EasyPets

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EasyPets

By TecnaGamerOwner

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Make your pets easier to manage with chunk loading, smart recovery, natural regeneration, and dynamic running!

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Minecraft

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
MIT License
Latest Version
EasyPets-1.0.0.jar

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

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External Links

About

Description

EasyPets 🐾

Never lose your pets again!
EasyPets is a lightweight, server-side Fabric mod that makes pets smarter, faster, and easier to manage.


✨ Features at a Glance

  • 🚀 Smart Chunk Loading – Keeps pets’ chunks active so they never get stuck in unloaded areas
  • 🧭 Pet Tracking & Recovery – Locate and recover pets with simple commands
  • 🐾 Dynamic Movement – Pets run faster to catch up and match your speed naturally
  • ❤️ Natural Regeneration – Pets slowly heal over time (like horses)
  • ⚙️ Powerful Config – Fully tweakable settings for every feature
  • 🔗 IndyPets Integration – Works seamlessly with IndyPets and other pet mods

🔍 Details

🚀 Smart Chunk Loading

  • Loads chunks only for pets that are following you
  • Prevents them from getting stuck in unloaded areas
  • Optimized for minimal server impact (similar to Ender Pearl mechanics)

🧭 Pet Tracking & Recovery

  • /petlocator – Shows coordinates of all your pets across all dimensions
  • /petrecovery – Scans & reloads pets stuck in unloaded chunks, and automatically runs when you install this mod on an existing world
  • Supports pets in vehicles and integrates with IndyPets

 📸 /petlocator Example 

/petlocator command output showing pets’ coordinates


🐾 Dynamic Pet Movement

  • Pets automatically adjust speed based on how fast you’re moving
  • Sprinting pets catch up quickly without constant teleporting
  • Fully configurable multipliers & distances
  • You can also adjust the distance before pets teliport back to you

 📸 Dynamic Speed Comparison 

Vanilla vs EasyPets following behavior comparison


❤️ Natural Regeneration

  • Pets passively regenerate health over time (like horses)
  • Configurable delay, rate, and maximum percentage
  • Keeps balance while reducing tedious healing

⚙️ Powerful Config

Every feature can be toggled or fine-tuned with /petconfig <setting> <value>

Core Features

  • enableChunkLoading - Enable/disable the entire chunk loading system
  • teleportDistance - Distance in blocks before pets try to teleport to owner (default: 48)
  • maxChunkDistance - Radius of chunks to keep loaded around each pet (default: 2)
  • navigationScanningRange - Maximum pathfinding range in blocks before pets teleport (default: 64)
  • autoRecoverOnFirstJoin - Automatically run pet recovery when joining world for first time

Dynamic Pet Running

  • enableDynamicRunning - Enable/disable dynamic pet speed adjustment system
  • runningTargetDistance - Distance where pets start running faster to catch up (default: 6.0)
  • maxRunningMultiplier - Maximum speed boost when pets are far behind (default: 1.6x)
  • playerMovementThreshold - Minimum player movement to trigger speed changes (default: 0.1)

Natural Regeneration

  • enableNaturalRegen - Enable/disable automatic health regeneration for pets
  • regenDelayTicks - Delay in ticks before regen starts after taking damage (default: 300)
  • regenAmountPerSecond - Amount of health regenerated per second (default: 0.05)
  • regenMaxHealthPercent - Maximum health percentage to regenerate to (default: 1.0 = 100%)

Save & Debug Options

  • saveOnLocate - Trigger world save when /petlocator is used for accuracy
  • saveOnRecovery - Trigger world save before /petrecovery runs for better results
  • enableDebugLogging - Enable detailed console logging for troubleshooting  

🔗 IndyPets & Mod Support

  • Won’t load chunks for independent pets
  • Works seamlessly with IndyPets out of the box
  • Compatible with most other pet-related mods

🐛 Support

Found a bug or have a suggestion?
👉 Report it on GitHub Issues
💬 Join the Discord to chat, get support, or share ideas


EasyPets 🐾

Never lose your pets again!
EasyPets is a lightweight, server-side Fabric mod that makes pets smarter, faster, and easier to manage.


