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- Levels past 30 stop getting more expensive. Every level after 30 costs the same small amount of XP, with a new lvl cap of ~2,147,000,000
- Hold Ctrl over any item to see enchantment descriptions
- Full Anvil configuration, with default set to never break.
- Almost everything is adjustable in-game, from max levels to prices to which enchantments exist at all.
- Optionally Multiply Mob health across the board so you can enjoy all of your new enchants!
- No new blocks, so it's 100% safe to add/remove at any time!
- Mending is now a normal (but costly) enchant! No more hunting for villagers!
- No limits on combining tons of enchants!
- Fortune works on far more blocks: logs, dirt, sand, gravel, clay, snow, leaves, mushroom blocks and more.
- Blocks you placed yourself never count, so there's no infinite place-and-mine trick.
- Silk Touch picks up mob spawners, keeping their mob.
- Infinity on a water or lava bucket** keeps it full forever (well, for 256 uses, and Mending works on it).
- Axes take Knockback, Looting and Fire Aspect. **Crossbows** take Flame and Infinity.
- **Vision**: Night Vision while worn.
- **Calm Gaze**: Endermen don't get angry when you look at them.
- **Clarity** (I–III): Blindness, Darkness and Nausea wear off faster.
- **Phantom Ward**: phantoms leave you alone.
- **Sustenance** (I–V): you get hungry more slowly, up to 20% at V.
- **Cushion** (I–III): less damage from flying into walls with an elytra. Also works directly on elytra.
- **Last Stand** (I–III): a hit that would kill you leaves you at half a heart instead. Recharges over a few minutes, with a timer next to your hotbar.
- **Step Assist**: walk up full blocks without jumping.
- **Anchored** (I–V): get knocked back less when you're hit.
- **Endurance** (I–V): sprinting costs less hunger, up to 25% at V.
- **Sure Footing** (I–III): soul sand, honey and powder snow stop slowing you down.
- **Swiftness** (I–V): walk faster.
- **Double Jump**: jump once more in mid-air. It also breaks your fall, and with an elytra the third jump takes off.
- **Lava Walking**: walk on lava like solid ground. Sneak to sink. (Bring Fire Resistance, it still burns.)
- **Snow Walker**: walk on powder snow without sinking or freezing, in any boots.
- **Toughness** (I–V): extra armor toughness, so big hits hurt less.
- **Health** (I–V): extra hearts.
- **Speed** (I–V): fly up to 50% faster, and firework rockets push harder.
- **Flight** (I–V): hold jump while gliding for a rocket-style boost, no rockets needed. Uses elytra durability.
- **Deflect** (I–III): arrows and fireballs you block can fly straight back at whoever shot them.
- **Shield Bash** (I–III): attack with your shield up to shove enemies back and slow them.
- **Steadfast** (I–III): axes disable your shield for less time.
- **Spiked** (I–V): Thorns for shields: melee attackers you block get hurt.
- **Bulwark** (I–III): blocking a hit gives you a few extra hearts for 5 seconds.
- **Riposte** (I–V): your next hit after a block does extra damage.
- **Steady Stance**: walk at full speed while holding your shield up.
- **Vampirism** (I–V): heal for part of the damage you deal.
- **Beheading** (I–V): a chance for mobs to drop their heads.
- **Attack Speed** (I–V): swing faster, up to 25% at V.
- **Quick Strike** (I–V): a chance for a hit to land twice.
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