EMC, As You Wish

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EMC, As You Wish

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Edit ProjectE EMC values in-game. Server-wide changes apply to every player instantly; configurable blacklist locks specific players out.

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Minecraft

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Type
Mod
License
MIT License
Latest Version
EMC, As You Wish 0.1.0
Authors
CurseForge
Modrinth

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Description

EMC, As You Wish

Edit ProjectE EMC values in-game. Server-wide changes apply to every player instantly; configurable blacklist locks specific players out.

  • Press K (rebindable) to open the EMC editor — searchable list of every registered item, click to select.
  • Save (after) writes the value into a per-world dynamic datapack and fires /reload so ProjectE picks it up immediately. Every connected player sees the new EMC.
  • Force (before) writes to the before array — used when you want to override ProjectE's recipe-derived value and force your own.
  • Remove override clears your entry and lets ProjectE fall back to its own calculation.

Why a per-world datapack instead of the legacy custom_emc.json config file? It propagates in multiplayer, follows the world (pack it up, ship the overrides with it), and uses the same pe_custom_conversions JSON schema that modpack-shipped EMC datapacks use — so anything you tune in-game can later be promoted into a static datapack for distribution.

Permissions (configurable in config/emc_as_you_wish-common.toml)

  • Default: anyone connected can edit.
  • requireOp = true — restrict to operators (level ≥ 2).
  • blacklist = ["SomeName", "<uuid>"] — deny specific players.
  • enabled = false — master switch, nobody can edit (useful for read-only modpacks).
  • maxEmcValue = 1000000000 — hard cap on a single value to prevent cheese setups.

Dependencies

Companion mods (hand-tuned EMC packs by KURONAMI)

  • EMC for Magitech / Iron's Spellbooks / Forbidden Arcanus / Malum / Spectrum — each ships a curated pe_custom_conversions datapack for one popular host mod. EMC, As You Wish layers cleanly on top of any of them.

MIT. ProjectE is by sinkillerj & contributors; this mod is an independent editor, not affiliated. Source and issues: https://github.com/KURONAMI333/emc-as-you-wish

EMC, As You Wish

Edit ProjectE EMC values in-game. Server-wide changes apply to every player instantly; configurable blacklist locks specific players out.

  • Press K (rebindable) to open the EMC editor — searchable list of every registered item, click to select.
  • Save (after) writes the value into a per-world dynamic datapack and fires /reload so ProjectE picks it up immediately. Every connected player sees the new EMC.
  • Force (before) writes to the before array — used when you want to override ProjectE's recipe-derived value and force your own.
  • Remove override clears your entry and lets ProjectE fall back to its own calculation.

Why a per-world datapack instead of the legacy custom_emc.json config file? It propagates in multiplayer, follows the world (pack it up, ship the overrides with it), and uses the same pe_custom_conversions JSON schema that modpack-shipped EMC datapacks use — so anything you tune in-game can later be promoted into a static datapack for distribution.

Permissions (configurable in config/emc_as_you_wish-common.toml)

  • Default: anyone connected can edit.
  • requireOp = true — restrict to operators (level ≥ 2).
  • blacklist = ["SomeName", "<uuid>"] — deny specific players.
  • enabled = false — master switch, nobody can edit (useful for read-only modpacks).
  • maxEmcValue = 1000000000 — hard cap on a single value to prevent cheese setups.

Dependencies

Companion mods (hand-tuned EMC packs by KURONAMI)

  • EMC for Magitech / Iron's Spellbooks / Forbidden Arcanus / Malum / Spectrum — each ships a curated pe_custom_conversions datapack for one popular host mod. EMC, As You Wish layers cleanly on top of any of them.

MIT. ProjectE is by sinkillerj & contributors; this mod is an independent editor, not affiliated. Source and issues: https://github.com/KURONAMI333/emc-as-you-wish

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