Embers' Construct
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Embers' Construct

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Tinker casting with stamps in Embers? Alloys and Melting? No problem.

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Steampunk/Dieselpunk
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About

Project Details

Type
Mod
License
MIT License
Latest Version
[Recipes partially broken!] embersconstruct-1.12.2-1.3.5
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Newsflash! Both mods are available on 1.20 - this means I will investigate how to continue with this mod! 

All the tinkers' stuff in Embers. Literally. No, really, "every" casting recipe is now added to the stamper (with a lot of stamps). All mixing recipes (alloys) from tinker are added to Embers via the centrifuge (if possible). Also you can now melt a LOT of things in the melter. And now there is even support for Constructs' Armory!

Inspired by this lovely mod (and this is also the resource for the textures).

This mod does NOT add new tool materials besides Wrought Iron. If you want to use use fancy dawnstone stuff, use Pewter.


Stamps
Currently there are all stamps for the default toolparts added.
You can craft them by putting Raw Flat Stamps in the Stamp Table and selecting a pattern, then baking them in the Kiln

Mod Compatibility

Currently this mod also supports:

  • Constructs Armory
  • Tinkers Compendium
  • Soot
  • PlusTiC
  • Total Tinkers
  • Tinkers' Survival
  • Tinkers' Evolution
  • Tinkers' Complement

Recipes also should be added for every mod that adds new materials to Tinkers.

Those mods got tested and worked:

  • Pewter
  • Taiga

Planned Support:

  • AetherWorks

 2021-01-05_18.png

 

Config

You are now able to remove the recipes from the Tinkers' Smeltery:

  • Alloying (A few recipes need too much or give to much fluid and therefore can't be transferred to the mixer. Be aware that you loose those recipes if they are not added via a different way)
  • Melting
  • Basin Casting
  • Table Casting

This solves the issue of breaking other Tinkers' addons and not getting all alloying recipes when disabling the Smeltery Module (You remove the recipes instead of disabling the smeltery in total).

Bloomery 

Because using Tinkers Survival and disabling the Tinkers Smeltery leads to a situation where you can't progress any further: You need lead to make the melter/stamper but can't make a pickaxe that can mine lead without having the melter/stamper. This is where the Bloomery and Wrought iron comes in: Using charcoal and Iron Ore, fueling the bloomery you can make wrought iron. This is a special type of iron which is easy to forge but has slightly less durability. It is usable in the part builder and therfore bridges the gap.

Bolt Cores

Making bolt cores is quite similar to the way you make them normally. Fill the stamping base with your preferred metal you want to use for the tip and put an arrow shaft also in the stamping base. Stamping this without a stamp will give you the bolt core.

Additional Information

  • Due to my lack in finding bugs and actively playtesting this mod (seems weird right?), I ask you report bugs here
  • You may use this mod in a modpack
  • Due to changes on how this mod works the versions older than 1.2.0, stamps are not 100% kept between version changes. But you should be able to reuse the already crafted stamps (as long as they are the default TC ones) in the Stamp Table.
  • This mod does not rely on CraftTweaker scripts or something like that! BUT ofc you can use CraftTweaker to modify the recipes of the Kiln and Bloomery

Because I am bad at bug finding I solve them as they are reported and usually I try to fix them as fast as I can, and that is the reason why I sometimes have multiple updates a few days in a row and sometimes I wait a month. This mod is a passion project so I am sorry if I annoy anybody with sometimes having multiple updates a week.

Dependencies

Depends on Embers Rekindled, Tinkers Construct and Mantle (also a dependency of TC).

Description

All the tinkers' stuff in Embers. Literally. No, really, "every" casting recipe is now added to the stamper (with a lot of stamps). All mixing recipes (alloys) from tinker are added to Embers via the centrifuge (if possible). Also you can now melt a LOT of things in the melter. And now there is even support for Constructs' Armory!

