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Risus - Blood & Ruin

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Risus - Blood & Ruin

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This mod adds items, mobs and structures to the base game, focusing on a fleshy/occult theme.

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
Risus-1.21.1-0.8.503.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Discord       Youtube


         'This isn't a story where you are stopping the spread of a world ending plague. No, the Joyplague has already won long ago... yet, the world still exists, mostly as before, despite the plague's omnipresence. Follow in the footsteps of a Lost Researcher to understand the plague's divine will and decide whether you will embrace it or deny it. Remember, your actions always speak of the choices you've alone decided on.'


Introduction

Risus is a mod that introduces a sort of plague onto the land, but one that does not spread in the same way other infections may. It is simply everpresent, only noticed whenever it manifests gore or ruin (much of it is reminiscent of how cults are often romanticized). Explore the world and venture through the story told in the notes of a Lost Researcher; in your own pursuit to understand the Risus.

Summary (spoiler free)

The mod adds:

  • Dedicated (but still optional) guide/explanatory book to avoid the need of using a wiki and that expands alongside advancements
  • Several new structures with variations
  • Multiple monsters with various abilities and fighting styles
  • Large variety of blocks, both decorative and functional
  • 30+ new Enchantments
  • New Weapon types and tools
  • New Armor Sets (with one having an Ability system) and multiple non-set armor pieces
  • New Fluid type + ability to fluidlog the mod's block with it, as well as lava and water
  • New Potions and effects
  • 5 new Music tracks + discs

Compatibilities: 

  • This mod is dependent on Patchouli.
  • The majority of the mod is datapack-able and comes with a config for some hardcoded parts
  • Supported (optional) mods include Enchantment Descriptions, JEI and Curios API.
  • When using Better Combat, it is advised to turn off custom weapon animations in Risus' config
  • The Display Notches mod IS NOT needed, nor is it advised to have both that and Risus together, as it leads to two instances of notches.

Starting Your Journey

The best way to experience the mod is to go into it blind, without opening and looking at the Added Content section below. Once you interact with any part of the Risus, The Advancement Tab for Risus will become visible. Following the Advancements, you'll see that you should first locate an Alteration Site, where you need to put a book into the Alteration Catalyst found in the center. This will let you obtain the Researcher's Notes, which act as the guide book/wiki of the mod. From here on, you can simply play the game and experience Risus at your own pace.

Added Content (As of version 0.8.500)

New Structures:

  • Family Tree - found in most overworld biomes
  • Alteration Site - found in most overworld biomes
  • Angel Altar - found at peaks and mountain sides
  • Great Body - found underground in most overworld biomes
  • Heart Chamber - found underground in most overworld biomes
  • Research Lab - rarely found underground in most overworld biomes
  • Church - rarely found in grassy biomes
  • Gorger Trap - found in most grassy and sandy overworld biomes as well as in the End

And more =]

New Mobs 

In order from left to right:

  • Gorger - found in Gorger Traps, it's a monster made up of a mouth and Gorger Guts - a block that acts as its body. It will kill anything that falls into its mouth and can only be killed by destroying the Gorger Guts
  • Weaver - an insect capable of taking one's memory and weaving it into a physical bloody web. Causes Amnesia on hit
  • Holder - a small critter that spawns near Risus structures. It will playfully sneak up on you to steal your held item and then run away with it laughing. Punching the Holder will result in it dropping the item
  • Lover - a monster that will not attack the player. Instead it targets other creatures, turning them into Beloved versions. Whenever it transforms a mob, it will leave behind Spreading Remains. If you notice these appearing more and more in an area, that's a good indicator that you need to light it up.
  • Ophanim - a stationary monster that will smite down all creatures that come close to it. Can only be killed with weaponry made from Concentration Cores.
  • Hex - a Beloved Vex; it can no longer go through blocks but is in return more aggressive and causes the Bloodclogged effect on hit.
  • Stalker - a Beloved Creeper; it will get as close as possible to the player, inflicting Darkness and Blindness.
  • Singer - a Beloved Enderman; when it sees player it will start "singing", causing Nausea and Weakness. It cannot walk around but it can still teleport.
  • Licker - a Beloved Spider; its attacks will apply Pleasure, a much more lethal version of Poison that also makes controlling your movement difficult. On death, summons Baby Spiders.

