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Enchanter's Books
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Makes the Enchanting Table more relevant. Find special books in chests and place them under an Enchanting Table to improve your enchantments.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Introduces new enchantments and/or changes the vanilla enchantment system.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Enchanter's Books
Enchanter's Books is a lightweight mod that spices up the Enchanting Table and makes it more relevant in end-game.
⚠️ This mod requires Fabric API.
⚠️ This mod can be run on a server with vanilla clients. In this case, clients need the appropriate resource pack (link).
3 Simple Steps
1) Find an Enchanter's Book in a loot chest.
2) Place it in a simple chest just below your Enchanting Table.
3) Enchant something like you normally would.

Finding an Enchanter's Book
You can find a book in any vanilla loot chest, from dungeons to end cities.

Enchanting Table setup
Store the books you want to activate under your Enchanting Table.
It has to be a simple container block: a (simple) Chest, a Shulker Box or a Barrel.

How it works
When you enchant something using the Enchanting Table, the mod goes through each Enchanter's Book in your collection and tries to activate it.
- Each book has a chance to activate written in its tooltip (e.g. 50%).
- If a book activates, it increases the enchantment's level by 1 (if possible).
This is a vanilla friendly mod, so Enchanter's Books respect the vanilla enchantment rules:
- They only activate if their enchantment makes sense on that item.
- They do not increase enchantment levels over their vanilla maximum (e.g. Fortune III).
- They do not add incompatible enchantments (e.g. Fortune and Silk Touch).

Merging books (Version 1.1+)
Merging allows you to combine the chances of several books into one but removes the chances of triggering both at once (get +2).
It's not a good deal in the early game, but you will eventually get tired of moving your 12 Fortune books around and merging will come in handy!
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