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Toxony

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Toxony

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A mod around poisons, toxins, monster hunting weapons, alchemical warfare, and becoming more by foregoing your humanity.

Steampunk/Dieselpunk
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Magic
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RPG
Alchemy & Potions
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About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
Toxony-1.21.1-0.10.7
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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Source Issues Wiki Discord

About

Description

"For a moment. I felt fresh air hug me tightly around my empty arms and legs. The brief respite of calm from the wind and the daisies around me. I felt alive again, free from everthing. The pain, the misery, washed away for a little while. But only a little. Until I feel the poison flow through my veins again. As the toxins meld with the blood and sweat. When the fresh feeling of breeze becomes replaced with the numbing pain, and the empty husk becomes cries and screams. As if an old friend came to greet me again. Then you forget. What it was like to be human."

| Warning! This mod is in BETA and subject to possibly bad bugs. Also this mod has a lot of flavour text, I apologize in advance if its a lot to read.

title image for toxony

Toxony is a mod about poisons, toxins, preparing oils and weapons, and becoming stronger through mutagens. Themed around mad science, old chemistry and inspired by potion mechanics within the Witcher 3 game.

To start using the mod, craft the "Lost Journal". It should tell you everything you need!

The mod features:

  • A toxin system to monitor your toxic make-up. (Think of it like mana but more deadly)
  • New plants and special materials.
  • New blocks to create special items.
  • Mutagen system to gain semi-permanent buffs on your character.
  • New unique weapons and tools.
  • Special oils that can be applied to any weapons or even weaponized themselves!
  • New armours to find and make.
  • New alternative to Netherite obtainable in the overworld.
  • Some special structures and plants to find in the world.
  • A fancy book to read!
  • Some decorations themed after copper alchemy.

    Includes compatibility features with:
  • Just Enough Items
  • Vampirism : Silver weapons increase damage to vampires/werewolves.
  • Iron's Spells N Spellbooks : Certain mutagens give School Spell Power.
  • Curios : Toxicity Gauge can be held in the Charm slot.
     and more to come…

As a notice, I won't be porting to 1.20.1 any time soon. I apologise if that was something you look forward to.

If you find any bugs or have any suggestions, check out the discord!
Or if you like to donate and support my work, check out my Ko-Fi! ^-^

discord button ko-fi bottom

Credits

Programming, project design, assets, models and art done by MrFrostyDev (Me!)
Additional art on journal entries, effects, plants, and structure designs from Sunnyteddy22

Special thanks to:

Floatiris, for beta testing and additional ideas. - “I think i ate too much poison”
Magic, for beta testing and additional ideas. - "Unpaid"

"For a moment. I felt fresh air hug me tightly around my empty arms and legs. The brief respite of calm from the wind and the daisies around me. I felt alive again, free from everthing. The pain, the misery, washed away for a little while. But only a little. Until I feel the poison flow through my veins again. As the toxins meld with the blood and sweat. When the fresh feeling of breeze becomes replaced with the numbing pain, and the empty husk becomes cries and screams. As if an old friend came to greet me again. Then you forget. What it was like to be human."

| Warning! This mod is in BETA and subject to possibly bad bugs. Also this mod has a lot of flavour text, I apologize in advance if its a lot to read.

title image for toxony

Toxony is a mod about poisons, toxins, preparing oils and weapons, and becoming stronger through mutagens. Themed around mad science, old chemistry and inspired by potion mechanics within the Witcher 3 game.

To start using the mod, craft the "Lost Journal". It should tell you everything you need!

The mod features:

  • A toxin system to monitor your toxic make-up. (Think of it like mana but more deadly)
  • New plants and special materials.
  • New blocks to create special items.
  • Mutagen system to gain semi-permanent buffs on your character.
  • New unique weapons and tools.
  • Special oils that can be applied to any weapons or even weaponized themselves!
  • New armours to find and make.
  • New alternative to Netherite obtainable in the overworld.
  • Some special structures and plants to find in the world.
  • A fancy book to read!
  • Some decorations themed after copper alchemy.

