Electroblob's Wizardry

A great simple magic mod with classic vibes

Electroblob's Wizardry

Review for

Electroblob's Wizardry

4.0

A great simple magic mod with classic vibes

Tempest051

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Posted: April 5, 2024 at 12:08:02 AM UTC
MC 1.12
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
5.0

I love EB Wizardry, it's probably my favorite magic mod. It's one of the few magic mods that focuses only on the spells, and has a similar vibe to Ars Magika from 1.7.
Eb Wizardry uses wands to cast its spells, and it has a ton of spell variety in all the generic fantasy spells people are used to, which makes it great for roleplaying. This also means the spells aren't overpowered (mostly), so melee and ranger setups can still square up against it (speaking of roleplaying, it has a ton of addon spell packs. Check out WinDanesz's addons, they're the best! Especially the Apprentice and Fates addon. Great for RP).
It does lose one star because, last I played, it still had a pretty critical exploit that ruined multiplayer which allowed binding multiple of the same spell to different wands to spam them, since cooldowns are tracked per wand instead of across ALL wands (idk if this has been fixed in recent versions or not). While it doesn't seem like that big of a deal, it allowed healers to spam spells, making them immortal (something I'm against any mod doing). The default values for some spells spells (especially healing and necromancy) were also really broken, and I had to spend several hours editing configs to balance them for PvP.

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