Electricity
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A mod that aims to add realistic electricity to Minecraft!
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features machines that produce and store energy or resources.
Features machines that process raw materials or automation processes.
Adds decorative items and furniture for more detailed building.
Adds or enhances weather and environmental effects.
Introduces lifelike mechanics and detailed enhancements to create a more believable and engaging experience.
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The project is currently being rewritten. I unfortunately have exams until the end of June
Electricity is a Minecraft mod about simulating power networks. It adds utility poles, wind turbines, power boxes, cabins, lamps and a wire system.

There's a global weather model that aims to behave like a real weather system. Wind fields move across the world and drive the wind turbines; they speed up and turn their head to follow the current wind direction. Weather can cause events on the grid, for e.g. power boxes can trip, and wind turbines stop if the wind speeds are too high.
Electricity has Forge Energy support, and a few addons to use its proprietary electricity pipeline are on the way. For now, you can use it with Electric Lamps. The Electric Lamp has multiple states, wear, and can reacts to how good or bad the power is. The Electricity API is available to developers, and this block is basically a showcase of what's possible.
For usage and other important information such as recipes, please see the wiki on GitHub.
Electricity is a Minecraft mod about simulating power networks. It adds utility poles, wind turbines, power boxes, cabins, lamps and a wire system.

There's a global weather model that aims to behave like a real weather system. Wind fields move across the world and drive the wind turbines; they speed up and turn their head to follow the current wind direction. Weather can cause events on the grid, for e.g. power boxes can trip, and wind turbines stop if the wind speeds are too high.
Electricity has Forge Energy support, and a few addons to use its proprietary electricity pipeline are on the way. For now, you can use it with Electric Lamps. The Electric Lamp has multiple states, wear, and can reacts to how good or bad the power is. The Electricity API is available to developers, and this block is basically a showcase of what's possible.
For usage and other important information such as recipes, please see the wiki on GitHub.
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