Includes compatibility features with:

  • Just Enough Items
  • Vampirism : Silver weapons increase damage to vampires/werewolves.
  • Iron's Spells N Spellbooks : Certain mutagens give School Spell Power.
  • Curios : Toxicity Gauge can be held in the Charm slot.

and more to come…

As a notice, I won't be porting to 1.20.1 any time soon. I apologise if that was something you look forward to.

If you find any bugs or have any suggestions, check out the discord!
Or if you like to donate and support my work, check out my Ko-Fi! ^-^

discord button ko-fi bottom

Credits

Programming, project design, assets, models and art done by MrFrostyDev (Me!)
Additional art on journal entries, effects, plants, and structure designs from Sunnyteddy22

Special thanks to:

Floatiris, for beta testing. - “I think i ate too much poison”
Magic, for beta testing and additional ideas. - "Unpaid"

Screenshots

Gallery

  • Toxicity Gauge
    Toxicity Gauge Toxicity gauge being used to view current mutagens.
  • Duel Flintlock Showcase
    Duel Flintlock Showcase Holding both flintlocks, one is loaded.
  • Professional Hunter Gear
    Professional Hunter Gear Professional Hunter Armor Set and Flintlock Showcase
  • Plant Showcase
    Plant Showcase Showcase of some of the plants that can be found!
  • Hunter Gear
    Hunter Gear The armour of the Hunter and a showcase of the flail!
  • Overtoxed
    Overtoxed The effect when you take too many toxins in your body!
  • Using the Flail
    Using the Flail Preparing the flail item to be swung!
  • Weapon Oil
    Weapon Oil Toxin oil applied to an iron sword.
  • Plague Doctor Gear
    Plague Doctor Gear Some armor and a one-handed weapon.
  • Mutating
    Mutating The effect when you reach a toxin threshold and gain a mutagen!
  • Journal #3
    Journal #3 A journal entry for the "Evolved Warfare" chapter
  • Some Blocks
    Some Blocks A few blocks placed around the lab!
  • Decorations
    Decorations Some lab decorations in Toxony!
  • Mortar Pestle
    Mortar Pestle The Mortar Pestle block interface
  • Journal Entry #2
    Journal Entry #2 A journal entry for the "Refined Process" chapter
  • Journal Entry #1
    Journal Entry #1 A journal entry cover for the "Pure Chemistry" chapter
  • Journal Entry #1
    Journal Entry #1 A journal entry cover for the "Pure Chemistry" chapter
  • Journal Entry #2
    Journal Entry #2 A journal entry for the "Refined Process" chapter
  • Mortar Pestle
    Mortar Pestle The Mortar Pestle block interface
  • Plague Doctor Gear
    Plague Doctor Gear Some armor and a one-handed weapon.
  • Weapon Oil
    Weapon Oil Toxin oil applied to an iron sword.
  • Using the Flail
    Using the Flail Preparing the flail item to be swung!
  • Overtoxed
    Overtoxed The effect when you take too many toxins in your body!
  • Hunter Gear
    Hunter Gear The armour of the Hunter and a showcase of the flail!
  • Plant Showcase
    Plant Showcase Showcase of some of the plants that can be found!
  • Professional Hunter Gear
    Professional Hunter Gear Professional Hunter Armor Set and Flintlock Showcase
  • Duel Flintlock Showcase
    Duel Flintlock Showcase Holding both flintlocks, one is loaded.
  • Toxicity Gauge
    Toxicity Gauge Toxicity gauge being used to view current mutagens.
  • Decorations
    Decorations Some lab decorations in Toxony!
  • Some Blocks
    Some Blocks A few blocks placed around the lab!
  • Journal #3
    Journal #3 A journal entry for the "Evolved Warfare" chapter
  • Mutating
    Mutating The effect when you reach a toxin threshold and gain a mutagen!

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~100,000
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Modrinth
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