Community listing page, reviews may not be monitored by the author.
Many Worlds Market
No reviews yet
A Minecraft stock market for singleplayer. Buy and sell items across separate singleplayer worlds.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Trade with people across separate single-player worlds.
How it works
- It uses an order book. List 20 iron at 5 credits; someone bids 6; the trade settles at 5, and whatever's left over stays on the book until it fills too.
- There are two ways to get an economy/market working: use a dedicated server or host it from inside your own game, where hosting can pass between different players.
- Everyone connects from their own separate world; every event is signed and chained, so nobody can invent a credit or erase a trade without every other copy catching it instantly.
-In dedicated server mode only, trading bots now work, and there are two types: producers and market makers, which can help get a market started
- Read the GitHub page before installing, as it contains a lot more details about the mod
Public Central Market (open to every version now)
The public central market is now up and open to every version that the mod is available on now (cross-version trading now works)
The ipv4 server address with port: 5.161.245.249:25555 (uses default port)
Steps to join:
Open the market screen -> Network -> enter the server address above -> Connect.
Survival worlds only: creative worlds and worlds with cheats enabled can’t join.
Limitations
- Singleplayer only, Fabric only.
- A forked market can't be merged, only recovered from, so one branch is discarded; items and orders since the split come back first.
- No NBT items (enchanted gear, etc.)
- Needs a host and at least one other connected player to trade. No offline trading.
Github
Check this for more detail on the mod, since it provides necessary info on the mod setup:
Changelog:
Changed a couple of things on the market screen, mostly the colour to grey, and shuffled the layout around.
UPDATE:
Will be hosting a central economy typa thing pretty soon.
Credits are virtual, exist only inside your world's market, and can never be exchanged for real money or any out-of-game currency. Also, cross-version trading doesn't work. also mod is only available on CurseForge and GitHub (and some older versions on Planet Minecraft) dont download from anywhere else
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers