Enchantments Integrated

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Enchantments Integrated

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An overhaul of Minecraft's Enchanting system that encourages exploration over grinding

Adventure/Exploration
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Minecraft
26.2

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Type
Mod
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Creative Commons Attribution 4.0 International
Latest Version
enchantments-integrated-1.0.2.jar
Authors
CurseForge
Modrinth

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Description

Enchantments are an important part of Minecraft, but they are also one of the most frustrating experiences. No matter how you choose to go about it, the experience is tedious and grindy.

This mod sets out to change this. No more villager trading halls, and gone are the days of rerolling at the enchantment table.

Instead, just place a Chiseled Bookshelf near the Enchantment Table. Just like how you would with normal Bookshelves in the past. Then, put enchanted books inside. Now you can enchant your gear based on those books! And it doesn't consume them!

But how do you get enchanted books? Well, that depends. But generally, the idea is that they are obtained in a way that is balanced around their strength and use-case. This aims to make progression more spread-out. Read on to find out more about each enchantment!

Unbreaking

As a very fundamental enchantment, Unbreaking is supposed to be universally available independent of the player style. Therefore, I decided to make this the only enchantment obtained by trading. Librarians will trade for Unbreaking I books for 16 emeralds.

Efficiency, Fortune and Silk Touch

Since all of these relate to tools, you make these by crafting a book surrounded by a certain material. For Efficiency, this is gold ingots. For Silk Touch, it is Blocks of Lapis Lazuli. And for Fortune, it is Enchanted Amethyst Shards. Enchanted Amethyst Shard is a new item that is crafted with 9 Amethyst Shard.

Protection and Sharpness

Again, these are very fundamental for any player! That's why you can often find them as loot in any chest of structures that at least pose some kind of challenge! So Mineshafts, Ocean Ruins, Desert Pyramids, but also Bastions, Fortresses and End Cities. And many more! Just explore your world :)

The rest:

  • Aqua Affinity - suspicious gravel/sand in ocean ruins
  • Bane of Arthropods - mineshafts
  • Blast Protection - desert pyramids
  • Breach - trial chamber rewards
  • Channeling - crafted with 1 book (in the middle), 4 heart of the sea (corners), 4 blocks of raw copper
  • Density - trial chamber rewards
  • Depth Strider - crafted with enchanted prismarine crystals (enchanted prismarine crystals are crafting with 9 prismarine crystals)
  • Feather Falling - end cities
  • Fire Aspect - bastions and nether fortresses
  • Fire Protection - bastions and nether fortresses
  • Flame - bastions and nether fortresses
  • Frost Walker - suspicious gravel/sand in trail ruins
  • Impaling - shipwrecks
  • Infinity - woodland mansions
  • Knockback - mineshafts, desert pyramids, jungle temples, strongholds, monster rooms
  • Looting - monster rooms
  • Loyalty - ocean ruins
  • Luck of the Sea - from fishing
  • Lunge - end cities
  • Lure - from fishing
  • Mending - rare in end cities
  • Multishot - pillager outposts
  • Piercing - pillager outposts
  • Power - mineshafts, desert pyramids, jungle temples, strongholds, monster rooms
  • Projectile Protection - jungle temples
  • Punch - mineshafts, desert pyramids, jungle temples, strongholds, monster rooms
  • Quick Charge - pillager outposts
  • Respiration - buried treasures
  • Riptide - ocean ruins
  • Smite - monster rooms
  • Soul Speed - bastions and nether fortresses
  • Sweeping Edge‌ - mineshafts, desert pyramids, jungle temples, strongholds, monster rooms
  • Swift Sneak - ancient cities
  • Thorns - woodland mansions
  • Wind Burst - trial chamber rewards

Anvil changes!

Due to the new nature of enchanted books, they can no longer be combined with gear in anvils.

However, you can still combine enchanted books with each other (and it is required to get higher levels). And doing so does not cost levels!

The anvil also has a new way of repairing gear: Enchanted nether quartz! Just like with the other two new items, enchanted nether quartz is made by combining 9 nether quartz in a crafting table.

This replaces Mending as the main way to repair your gear, aiming to be less grindy. While it isn't the easiest to obtain, it should even take less time than afking at your monster farm. The nice thing about nether quartz is also that it is renewable, since Piglins trade it to you. So if you have a gold farm, you can easily get lots of nether quartz!

Other changes

The enchantment table no longer consumes Lapis Lazuli. However, enchanting will now start a timer for the duration of which you can not enchant again. This is supposed to make enchanting a more special action that is done with more care, rather than immediately upgrading all of your gear at once. The time of the cooldown depends on the strength of your enchantments.

aaand some general stuff:

if you have suggestions on how to improve this mod, please use the comments! also use the comments to tell me bugs or if you just wanna tell me that you like the mod!

everyone is allowed to copy both the idea of this mod as well as any code or anything else. so if i ever stop maintaining it, anyone is free to continue the project! (or if you just want to make an alternative version)

the point of this is to make minecraft more fun, so why would i want to gatekeep anything, right?

