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Beyond The Veil
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A story driven Lovecraftian mod, inspired by the likes of Witchery and Thaumcraft.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Themed around various myths and legends, featuring gods, mythical creatures, and ancient lore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Features gameplay themed around the various forms of occultism and paganism associated with witches.
Features structures of no particular theme, or meant as background decoration.
Includes a structured narrative with plot progression and story-driven gameplay elements.
Includes a custom backstory, written world-building, or narrative writing within the project or through external content.
Enhances plant life and foliage in the game world.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Introduces new tools, which may add enhanced capabilities.
Adds extra equipment such special items and accessories specifically using the Baubles or Curios mods.
Introduces new non-player characters with various roles and behaviors.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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NOTE: Beyond the Veil is currently being overhauled and ported to 1.20.1. The description below concerns the previous version of the mod (for 1.12.2).
Some sneak peeks for the upcoming port.
Beyond The Veil is a tale about the players themselves, and about their journey towards Truth.
Through knowledge comes power, of course, and as the player learns more about the occult, new branches of magic and science open up. Sometimes beautiful, sometimes macabre, but you'll get used to it.
Every research entry in Beyond The Veil is intertwined with narration, and as of the first release of the mod the story converges on a central setpiece: the Fishing Hamlet, a semi-rare structure generated in the blackest biomes of the Overworld. The Dwellers there have a murky past, full of tightly kept secrets.

Among the several aspects of the occult, an earnest Seeker of Truth may encounter:
- The art of Dreaming, and its implications.
- Unseen kinds of flora, certainly not of this world.
- Surgery, performed on more or less willing subjects.
- The crafting and seeking of Baubles and other artifacts, that may aid one in their journey.
- The practice of handling blood, and creating links with it.
- Gathering worshippers, to become a sort of deity.
- Becoming a worshipper yourself, to appease your own God.
- Through devotion, become Deep.
- The making of city builders, aeons old. A servant race, yet very dangerous.
Due to the story driven, spoiler heavy style of BTV, it is encouraged to play it in survival from scratch.
Your journey begins as soon as you get back from the Nether for the first time, and are given Al Azif, where all knowledge is stored.
The mod requires Baubles to function.
Known conflicts:
- If you have the Webdisplays mod installed placing down a bucket of tears will result in a crash.
Link to the Minecraft Forum thread.
Youtube channel where I occasionally post some sneak peeks.
Everything concerning Bug Reports, Suggestions, Supporting the mod, Youtube and Modpack policies etc. can be found on the stickied post on BTV's subreddit, which I encourage you to join :D
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