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Economies
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Create markets and trade items across separate Minecraft worlds
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## Trade with people across separate single-player worlds.
**Minecraft 1.16.5 · Fabric (will add other versions at some point)**
## How it works
- It's a real order book. List 20 iron at 5 credits, someone bids 6; the trade settles at 5, and whatever's left over stays on the book until it fills too.
- There are two ways to get an economy/market working: use a dedicated server or host it from inside your own game, where hosting can pass between different players.
- Everyone connects from their own separate world; every event is signed and chained, so nobody can invent a credit or erase a trade without every other copy catching it instantly.
- Read the GitHub page before installing, as it contains a lot more details about the mod
## Limitations
- Singleplayer/LAN only, Minecraft 1.16.5 + Fabric only.
- A forked market can't be merged, only recovered from, so one branch is discarded; items and orders since the split come back first.
- No NBT items (enchanted gear, etc.)
- Needs a host and at least one other connected player to trade. No offline trading.
## Github
Check this for more detail on the mod, since it provides necessary info on the mod setup:
[github](https://github.com/badbull643/economies-mod)
Changelog:
Changed a couple of things on the market screen, mostly the colour to grey, and shuffled the layout around.
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Credits are virtual, exist only inside your world's market, and can never be exchanged for real money or any out-of-game currency.
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