Enchantment Exploration
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A mod which rebalances the enchantment table to use enchanted books chiseled bookshelves for their enchantments. Part of the difficult craft modpack.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Runs entirely on the server. Also works in singleplayer.
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Description
Enchantment Exploration
Server-side enchantment revamp to balance enchanting and exploration. Enchanting tables now use books in chisled bookshelves for enchanting.
Customisable
Using Mod Menu and Cloth Config allows you to customise virtually any part of the mod, and toggle features of the mod, or even the whole mod itself at any time
Completely Server-side
If you play on a server or e4mc world, none of the connecting players need the mod installed!
Changes
Enchantment Table Changes
- Enchanting tables only enchant with enchanted books placed in chiselled bookshelves placed around them in the normal configuration
- The enchantment options are as follow:
- Random enchantment at book's level with a 20% chance of bumping up a level if applicable (10 Levels)
- One random enchantment and then a 50% chance to add each compatible enchantment, every enchantment has a 40% chance of bumping down a level (10 Levels)
- All compatible enchantments bumped down one level (10 Levels)
Individual level costs and chances can be configured
Anvil Changes
- Tools can no longer be combined or enchanted
- Repair bows, crossbows, with string or tridents with prismarine, and add custom repair materials
- Books only carry one enchantment; two matching enchantments of the same level are the only way to combine books.
- You can also use a nether star (configurable) to upgrade an enchantment book by a level.
Loot Table Changes
- Enchanted Books are now found by structure. Following is a list of where you can find them by default. (Configurable)
Spoiler
| Book | Structure |
|---|---|
| Monster Rooms (Dungeons) and Mineshafts | Sweeping Edge, Smite, Bane of Arthropods, Power, Efficiency, Blast Protection, Projectile Protection, Fire Protection, Unbreaking |
| Jungle Temple | Sharpness, Feather Falling, Thorns, Infinity, Lunge |
| Desert Temples | Silk Touch, Punch, Knockback, Looting |
| Stronghold | Mending |
| Ancient Cities | Breach, Wind Burst, Density, Swift Sneak |
| Nether Fortress | Fortune, Fire Aspect |
| Bastions | Flame |
| Treasure Bastions | Protection |
| Pillager Outpost and Woodland Mansions | Quick Charge, Multishot, Piercing |
| Igloo | Frost Walker |
| Shipwreck | Impaling, Luck of The Sea, Lure |
| Ocean Ruins | Depth Strider, Aqua Affinity, Channelling |
| Buried Treasure | Resperation, Loyalty, Riptide |
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