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EmberRoot Zoo
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A few interesting mobs, some from Embers and Roots
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Description
Mobs:
- Fallen Hero
- Rainbow Slime
- Block Slime
- Sprout
- Deer
- Golem
- Fairy
- Sprite
- Guardian of Sprites (Boss)
- Default loot table is randomly a elytra, totem of undying, or nether star
- Timber Wolf
- Dire Wolf
- Fallen Knight
- Ender Mini
- Frozen Knight
- Owl
- Dire Witch
- Dire Cat
- Cursed Creeper

Config
You can set a mobs biomes, its health and damage, or disable it completely using the config file.
Also, each mob uses the vanilla JSON loot table system.
entityfairy {
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
B:allBiomes=true
# Biomes this will spawn into. Add support for any modded biome here. [default: [minecraft:ocean], [minecraft:plains], [minecraft:desert], [minecraft:extreme_hills], [minecraft:forest], [minecraft:taiga], [minecraft:swampland], [minecraft:river], [minecraft:hell], [minecraft:ice_flats], [minecraft:beaches], [minecraft:forest_hills], [minecraft:jungle], [minecraft:birch_forest], [minecraft:roofed_forest], [minecraft:savanna], [minecraft:mesa]]
S:biomeWhitelist <
minecraft:ocean
minecraft:plains
minecraft:desert
minecraft:extreme_hills
minecraft:forest
minecraft:taiga
minecraft:swampland
minecraft:river
minecraft:hell
minecraft:ice_flats
minecraft:beaches
minecraft:forest_hills
minecraft:jungle
minecraft:birch_forest
minecraft:roofed_forest
minecraft:savanna
minecraft:mesa
>
# Biggest spawn group. [range: 0 ~ 500, default: 10]
I:maxSpawnCount=10
# Smallest spawn group. [range: 0 ~ 500, default: 5]
I:minSpawnCount=5
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 500, default: 20]
I:weightProbability=20
}
Details on each mob
Coming soon
Open Source Talk
This mod started a fork of Roots (with permission), with everything removed except the Fairy, Deer, and Sprout entities; also the Ancient Golem was imported in from Embers.
Also included is code and textures from the (currently abandoned) Ender Zoo mod.
These are some of the changes i have made to those mobs:
- changes to spawning rules
- AI tweaks
- changed loot tables
- added more color variants with slight differences
- The faeries can be tamed and un-tamed with glowstone.
- Golems rate of speed to fire lasers uses different calculations
- The golems will attack the player still, but also certain colours attack certain mobs.
All textures and source inclusions are valid the licenses of the original mods
For more information see the text files in my repository
https://github.com/PrinceOfAmber/EmberRootZoo
If you have Embers and/or Roots installed, you may see some duplicate entities such as fairies from this mod, but spawning can be changed and disabled in config file.
License https://github.com/SleepyTrousers/EnderZoo/blob/master/LICENSE
Other links:
https://github.com/PrinceOfAmber/EmberRootZoo/blob/master/PERMISSION FOR MOB RELEASE.PNG
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