End Remastered ProMax [ CuriosAPI Integration ]
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Added Curios effects to the eyes from the End Remastered mod, making them more useful.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Introduces new armor, which may add special properties.
Adds extra equipment such special items and accessories specifically using the Baubles or Curios mods.
Adds extra features or content to an existing mod.
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This mod turns the eyes from End Remastered into Curios accessories, making them far more useful.
Hold SHIFT and right-click an End Portal frame that already has an eye inserted (with an empty hand) to remove the eye from the frame; the portal will not deactivate.
Below is a brief overview of all eye accessory effects:
Black Eye
Grants damage reduction and bonus damage while in darkness. For each light level below 10, gain +3% damage reduction and +5% damage.
Cold Eye
Grants immunity to powder snow freezing. Applies Slowness and Weakness to attacked enemies. Also grants +4 armor.
Corrupted Eye
When attacking, you take damage equal to 5% of your max health, and the target takes additional true damage equal to 10% of its max health.
Cryptic Eye
Increases all damage dealt based on your total equipped enchantment levels. Each enchantment level grants +5% damage.
Cursed Eye
Attackers are afflicted with Wither II, Poison II, and Slowness II for 1 minute.
Evil Eye
Reduces all magic damage taken by 90%.
Exotic Eye
Increases all primary attributes by 5% (Health, Attack Damage, Armor, Speed, etc.).
Guardian Eye
Grants immunity to Mining Fatigue while in water, as well as Water Breathing. Every 2 seconds, nearby creatures are afflicted with Mining Fatigue and Slowness, and take magic damage equal to 10% of the player's max health.
Lost Eye
Restores 1% durability per second to all equipped and held items. Also permanently grants +2 melee damage.
Magical Eye
Deals 4x damage to Illagers and reduces damage taken from them by 90%. Killing an Illager has a 30% chance to drop a Totem of Undying.
Nether Eye
Grants immunity to fire damage. Deals 2x damage to burning targets, or 3x damage while in the Nether.
Old Eye
While under the Hunger effect, restores 1% of max health per second.
Rogue Eye
Attacking certain creatures has a chance to drop special loot (Emeralds, Diamonds, Netherite Scraps, etc.). Attacking a Warden has a chance to drop Golden Apples or Enchanted Golden Apples.
Undead Eye
When receiving fatal damage: cancels the damage, fully restores health, and grants 1 second of invulnerability. 15 second cooldown.
Witch Eye
Upon taking damage, randomly grants a positive effect (Speed, Strength, Resistance, etc.) for 10 seconds.
Wither Eye
Undead mobs become neutral toward you. Any creature that attacks you will be targeted by all nearby undead mobs within a 32-block radius.
All effects are applied through the Curios accessory system.
The numerical values for each eye can be freely adjusted in the configuration file.
Configuration file: "config/end_remastered_promax-common.toml"
Vault Eye's configuration file: "config/vault_eye.toml"
This mod turns the eyes from End Remastered into Curios accessories, making them far more useful.
Hold SHIFT and right-click an End Portal frame that already has an eye inserted (with an empty hand) to remove the eye from the frame; the portal will not deactivate.
Below is a brief overview of all eye accessory effects:
Black Eye
Grants damage reduction and bonus damage while in darkness. For each light level below 10, gain +3% damage reduction and +5% damage.
Cold Eye
Grants immunity to powder snow freezing. Applies Slowness and Weakness to attacked enemies. Also grants +4 armor.
Corrupted Eye
When attacking, you take damage equal to 5% of your max health, and the target takes additional true damage equal to 10% of its max health.
Cryptic Eye
Increases all damage dealt based on your total equipped enchantment levels. Each enchantment level grants +5% damage.
Cursed Eye
Attackers are afflicted with Wither II, Poison II, and Slowness II for 1 minute.
Evil Eye
Reduces all magic damage taken by 90%.
Exotic Eye
Increases all primary attributes by 5% (Health, Attack Damage, Armor, Speed, etc.).
Guardian Eye
Grants immunity to Mining Fatigue while in water, as well as Water Breathing. Every 2 seconds, nearby creatures are afflicted with Mining Fatigue and Slowness, and take magic damage equal to 10% of the player's max health.
Lost Eye
Restores 1% durability per second to all equipped and held items. Also permanently grants +2 melee damage.
Magical Eye
Deals 4x damage to Illagers and reduces damage taken from them by 90%. Killing an Illager has a 30% chance to drop a Totem of Undying.
Nether Eye
Grants immunity to fire damage. Deals 2x damage to burning targets, or 3x damage while in the Nether.
Old Eye
While under the Hunger effect, restores 1% of max health per second.
Rogue Eye
Attacking certain creatures has a chance to drop special loot (Emeralds, Diamonds, Netherite Scraps, etc.). Attacking a Warden has a chance to drop Golden Apples or Enchanted Golden Apples.
Undead Eye
When receiving fatal damage: cancels the damage, fully restores health, and grants 1 second of invulnerability. 15 second cooldown.
Witch Eye
Upon taking damage, randomly grants a positive effect (Speed, Strength, Resistance, etc.) for 10 seconds.
Wither Eye
Undead mobs become neutral toward you. Any creature that attacks you will be targeted by all nearby undead mobs within a 32-block radius.
All effects are applied through the Curios accessory system.
The numerical values for each eye can be freely adjusted in the configuration file.
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