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EMC, As You Wish
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Change ProjectE EMC values in-game with a searchable editor and world-specific overrides.
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Must be installed on both the client and the server.
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Description
Set the EMC values you want without leaving Minecraft.
Press K to open a searchable item editor, pick an item, and save an override. Changes belong to the world and affect its shared ProjectE economy, making it useful for tuning a pack or adjusting a server's values.
Use Save for an ordinary override or remove it to return to ProjectE's calculation. Force offers an earlier-stage override for more involved EMC adjustments; review the resulting values when combining it with other pack rules.
Requires ProjectE. On dedicated servers, editing requires operator permission. Singleplayer and LAN editing can be restricted in the configuration.

Paid commissions for videos, streams and servers. Send me your idea: [email protected]

All Rights Reserved. Free to include in any modpack, on any platform, monetized or not, without permission or credit.
ProjectE is by sinkillerj & contributors; this mod is an independent editor, not affiliated.
Source: https://github.com/KURONAMI333/emc-as-you-wish
Bugs and questions: comment on the CurseForge page or DM @kuronami333 on X.
EMC, As You Wish
Edit ProjectE EMC values in-game. Server-wide changes apply to every player instantly; configurable blacklist locks specific players out.
- Press K (rebindable) to open the EMC editor — searchable list of every registered item, click to select.
- Save (after) writes the value into a per-world dynamic datapack and fires
/reloadso ProjectE picks it up immediately. Every connected player sees the new EMC. - Force (before) writes to the
beforearray — used when you want to override ProjectE's recipe-derived value and force your own. - Remove override clears your entry and lets ProjectE fall back to its own calculation.
Why a per-world datapack instead of the legacy custom_emc.json config file? It propagates in multiplayer, follows the world (pack it up, ship the overrides with it), and uses the same pe_custom_conversions JSON schema that modpack-shipped EMC datapacks use — so anything you tune in-game can later be promoted into a static datapack for distribution.
Permissions (configurable in config/emc_as_you_wish-common.toml)
- Default: anyone connected can edit.
requireOp = true— restrict to operators (level ≥ 2).blacklist = ["SomeName", "<uuid>"]— deny specific players.enabled = false— master switch, nobody can edit (useful for read-only modpacks).maxEmcValue = 1000000000— hard cap on a single value to prevent cheese setups.
Dependencies
- ProjectE — required
- NeoForge 1.21.1
Companion mods (hand-tuned EMC packs by KURONAMI)
- EMC for Magitech / Iron's Spellbooks / Forbidden Arcanus / Malum / Spectrum — each ships a curated
pe_custom_conversionsdatapack for one popular host mod. EMC, As You Wish layers cleanly on top of any of them.

Paid commissions for videos, streams and servers. Send me your idea: [email protected]

Bugs and questions: comment on the CurseForge page, or DM @kuronami333 on X.
All Rights Reserved (free to put in any modpack, no permission or credit needed). ProjectE is by sinkillerj & contributors; this mod is an independent editor, not affiliated. Source: https://github.com/KURONAMI333/emc-as-you-wish
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