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effortless structure unofficial port
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Increase your build speed by batch placing/breaking/using blocks/items in any shapes with correct item and tools consumption. It also includes array/mirror transformers, structures copying/pasting, block randomizer, permission control, etc...
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Description
Effortless Structure
Unofficial maintenance port of Effortless Structure, a Minecraft building mod for placing, breaking, copying, and transforming block structures.
Supported Targets
Install the matching jar on both the client and the server. Each Minecraft and loader target has its own jar.
| Artifact | Loader | Minecraft | Java |
|---|---|---|---|
effortless-forge-1.20.1-3.4.0.jar |
Forge | 1.20.1 | 17 |
effortless-neoforge-1.21.1-3.4.0.jar |
NeoForge | 1.21.1 | 21 |
effortless-neoforge-26.1.2-3.4.0.jar |
NeoForge | 26.1.2 | 25 |
This port intentionally supports only the targets listed above. It uses standard ForgeGradle and NeoForge ModDevGradle modules and includes the required loader-neutral API source in this repository; it does not require the upstream multi-version Gradle plugin or artifact repository.
Features
- Building modes for single blocks, lines, walls, floors, cubes, circles, cylinders, spheres, pyramids, cones, and diagonal variants.
- Block placement, bulk breaking, replace modes, patterns, clipboard copy/paste, undo, and redo.
- Server-authoritative material checks and operations.
- Optional network-material integrations for AE2, Beyond Dimensions, Refined Storage, Sophisticated Backpacks, and ProjectE where supported. Materials can be sourced from a connected network or container as well as the player's inventory.
- Wireless AE2 and Refined Storage terminals can be read from supported Curios accessory slots.
- Stable network-material preview: when the server confirms sufficient network materials, the preview and material panel no longer report a local-inventory shortage.
- Cached previews and throttled server preview checks to reduce stutter for large selections.
Controls
- Hold
Left Altto open the build-mode radial menu. - Use
Attack/Destroyto start a bulk-break selection. - Use
Use Item/Place Blockto start a placement or interaction selection. - Press
[for undo and]for redo.
All supported targets use the same server-side use proper tools only setting for bulk breaking.
Optional Integrations
All integrations are optional. Effortless Structure launches without them, but matching mods must be installed on both client and server when their network or container materials are used.
| Integration | Supported targets | Additional notes |
|---|---|---|
| Applied Energistics 2 | All three | AE2WTLib is needed for AE2 wireless terminals; Curios is needed when a terminal is stored in an accessory slot. |
| Beyond Dimensions | All three | Provides network-material lookup and consumption. |
| Refined Storage | All three | Use the matching Refined Storage wireless-terminal/addon modules for the target version; Curios Integration enables accessory-slot terminals. |
| Sophisticated Backpacks | All three | Reads materials from accessible backpacks. |
| ProjectE | Forge 1.20.1 and NeoForge 1.21.1 | EMC conversion is optional and is not enabled for NeoForge 26.1.2. |
AE2 versions may also require their own dependencies, such as GuideME. Optional integrations never become hard dependencies of Effortless Structure.
Credits And Attribution
This project is an unofficial maintenance port. It is not affiliated with or endorsed by the upstream authors.
- Huskcasaca: original Effortless Structure author and upstream project maintainer.
- Requioss: author of Effortless Building, the original inspiration credited by upstream.
- loehnertj: credited by upstream for the 1.20.2 port.
- Dasien: maintainer of this Forge 1.20.1 / NeoForge 1.21.1 / NeoForge 26.1.2 port.
All upstream attribution notices are retained. See https://github.com/Dasien-loop/effortless/blob/master/CHANGELOG.md for maintenance-port changes.
License
The project remains licensed under LGPLv3. Upstream copyright notices, attribution, and license obligations continue to apply to upstream-derived code and assets.
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