Element Attribute Addon[NeoForge]

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Element Attribute Addon[NeoForge]

By Itori

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Attributes for combat that focus on elements such as fire, poison, ice, and electricity

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Mod
Latest Version
elementattribute-addon-1.0.2.jar

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Description

Element Attribute Addon

About this

This mod adds element to combat, intended for use with [Pufferfish's Skills].

It converts attacks into four attributes: Fire, Posion, Electric, and Freeze, and adds special abnormal conditions.

Here's an example of a skill tree : Element Attribute Skilltree

Attribute List

burning_chance
 - Sets enemies on fire (1:1%)
shock_chance
 - Inflicts electric shock on enemies (1:1%)
poison_chance
 - Inflicts electric poison on enemies (1:1%)
frostbite_chance
 - Inflicts electric frostbite on enemies (1:1%)
 
conv_fire
 - Converts damage dealt to fire damage type
firedamage_up
 - Increased fire damage dealt ( 1 : 1%)
burning_to_firedamage_up
 - Increased fire damage dealt to burning enemies ( 1 : 1% )
upgrade_burning
 - Fire damage is converted to Melt damage (a new damage type that ignores Fire Resistance)
 Melting enemies instead of setting them on fire
melt_amp_up
 - Increases the Amplifier of the melting
melt_duration_up
 - Increased Melting duration ( 1 : 1sec ) 
melt_up
 - Increased damage of Melting ( 1 : 1% )
scorch_mut
 - Melting applies Scorch to enemies. Scorch builds up in strength up to 10, exploding at 10 stacks for damage. The increased strength and damage from Melting also applies to Scorch and Scorch Explode.
heal_melt_mut
 - Attacking enemies in the Melting state will heal attacker.
 
conv_elect
 - Converts damage dealt to electric damage type
electdamage_up
 - Increased electic damage dealt ( 1 : 1%)
shock_to_electdamage_up
 - Increased electric damage dealt to shock enemies ( 1 : 1% )
shock_amp_up
 - Increases the Amplifier of the shock
shock_duration_up
 - Increased shock duration ( 1 : 1sec ) 
shock_up
 - Increased damage of shock( 1 : 1% )
shock_chain_up
 - Increases the number of chain shocks while in the electric shock effect
shock_no_chain_mut
 - Electric shocks no longer chain, but instead deal chainable damage * base electric shock damage
shock_magne_mut
 - magnetized by electricity. The shock no longer chains, but instead pulls in nearby enemies, dealing weak electrical damage.
 
conv_poison
 - Converts damage dealt to poison damage type
poisondamage_up
 - Increased poison damage dealt ( 1 : 1%)
fatal_to_poisondamage_up
 - Increased poison damage dealt to poison enemies ( 1 : 1% )
upgrade_poison
 - poison damage is converted to FatalPoison damage (a new damage type that ignores Poison Resistance)
 FatalPoison enemies instead of setting them on poison
fatal_amp_up
 - Increases the Amplifier of the FatalPoison
fatal_duration_up
 - Increased FatalPoison duration ( 1 : 1sec ) 
fatal_up
 - Increased damage of FatalPoison ( 1 : 1% )
fatal_bonus_up
 - Increased low health bonus when in fatal poison state (1 : 1%)
fatal_immediate_mut
 - Fatal Poison damage always has the full low health damage bonus.
fatal_corrosion_mut
 - Fatal Poison no longer deals damage and increases damage taken. Low health bonuses, Amplifier, and poison damage boost further increase the amount of damage taken.
 
conv_ice
 - Converts damage dealt to freeze damage type
icedamage_up
 - Increased freeze damage dealt ( 1 : 1%)
frostbite_icedamage_up
 - Increased freeze damage dealt to frostbite enemies ( 1 : 1% )
frostbite_amp_up
 - Increases the Amplifier of the frostbite
frostbite_duration_up
 - Increased frostbite duration ( 1 : 1sec ) 
frostbite_up
 - Increased damage of frostbite ( 1 : 1% )
frozen_mut
 - Increases the maximum frostbite strength to 20. When it reaches strength 20, it freezes enemies. Frozen enemies cannot move and take increased damage. When the freeze ends, a freeze shatter occurs, dealing ice damage in a wide area. The frozen state is considered frostbite, and the frostbite/frozen state cannot be renewed until the freeze is removed.
frostburn_mut
 - If the enemy is in the Burning/Melting state, ice damage from the Frostbite state is increased by 100%.
 

new effect

Melting

 - Deals 1 + amplifier damage. Reduces enemy defense slightly.

Shock

 - Deals 1 + amplifier damage and chains lightning to nearby enemies.

FatalPoison

 - Deals 1 + amplifier damage, increased if enemy is low health.

FrostBite

 - Deals 1 + amplifier damage. Reduces enemy movement speed.

Known issues : 

When attacking an enemy at high speed, the effect is applied repeatedly, resulting in the effect's damage not being dealt.

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