Echo Protocol
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A psychological horror mod where the world remembers, imitates, and slowly replaces the player
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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# Echo Protocol
Echo Protocol is a psychological horror mod for Minecraft that makes the world remember the player.
The mod records short, bounded fragments of player movement and later recreates them as unsettling Echoes. At first, they simply repeat the past. Over time, they begin to make mistakes, copy the present, move independently, and act as though the world belongs to them.
## Echo Types
### Memory Echo
Replays a previous route from the player's recorded movement history. It does not react or attack and behaves like a distant memory.
### Corrupted Echo
Begins by replaying the past, but gradually desynchronizes. It may freeze, turn toward the player, move closer while unobserved, hide, or disappear.
### Mimic Echo
Copies the player's current movement with a delay. Its imitation becomes less accurate over time, and rare hostile encounters may occur.
### The Original
A rare late-game Echo that no longer copies the player.
The Original remembers familiar locations such as beds, storage areas, crafting spaces, doors, portals, and common idle positions. It moves independently and behaves as though the player is the duplicate.
## Features
- Real player skins
- Classic and slim player model support
- Four different Echo types
- Persistent horror progression
- Familiar-location tracking
- Safe server-controlled spawning
- Configurable sounds and visual effects
- Reduced flashing and reduced visual effects options
- English and Russian localization
- Dedicated server support
- Multiplayer privacy
- Advancements and administrator testing commands
## Multiplayer Privacy
Private Echoes are server-filtered by default.
When shared Echoes are disabled, unrelated players do not receive the private Echo entity, replay information, particles, sounds, text events, or familiar-location data.
## Requirements
- Minecraft Java Edition 1.21.1
- Fabric Loader 0.16.14 or newer
- Fabric API
- Java 21
The mod must be installed on both the client and the server.
## Configuration
The configuration file is generated at:
`config/echo_protocol.json`
Event timing, Echo types, damage, visual effects, sounds, privacy, Stage 3 requirements, and accessibility options can be configured.
## Alpha Notice
Echo Protocol is currently in alpha.
The main systems are playable and manually tested, but event balance, configuration defaults, behavior, and save data may change in future versions.
## Known Limitations
- Echo movement is scripted rather than using advanced navigation.
- Recorded movement routes are not preserved across server restarts.
- Familiar-location detection uses bounded heuristics.
- The current sound design mostly uses compatible vanilla sound events.
Echo Protocol
You were never the only thing being recorded.
Echo Protocol is a psychological horror mod for Minecraft Java Edition.
It quietly remembers fragments of your movement, familiar places, habits, sounds, and interactions. Later, those memories return as translucent figures known as Echoes.
At first, they may simply repeat what you did.
Then they begin to change.
Your Memories Are No Longer Reliable
Echoes are not ordinary hostile mobs. They do not wander randomly or behave like traditional monsters.
They are created from you.
They may follow an old route, carry an item you once held, stop where you previously stopped, or repeat a familiar action. Some Echoes remain accurate. Others become corrupted, notice the player, change direction, approach, hide, or continue beyond the original memory.
The longer you play, the harder it becomes to know which memories are real.
Echo Types
Memory Echo
A translucent replay of a previous movement route. It can reproduce your direction, pose, held item, sprinting, sneaking, and hand movements.
Corrupted Echo
Begins as a normal memory before desynchronizing. It may stop, look directly at you, approach while unobserved, hide, or disappear.
Mimic Echo
Copies your current movement with a delay. Over time, its imitation may become inaccurate, independent, or hostile.
False Memory
Starts with an authentic recording and then performs something that never happened. It may follow the wrong route, hold a different item, repeat a movement, look at the player, or continue beyond the original memory.
Peripheral Echo
Appears briefly at the edge of your vision. If directly observed, it may disappear or reappear once at another nearby location.
Audio Residue
Replays sounds connected to previous doors, containers, workstations, items, and other interactions. Echo Protocol never records real audio or microphones.
The Original
A rare late-game presence connected to your familiar locations, habits, rooms, items, and previous Echo events.
The Original does not behave like a normal mob or boss. It moves deliberately, watches the player, opens spectral doors, interacts with familiar spaces, approaches, retreats, waits, and remembers places that matter to you.
The House Remembers
Version 0.5.0 introduces persistent, bounded memory.
Echo Protocol can learn approximate relationships between familiar rooms and locations without scanning your entire base or inspecting container contents.
The mod may remember:
- Frequently visited rooms
- Doors and entrances
- Beds and storage locations
- Workstations and portals
- Common movement routes
- Repeatedly held items
- Panic Imprints
- Previous Echo encounters
- Significant observed events
These memories remain limited, server-side, and automatically bounded.
Memory Threads
The world can connect separate memories into short generated sequences called Memory Threads.
A thread contains several related events involving a room, route, sound, item, False Memory, Panic Imprint, contradiction, or The Original.
Memory Threads are not traditional quests. They have no visible quest log, fixed campaign, or predictable ending.
They are personal sequences assembled from the way you play.
Contradictory Memories
Some memories can produce two incompatible versions of the same event.
Echo Protocol includes:
- Split Memory
- Repeated Ending
- Wrong Destination
- Memory Arrived First
- Conflicting Item
- Missing Segment
- Conflicting Copies
These contradictions are temporary and non-destructive, but they may make familiar events feel increasingly unreliable.
A World That Reacts
Echoes can visually react to the environment.
They may:
- Open nearby doors while passing through
- Repeat recorded hand movements
- Produce temporary spectral blocks
- Look toward familiar objects
- Stop at beds, doors, storage, and workstations
- Follow remembered local routes
Spectral doors and blocks are visual-only. They restore automatically and do not permanently modify the world.
Adaptive Horror
Echo Protocol observes limited gameplay patterns and adjusts event selection over time.
The Event Director considers:
- Recent Echo events
- Repeated encounters
- Current danger and combat
- Familiar locations
- Active Memory Threads
- Observation behavior
- Memory contamination
- Event cooldowns
- Loaded and safe positions
Quiet sessions remain possible. The mod does not constantly attack the player or rely on continuous jumpscares.
Intensity Presets
Choose how strongly Echo Protocol affects the experience:
- Subtle — slower, quieter, and less direct
- Standard — the intended balanced experience
- Intense — more active threads, contradictions, and confrontations
- Custom — preserves manually configured values
A detailed JSON configuration is available for players and server administrators.
Multiplayer and Privacy
Echo Protocol supports multiplayer and dedicated servers.
By default, personal Echoes are visible only to their target. Servers can optionally enable shared Echoes for nearby players.
Persistent memories, room graphs, Memory Threads, observation profiles, contamination, and personal metadata remain server-side.
Echo Protocol does not record:
- Microphones
- Voice chat
- IP addresses
- Private messages
- Container contents
- Complete persistent movement recordings
- Files outside the Minecraft world and configuration
Requirements
- Minecraft Java Edition 1.21.1
- Fabric Loader 0.16.14 or compatible
- Fabric API 0.116.13+1.21.1
- Java 21
The mod must be installed on both the server and connecting clients.
Installation
- Install Fabric Loader for Minecraft 1.21.1.
- Install Fabric API.
- Place Echo Protocol in your
modsfolder. - Launch the game using Java 21.
- Enter a world and keep playing normally.
The horror develops from your own movement and interactions. Give the world time to remember you.
Beta Notice
0.5.0-beta.2 — The House Remembers is a beta release.
Back up important worlds before installing or updating. The persistent memory format may continue to evolve during the beta period.
The world watched you. The house remembered you. Now something else is living inside those memories.
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