Elixirs
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The mod allows you to create twelve elixirs
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Focuses on cooking, recipes, and food-related mechanics.
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The mod allows you to create twelve elixirs: elixir of invisibility, elixir of strength, elixir of small healing, elixir of medium healing, elixir of great healing, elixir of speed, elixir of slow fall, elixir of fire resistance, elixir of underwater breath and elixir of luck, elixir of flight and antitoxin. The difference between an elixir and a potion is that you do not need to travel to the Netherworld to create elixirs, but rather travel to the normal world, and that elixirs have shorter effects than potions. Elixirs last shorter than potions, but you can accumulate up to 6 elixirs and drink them instantly.
About Version 1.5.2
Starting with this version, there will be eight elixirs: healing (which now heals not immediately but over time), fire resistance, underwater breathing, night vision, slow fall, strength, speed, antidote, and each ingredient can be eaten and get a short-term elixir effect.
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