Enchantment Exploration

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Enchantment Exploration

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A mod which rebalances the enchantment table to use enchanted books chiseled bookshelves for their enchantments. Part of the difficult craft modpack.

Adventure/Exploration
Mod Loaders
Fabric
Minecraft

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Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

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Project Details

Type
Mod
License
Creative Commons Zero v1.0 Universal
Latest Version
1.0

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Description

Enchantment Exploration

Server-side enchantment revamp to balance enchanting and exploration. Enchanting tables now use books in chisled bookshelves for enchanting.

Customisable

Using Mod Menu and Cloth Config allows you to customise virtually any part of the mod, and toggle features of the mod, or even the whole mod itself at any time

Completely Server-side

If you play on a server or e4mc world, none of the connecting players need the mod installed!

Changes

Enchantment Table Changes

  • Enchanting tables only enchant with enchanted books placed in chiselled bookshelves placed around them in the normal configuration
  • The enchantment options are as follow:
    1. Random enchantment at book's level with a 20% chance of bumping up a level if applicable (10 Levels)
    2. One random enchantment and then a 50% chance to add each compatible enchantment, every enchantment has a 40% chance of bumping down a level (10 Levels)
    3. All compatible enchantments bumped down one level (10 Levels)

Individual level costs and chances can be configured

Anvil Changes

  • Tools can no longer be combined or enchanted
  • Repair bows, crossbows, with string or tridents with prismarine, and add custom repair materials
  • Books only carry one enchantment; two matching enchantments of the same level are the only way to combine books.
  • You can also use a nether star (configurable) to upgrade an enchantment book by a level.

Loot Table Changes

  • Enchanted Books are now found by structure. Following is a list of where you can find them by default. (Configurable)
Spoiler
Book Structure
Monster Rooms (Dungeons) and Mineshafts Sweeping Edge, Smite, Bane of Arthropods, Power, Efficiency, Blast Protection, Projectile Protection, Fire Protection, Unbreaking
Jungle Temple Sharpness, Feather Falling, Thorns, Infinity, Lunge
Desert Temples Silk Touch, Punch, Knockback, Looting
Stronghold Mending
Ancient Cities Breach, Wind Burst, Density, Swift Sneak
Nether Fortress Fortune, Fire Aspect
Bastions Flame
Treasure Bastions Protection
Pillager Outpost and Woodland Mansions Quick Charge, Multishot, Piercing
Igloo Frost Walker
Shipwreck Impaling, Luck of The Sea, Lure
Ocean Ruins Depth Strider, Aqua Affinity, Channelling
Buried Treasure Resperation, Loyalty, Riptide

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