Inspired by this lovely mod (and this is also the resource for the textures).

This mod does NOT add new tool materials besides Wrought Iron. If you want to use use fancy dawnstone stuff, use Pewter.

Stamps

Currently there are all stamps for the default toolparts added. You can craft them by putting Raw Flat Stamps in the Stamp Table and selecting a pattern, then baking them in the Kiln

Mod Compatibility

Currently this mod also supports:

  • Constructs Armory
  • Tinkers Compendium
  • Soot
  • PlusTiC
  • Total Tinkers
  • Tinkers' Survival
  • Tinkers' Evolution
  • Tinkers' Complement Recipes also should be added for every mod that adds new materials to Tinkers.

Those mods got tested and worked:

  • Pewter
  • Taiga

Planned Support:

  • AetherWorks

Config

You are now able to remove the recipes from the Tinkers' Smeltery:

Alloying (A few recipes need too much or give to much fluid and therefore can't be transferred to the mixer. Be aware that you loose those recipes if they are not added via a different way)

  • Melting
  • Basin Casting
  • Table Casting This solves the issue of breaking other Tinkers' addons and not getting all alloying recipes when disabling the Smeltery Module (You remove the recipes instead of disabling the smeltery in total).

Bloomery

Because using Tinkers Survival and disabling the Tinkers Smeltery leads to a situation where you can't progress any further: You need lead to make the melter/stamper but can't make a pickaxe that can mine lead without having the melter/stamper. This is where the Bloomery and Wrought iron comes in: Using charcoal and Iron Ore, fueling the bloomery you can make wrought iron. This is a special type of iron which is easy to forge but has slightly less durability. It is usable in the part builder and therfore bridges the gap.

Bolt Cores

Making bolt cores is quite similar to the way you make them normally. Fill the stamping base with your preferred metal you want to use for the tip and put an arrow shaft also in the stamping base. Stamping this without a stamp will give you the bolt core.

Additional Information

I am busy with other things and I don't know how fast I will address issues. This Modrinth page exists because I just bet on all players. Because Embers Rekindled, Tinkers Construct and Mantle don't exist here I don't expect many downloads either.

Screenshots

Gallery

  • Bloomery UI
    Bloomery UI The Interface of the Bloomery. The Slot on the left is the fuelslot, put coal there. The two slots at the top are the inputslots, put charcoal and iron ore there. The slot beneath the inputslots is the outputslot
  • Stamp Table, Kiln and Bloomery
    Stamp Table, Kiln and Bloomery The Stamp Table on the left, the Kiln in the middle and the Bloomery on the right
  • All added items
    All added items All stamps available in 1.3.1, the three blocks and the wrought iron ingot.
  • Dawnstone Toolpart
    Dawnstone Toolpart A stamped swordblade
  • Kiln UI
    Kiln UI It looks just like a normal furnace, but is used to bake the raw stamps.
  • Stamp Table UI
    Stamp Table UI The interface of the Stamp Table. Put a raw stamp into the left slot, select a stamp from the left and get a raw stamp
  • All added items
    All added items All stamps available in 1.3.1, the three blocks and the wrought iron ingot.
  • Stamp Table UI
    Stamp Table UI The interface of the Stamp Table. Put a raw stamp into the left slot, select a stamp from the left and get a raw stamp
  • Kiln UI
    Kiln UI It looks just like a normal furnace, but is used to bake the raw stamps.
  • Stamp Table, Kiln and Bloomery
    Stamp Table, Kiln and Bloomery The Stamp Table on the left, the Kiln in the middle and the Bloomery on the right
  • Dawnstone Toolpart
    Dawnstone Toolpart A stamped swordblade
  • Bloomery UI
    Bloomery UI The Interface of the Bloomery. The Slot on the left is the fuelslot, put coal there. The two slots at the top are the inputslots, put charcoal and iron ore there. The slot beneath the inputslots is the outputslot

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