New Pet

  • Litter - an immortal pet created through an Inhabiting Ritual. Whenever in a dark area, it will excrete a Light Dropping. Can be picked up and carried around. Also customizable.

description_f8332450-e39e-4125-b759-52ad673048e1.png

New Weapons, Tools and Equipment

New Tools and Equipment:

  • Skin Armor - offers less Armor points than Leather, but each piece increases Health by 5 (2.5 hearts)
  • Sinner's Robe - offers a bit more Armor points than Skin, but less Health. Can be dyed and each piece can hold an Ability from a unique list that also changes its looks.
  • Ophanim Wings - Elytra alternative, offering increased glide durability - but using fireworks or Riptide will deal a lot of damage to it.
  • Diamond Tipped Ophanim Wings - it has an additional combat ability of stabbing enemies when crouching with it equipped.
  • Eternal Youth - allows you to make pets immortal and forever babies
  • Lucky and Wretched Charms - they give combat oriented benefits based on your luck attribute.
  • Endless Pearl - a reuseable Ender Pearl; can store ten thousand of them as durability.
  • Light Devourer - places Darkness.
  • Hand of Greed - when in off-hand, increases block placement reach by 3.
  • Threads Of The Firmament - a set of boots that gives several buffs related to agility, for the cost of armor points and protective enchantments (a similar trade-off to what elytra vs chestplate is)
  • Warhorn & Hexhorn - allows you to apply a potion effect in a range around you, either to allies or to enemies.
  • And more

New Weapon Types:

  • Boomstick - explodes on hit, damaging both the attacker and the victim. Destroys blocks.
  • Flamethrower - spews fire that works even on Fire-resistant creatures.
  • Egg Sac - can be thrown. Summons Baby Spiders on impact that attack everything.
  • Knuckles - lower base damage than Swords, but faster attack speed, with an additional "Lunge" ability
  • Heavy Axes - combat oriented Axes, accepting Sword Enchantments.
  • Scythes - higher base damage than Swords, with a bigger sweeping range, but a much lower attack speed.
  • Greatswords - higher base damage and reach than Swords, with much lower attack speed and slight speed reduction. Some can launch a slash projectile.

New Enchantments

By throwing an enchanted item into an Alteration Catalyst, the Enchantments on it can turn into Execrations. These are more volatile versions of the original, either boosting the effect in return for a downside or purely flipping it on its head. There are over 30 Execrations to be played with.

New Blocks

Risus adds a modest amount of blocks but most do have a function or mechanic. Tissue can decay into Bone; Skin can grow Hair; Zit pops; Remains can be smelted; Blood interacts with other liquids and can be dangerous as well, etc. Of particular note are:

  • Depth Vase: a new storage container that can store up to 81 stacks of items depending on how deep it is in the world. It has no UI but can be interacted with manually or with a Hopper to insert and extract items.
  • Gorger Guts: a new storage container that has 54 slots and can pick up items in a 3x3 area above it.
  • Alteration Catalyst: a new crafting medium; allows the conversion of certain vanilla items into Risus ones.
  • Display Notches: they are a less intrusive alternative to Item Frames, allowing the display of items in various positions and rotations. The scale of flat items displayed matches that of blocks, meanwile 3D items (such as blocks) are at a one eighth (1:8) scale. These are also available as a separate mod for those who wish to use it without the Risus.
  • Weaving Mechanism: capable of turning Experience Orbs into items that can store said experience.

Credits

I'm wholeheartedly thankful for all the help I received in making this mod possible. 

  • GizmoTheMoonPig,  Drullkus and Tama. They contributed the most to the code and development of the mod. Make sure to check out all their other great projects.
  • JoeFoxe let me borrow the Blood fluid and particles from his mod, Hexerei. Make sure to check it out! 
  • Kizbe and Akiak who made music for the mod. Check them out if you are interested!
  • Toblerone for the structure builds and some textures.
  • My Homie Melo and my Best Friend Sulphorious who have continuously provided positive feedback and motivation so that I could continue.
  • The folks on the Hobbitcraft SMP who showed continuous interest and support for the mod while it was in private development.

