Mod
Toxony
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A mod around poisons, toxins, monster hunting weapons, alchemical warfare, and becoming more by foregoing your humanity.
Themed around Victorian-era technology (steampunk) or early 20th-century technology (dieselpunk) with a retro-futuristic twist.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Features structures of no particular theme, or meant as background decoration.
Includes a custom backstory, written world-building, or narrative writing within the project or through external content.
Adds new ores or other raw resources.
Enhances plant life and foliage in the game world.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Introduces new tools, which may add enhanced capabilities.
Adds extra equipment such special items and accessories specifically using the Baubles or Curios mods.
Adds decorative items and furniture for more detailed building.
Includes genetic manipulation and biological systems.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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"For a moment. I felt fresh air hug me tightly around my empty arms and legs. The brief respite of calm from the wind and the daisies around me. I felt alive again, free from everthing. The pain, the misery, washed away for a little while. But only a little. Until I feel the poison flow through my veins again. As the toxins meld with the blood and sweat. When the fresh feeling of breeze becomes replaced with the numbing pain, and the empty husk becomes cries and screams. As if an old friend came to greet me again. Then you forget. What it was like to be human."
| Warning! This mod is in BETA and subject to possibly bad bugs. Also this mod has a lot of flavour text, I apologize in advance if its a lot to read.

Toxony is a mod about poisons, toxins, preparing oils and weapons, and becoming stronger through mutagens. Themed around mad science, old chemistry and inspired by potion mechanics within the Witcher 3 game.
To start using the mod, craft the "Lost Journal". It should tell you everything you need!
The mod features:
- A toxin system to monitor your toxic make-up. (Think of it like mana but more deadly)
- New plants and special materials.
- New blocks to create special items.
- Mutagen system to gain semi-permanent buffs on your character.
- New unique weapons and tools.
- Special oils that can be applied to any weapons or even weaponized themselves!
- New armours to find and make.
- New alternative to Netherite obtainable in the overworld.
- Some special structures and plants to find in the world.
- A fancy book to read!
- Some decorations themed after copper alchemy.
Includes compatibility features with: - Just Enough Items
- Vampirism : Silver weapons increase damage to vampires/werewolves.
- Iron's Spells N Spellbooks : Certain mutagens give School Spell Power.
- Curios : Toxicity Gauge can be held in the Charm slot.
and more to come…
As a notice, I won't be porting to 1.20.1 any time soon. I apologise if that was something you look forward to.
If you find any bugs or have any suggestions, check out the discord!
Or if you like to donate and support my work, check out my Ko-Fi! ^-^
Credits
Programming, project design, assets, models and art done by MrFrostyDev (Me!)
Additional art on journal entries, effects, plants, and structure designs from Sunnyteddy22
Special thanks to:
Floatiris, for beta testing and additional ideas. - “I think i ate too much poison”
Magic, for beta testing and additional ideas. - "Unpaid"
"For a moment. I felt fresh air hug me tightly around my empty arms and legs. The brief respite of calm from the wind and the daisies around me. I felt alive again, free from everthing. The pain, the misery, washed away for a little while. But only a little. Until I feel the poison flow through my veins again. As the toxins meld with the blood and sweat. When the fresh feeling of breeze becomes replaced with the numbing pain, and the empty husk becomes cries and screams. As if an old friend came to greet me again. Then you forget. What it was like to be human."
| Warning! This mod is in BETA and subject to possibly bad bugs. Also this mod has a lot of flavour text, I apologize in advance if its a lot to read.

Toxony is a mod about poisons, toxins, preparing oils and weapons, and becoming stronger through mutagens. Themed around mad science, old chemistry and inspired by potion mechanics within the Witcher 3 game.
To start using the mod, craft the "Lost Journal". It should tell you everything you need!
The mod features:
- A toxin system to monitor your toxic make-up. (Think of it like mana but more deadly)
- New plants and special materials.
- New blocks to create special items.
- Mutagen system to gain semi-permanent buffs on your character.
- New unique weapons and tools.
- Special oils that can be applied to any weapons or even weaponized themselves!
- New armours to find and make.
- New alternative to Netherite obtainable in the overworld.
- Some special structures and plants to find in the world.
- A fancy book to read!
- Some decorations themed after copper alchemy.
Includes compatibility features with:
- Just Enough Items
- Vampirism : Silver weapons increase damage to vampires/werewolves.
- Iron's Spells N Spellbooks : Certain mutagens give School Spell Power.
- Curios : Toxicity Gauge can be held in the Charm slot.
and more to come…
As a notice, I won't be porting to 1.20.1 any time soon. I apologise if that was something you look forward to.
If you find any bugs or have any suggestions, check out the discord!
Or if you like to donate and support my work, check out my Ko-Fi! ^-^
Credits
Programming, project design, assets, models and art done by MrFrostyDev (Me!)
Additional art on journal entries, effects, plants, and structure designs from Sunnyteddy22
Special thanks to:
Floatiris, for beta testing. - “I think i ate too much poison”
Magic, for beta testing and additional ideas. - "Unpaid"
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