✨ Features at a Glance

  • 🚀 Smart Chunk Loading – Keeps pets’ chunks active so they never get stuck in unloaded areas
  • 🧭 Pet Tracking & Recovery – Locate and recover pets with simple commands
  • 🐾 Dynamic Movement – Pets run faster to catch up and match your speed naturally
  • ❤️ Natural Regeneration – Pets slowly heal over time (like horses)
  • ⚙️ Powerful Config – Fully tweakable settings for every feature
  • 🔗 IndyPets Integration – Works seamlessly with IndyPets and other pet mods

🔍 Details

🚀 Smart Chunk Loading

  • Loads chunks only for pets that are following you
  • Prevents them from getting stuck in unloaded areas
  • Optimized for minimal server impact (similar to Ender Pearl mechanics)

🧭 Pet Tracking & Recovery

  • /petlocator – Shows coordinates of all your pets across all dimensions
  • /petrecovery – Scans & reloads pets stuck in unloaded chunks, and automatically runs when you install this mod on an existing world
  • Supports pets in vehicles and integrates with IndyPets
📸 /petlocator Example

/petlocator command output showing pets’ coordinates


🐾 Dynamic Pet Movement

  • Pets automatically adjust speed based on how fast you’re moving
  • Sprinting pets catch up quickly without constant teleporting
  • Fully configurable multipliers & distances
  • You can also adjust the distance before pets teliport back to you
📸 Dynamic Speed Comparison

Vanilla vs EasyPets following behavior comparison


❤️ Natural Regeneration

  • Pets passively regenerate health over time (like horses)
  • Configurable delay, rate, and maximum percentage
  • Keeps balance while reducing tedious healing

⚙️ Powerful Config

Every feature can be toggled or fine-tuned with /petconfig <setting> <value>

⚙️ Show Config Options

Core Features

  • enableChunkLoading - Enable/disable the entire chunk loading system
  • teleportDistance - Distance in blocks before pets try to teleport to owner (default: 48)
  • maxChunkDistance - Radius of chunks to keep loaded around each pet (default: 2)
  • navigationScanningRange - Maximum pathfinding range in blocks before pets teleport (default: 64)
  • autoRecoverOnFirstJoin - Automatically run pet recovery when joining world for first time

Dynamic Pet Running

  • enableDynamicRunning - Enable/disable dynamic pet speed adjustment system
  • runningTargetDistance - Distance where pets start running faster to catch up (default: 6.0)
  • maxRunningMultiplier - Maximum speed boost when pets are far behind (default: 1.6x)
  • playerMovementThreshold - Minimum player movement to trigger speed changes (default: 0.1)

Natural Regeneration

  • enableNaturalRegen - Enable/disable automatic health regeneration for pets
  • regenDelayTicks - Delay in ticks before regen starts after taking damage (default: 300)
  • regenAmountPerSecond - Amount of health regenerated per second (default: 0.05)
  • regenMaxHealthPercent - Maximum health percentage to regenerate to (default: 1.0 = 100%)

Save & Debug Options

  • saveOnLocate - Trigger world save when /petlocator is used for accuracy
  • saveOnRecovery - Trigger world save before /petrecovery runs for better results
  • enableDebugLogging - Enable detailed console logging for troubleshooting

🔗 IndyPets & Mod Support

  • Won’t load chunks for independent pets
  • Works seamlessly with IndyPets out of the box
  • Compatible with most other pet-related mods

🐛 Support

Found a bug or have a suggestion?
👉 Report it on GitHub Issues
💬 Join the Discord to chat, get support, or share ideas


Screenshots

Gallery

  • /petlocator
    /petlocator The results from ruining /petlocator
  • Adaptive Running
    Adaptive Running
  • /petlocator in action
    /petlocator in action /petlocator scanning and tracking pets
  • /petlocator
    /petlocator The results from running /pet-locator

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