Also, this mod changes both Client and Server side things, so I don't know how it behaves in Multiplayer. So it is singleplayer-only!

i think thats it, alright have fun everyone!

Enchantments are an important part of Minecraft, but they are also one of the most frustrating experiences. No matter how you choose to go about it, the experience is tedious and grindy.

This mod sets out to change this. No more villager trading halls, and gone are the days of rerolling at the enchantment table.

Instead, just place a Chiseled Bookshelf near the Enchantment Table. Just like how you would with normal Bookshelves in the past. Then, put enchanted books inside. Now you can enchant your gear based on those books! And it doesn't consume them!

But how do you get enchanted books? Well, that depends. But generally, the idea is that they are obtained in a way that is balanced around their strength and use-case. This aims to make progression more spread-out. Read on to find out more about each enchantment!

Unbreaking

As a very fundamental enchantment, Unbreaking is supposed to be universally available independent of the player style. Therefore, I decided to make this the only enchantment obtained by trading. Librarians will trade for Unbreaking I books for 16 emeralds.

Efficiency, Fortune and Silk Touch

Since all of these relate to tools, you make these by crafting a book surrounded by a certain material. For Efficiency, this is gold ingots. For Silk Touch, it is Blocks of Lapis Lazuli. And for Fortune, it is Enchanted Amethyst Shards. Enchanted Amethyst Shard is a new item that is crafted with 9 Amethyst Shard.

Protection and Sharpness

Again, these are very fundamental for any player! That's why you can often find them as loot in any chest of structures that at least pose some kind of challenge! So Mineshafts, Ocean Ruins, Desert Pyramids, but also Bastions, Fortresses and End Cities. And many more! Just explore your world :)

The rest:

Aqua Affinity - suspicious gravel/sand in ocean ruins
Bane of Arthropods - mineshafts
Blast Protection - desert pyramids
Breach - trial chamber rewards
Channeling - crafted with 1 book (in the middle), 4 heart of the sea (corners), 4 blocks of raw copper
Density - trial chamber rewards
Depth Strider - crafted with enchanted prismarine crystals (enchanted prismarine crystals are crafting with 9 prismarine crystals)
Feather Falling - end cities
Fire Aspect - bastions and nether fortresses
Fire Protection - bastions and nether fortresses
Flame - bastions and nether fortresses
Frost Walker - suspicious gravel/sand in trail ruins
Impaling - shipwrecks
Infinity - woodland mansions
Knockback - mineshafts, desert pyramids, jungle temples, strongholds, monster rooms
Looting - monster rooms
Loyalty - ocean ruins
Luck of the Sea - from fishing
Lunge - end cities
Lure - from fishing
Mending - rare in end cities
Multishot - pillager outposts
Piercing - pillager outposts
Power - mineshafts, desert pyramids, jungle temples, strongholds, monster rooms
Projectile Protection - jungle temples
Punch - mineshafts, desert pyramids, jungle temples, strongholds, monster rooms
Quick Charge - pillager outposts
Respiration - buried treasures
Riptide - ocean ruins
Smite - monster rooms
Soul Speed - bastions and nether fortresses
Sweeping Edge‌ - mineshafts, desert pyramids, jungle temples, strongholds, monster rooms
Swift Sneak - ancient cities
Thorns - woodland mansions
Wind Burst - trial chamber rewards

Anvil changes!

Due to the new nature of enchanted books, they can no longer be combined with gear in anvils.

However, you can still combine enchanted books with each other (and it is required to get higher levels). And doing so does not cost levels!

The anvil also has a new way of repairing gear: Enchanted nether quartz! Just like with the other two new items, enchanted nether quartz is made by combining 9 nether quartz in a crafting table.

This replaces Mending as the main way to repair your gear, aiming to be less grindy. While it isn't the easiest to obtain, it should even take less time than afking at your monster farm. The nice thing about nether quartz is also that it is renewable, since Piglins trade it to you. So if you have a gold farm, you can easily get lots of nether quartz!

Other changes

The enchantment table no longer consumes Lapis Lazuli. However, enchanting will now start a timer for the duration of which you can not enchant again. This is supposed to make enchanting a more special action that is done with more care, rather than immediately upgrading all of your gear at once. The time of the cooldown depends on the strength of your enchantments.

aaand some general stuff:

if you have suggestions on how to improve this mod, send me an email to [email protected]! also use this email to tell me bugs or if you just wanna tell me that you like the mod!

everyone is allowed to copy both the idea of this mod as well as any code or anything else. so if i ever stop maintaining it, anyone is free to continue the project! (or if you just want to make an alternative version)

the point of this is to make minecraft more fun, so why would i want to gatekeep anything, right?

Also, this mod changes both Client and Server side things, so I don't know how it behaves in Multiplayer. So it is singleplayer-only!

i think thats it, alright have fun everyone!

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