Embeddium Extras
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add-on mod for Embeddium that adds new features, bug fixes, performance options but don't break its features.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Enhances game performance and optimizes resource usage.
A modified or ported version of an existing mod.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Embeddium Extras
This is a fork of MgRbExtras-i18n by TexTrue, which is a fork of Magnesium/Rubidium Extra by TeamDeusVult.
This fork will NOT be ported to other versions.
Difference
Deletion
Remove the Fog toggle setting as it cannot work well and is duplicate with Embeddium Extension mod's setting (which works well)
Remove its tweak on Rubidium/Embeddium's MultidrawChunkRenderBackend (It's valid in Rubidium/Embeddium's old versions but goes wrong in new versions), to fix the chunk flicker issue.
Borderless fullscreen feature and true darkness feature are also removed, you should use Windowed Fullscreen and Total Darkness instead.
Addition
Add feature from TDV Tweaks & FastChest & VideoTape & Clear Skies (all disabled by default) and add video setting for them.
Update related mixin to get compatible with latest rubidium for the Fade In Chunks feature.
Add memory usage percentage and game playing time that append after the fps viewer (all disabled by default).
Add particles culling based on their distance from the client player (Distance configurable, feature disabled by default).
Configuration
Chunks Fade In quality config has been refactored to configurable fading speed to achieve higher configurability.
(Tile) Entity List. You can write (tile) entities' registry name in entitylist config so these entities will never be affected by the "Max Entities View Distance" rule.
ModID List. You can write ModID(s) in entitylist config so the (tile) entities of the mod(s) will always be rendered and not affected by the "Max Entities View Distance" rule.
Misc
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Embeddium Extras
This is a fork of MgRbExtras-i18n by TexTrue, which is a fork of Magnesium/Rubidium Extra by TeamDeusVult.
This fork will NOT be ported to other versions.
Difference
Deletion
Remove the Fog toggle setting as it cannot work well and is duplicate with Embeddium Extension mod's setting (which works well)
Remove its tweak on Rubidium/Embeddium's MultidrawChunkRenderBackend (It's valid in Rubidium/Embeddium's old versions but goes wrong in new versions), to fix the chunk flicker issue.
Borderless fullscreen feature and true darkness feature are also removed, you should use Windowed Fullscreen and Total Darkness instead.
Addition
Add feature from TDV Tweaks & FastChest & VideoTape & Clear Skies (all disabled by default) and add video setting for them.
Update related mixin to get compatible with latest rubidium for the Fade In Chunks feature.
Add memory usage percentage and game playing time that append after the fps viewer (all disabled by default).
Add particles culling based on their distance from the client player (Distance configurable, feature disabled by default).
Disable the warning when you firstly enter multiplayer screen.
Disable OpenGL debug message.
Configuration
Chunks Fade In quality config has been refactored to configurable fading speed to achieve higher configurability.
(Tile) Entity List. You can write (tile) entities' registry name in entitylist config so these entities will never be affected by the "Max Entities View Distance" rule.
ModID List. You can write ModID(s) in entitylist config so the (tile) entities of the mod(s) will always be rendered and not affected by the "Max Entities View Distance" rule.
Misc
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