Elytra Tuning
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A lightweight mod that adds configuration options to limit elytra flight speed and change firework boost strength and duration.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Not intended for multiplayer: does not support dedicated servers, lacks a server pack, or is known to break in multiplayer.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Includes tools and features for server management.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Description
Elytra Speed Cap
A lightweight mod that limits the maximum speed of elytra flight to a configurable value.
Works in both singleplayer and on a dedicated server, with an optional client-side mod that offers additional improvements for players.
Ideal for multiplayer servers that want to nerf elytra rushing, reduce chunk-loading lag, or balance late-game travel.
Why Use This Mod?
Performance Boost: Prevents high-speed elytra flight from overwhelming your server's chunk loader while being designed to be very lightweight.
Comprehensive Coverage: Works with every kind of boosting: Vertical boosting, rocket boosting and even when boosting your flight via a riptide trident.
Fairness: Makes fast travel more balanced without disabling elytras altogether.
Flexible: The server-side mod prevents all players, including those without it, from flying faster than the configured speed, allowing vanilla setups to join seamlessly. The client-side mod enhances the flying experience, making it smoother.
Compatible: It's fully compatible with modded setups right out of the box. Like for example, the popular mod Do a Barrel Roll.
How It Works
Minecraft calculates elytra flight server-side, while the client predicts motion locally. To enforce a maximum speed cap:
- Server Side: Caps player velocity when exceeding the configured speed.
- Client Side (optional): Syncs the flight prediction to prevent visual stutter or lagging back.
Note: Without the mod on the client, players might snap back (lag back) because the server corrects their velocity when exceeding the cap. Server owners should encourage players to install the mod for a smoother experience.
Configuration
A config file is created at:
./config/elytra-speed-cap.json
Default contents:
{
"max_speed": 60.0
}
max_speed: Maximum allowed elytra speed in blocks per second.- After editing, restart the server/game to apply changes.
Contributing & Issues
I warmly welcome:
- Bug reports
- Feature requests
- Pull requests
Please open issues or PRs on GitHub.
License
This project is licensed under the LGPLv3 License. See LICENSE for details.
Elytra Tuning
A lightweight mod that adds configuration options to limit elytra flight speed and change firework boost strength and duration.
Works in both singleplayer and on a dedicated server, with an optional client-side mod that offers additional improvements for players.
Ideal for multiplayer servers that want to nerf elytra rushing, reduce chunk-loading lag, or balance late-game travel.
Why Use This Mod?
- Configurable Speed Limits: Limit either horizontal flight speed or total three-dimensional velocity.
- Firework Tuning: Adjust both the strength and duration of firework boosts.
- Performance and Balance: Reduce extreme chunk loading and rebalance late-game travel without disabling elytras.
- Flexible: The server enforces its configuration for every player, while the optional client installation synchronizes prediction for smoother flight.
- Compatible: Handles normal flight, firework boosting, riptide launches, and modded flight setups such as Do a Barrel Roll.
How It Works
Minecraft calculates elytra flight server-side, while the client predicts motion locally. To apply the configured speed limits and firework tuning:
- Server Side: Enforces the configured speed limits and adjusts firework boost strength and duration.
- Client Side (optional): Mirrors these settings locally to keep flight prediction consistent.
Note: Without the mod on the client, players might experience visual stutter or lag back because their local speed and firework prediction can differ from the server.
Configuration
A config file is created at:
./config/elytra-tuning.json
Default contents:
{
"speed": {
"max": 60.0,
"calculation": "HORIZONTAL"
},
"rocket": {
"strength": 1.0,
"duration": 1.0
}
}
speedmax: Maximum allowed elytra speed in blocks per second.calculation:HORIZONTALmeasuresX/Zmovement;ABSOLUTEmeasures totalX/Y/Zvelocity.
rocketstrength:0.0disables acceleration,1.0is vanilla strength, and higher values add stronger forward acceleration.duration:1.0is vanilla duration,0.5halves it, and2.0doubles it.
- Set
speedorrockettonullto not apply any tuning. - After editing, restart the server/game to apply changes.
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Speed Limiting
Configuration
{
"speed": {
"max": 10.0,
"calculation": "HORIZONTAL"
},
"rocket": null
}
Rocket Boosting: Measured in-game speed is 9.90 blocks per second.
Riptide Trident: Measured in-game speed is 9.99 blocks per second.
Firework Tuning
Configuration
{
"speed": null,
"rocket": {
"strength": 8.0,
"duration": 2.0
}
}
Rocket Boosting: Measured in-game speed is 60.65 blocks per second.
Contributing & Issues
I warmly welcome:
- Bug reports
- Feature requests
- Pull requests
Please open issues or PRs on GitHub.
License
This project is licensed under the LGPLv3 License. See LICENSE for details.
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