The mod's logo, "Risus - The Joyplague"

If you wish to follow the development of Risus, Join the Discord

'This isn't a story where you are stopping the spread of a world ending plague. No, the Joyplague has already won long ago... yet, the world still exists, mostly as before, despite the plague's omnipresence. Follow in the footsteps of a Lost Researcher to understand the plague's divine will and decide whether you will embrace it or deny it. Remember, your actions always speak of the choices you've alone decided on.'

Introduction

Risus is a mod that introduces a sort of plague onto the land, but one that does not spread in the same way other infections may. It is simply everpresent, only noticed whenever it manifests gore or ruin  (much of it is reminiscent of how cults are often romanticized). Explore the world and venture through the story told in the notes of a Lost Researcher; in your own pursuit to understand the Risus.

Summary (spoiler free)

The mod adds:

  • Dedicated (but still optional) guide/explanatory book to avoid the need of using a wiki and that expands alongside advancements
  • Several new structures with variations
  • Multiple monsters with various abilities and fighting styles
  • Large variety of blocks, both decorative and functional
  • 30+ new Enchantments
  • New Weapon types and tools
  • Two new Armor Sets (with one having an Ability system) and multiple non-set armor pieces
  • New Fluid type + ability to fluidlog the mod's block with it, as well as lava and water
  • New Potions and effects
  • 5 new Music tracks + disks

Starting Your Journey

The best way to experience the mod is to go into it blind, without looking at the Added Content below. Once you interact with any part of the Risus, The Advancement Tab for Risus will become visible. Following the Advancements, you'll see that you should first locate an Alteration Site, where you need to put a book into the Alteration Catalyst found in the center. This will let you obtain the Researcher's Notes, which act as the guide book/wiki of the mod.

NOTE:

  • This mod is dependent on Patchouli.
  • Supported (optional) mods include JEI and Curios API.
  • The Display Notches mod IS NOT needed, nor is it advised to have both that and Risus together, as it leads to two instances of notches.

The Risus advancement tab showing the "Site Zero" advancement with the description "Find an Alteration Site."

A small Alteration Site with an Alteration Catalyst and a book inside of that.

Added Content (As of version 0.8.500)

Spoiler

New Structures:

  • Family Tree - found in most overworld biomes
  • Alteration Site - found in most overworld biomes
  • Angel Altar - found at peaks and mountain sides
  • Great Body - found underground in most overworld biomes
  • Heart Chamber - found underground in most overworld biomes
  • Research Lab - rarely found underground in most overworld biomes
  • Gorger Trap - found in most grassy and sandy overworld biomes as well as in the End

And more =]

New Mobs 

lineup of creatures in Risus

In order from left to right:

  • Gorger - found in Gorger Traps, it's a monster made up of a mouth and Gorger Guts - a block that acts as its body. It will kill anything that falls into its mouth and can only be killed by destroying the Gorger Guts
  • Weaver - an insect capable of taking one's memory and weaving it into a physical bloody web. Causes Amnesia on hit
  • Holder - a small critter that spawns near Risus structures. It will playfully sneak up on you to steal your held item and then run away with it laughing. Punching the Holder will result in it dropping the item
  • Lover - a monster that will not attack the player. Instead it targets other creatures, turning them into Beloved versions. Whenever it transforms a mob, it will leave behind Spreading Remains. If you notice these appearing more and more in an area, that's a good indicator that you need to light it up.
  • Ophanim - a stationary monster that will smite down all creatures that come close to it. Can only be killed with weaponry made from Concentration Cores.
  • Hex - a Beloved Vex; it can no longer go through blocks but is in return more aggressive and causes the Bloodclogged effect on hit.
  • Stalker - a Beloved Creeper; it will get as close as possible to the player, inflicting Darkness and Blindness.
  • Singer - a Beloved Enderman; when it sees player it will start "singing", causing Nausea. It cannot walk around but it can still teleport.
  • Licker - a Beloved Spider; its attacks will apply Pleasure, a much more lethal version of Poison that also makes controlling your movement difficult. On death, summons Baby Spiders.

New Pet

  • Litter - an immortal pet, created through an Inhabiting Ritual. Whenever in a dark area, it will excrete a Light Dropping. Can be picked up and carried around. Also customizable.

Ochre Froglight Litter

New Weapons, Tools and Equipment

A showcase of most equipment obtainable in Risus

New Tools and Equipment:

  • Skin Armor - offers less Armor points than Leather, but each piece increases Health by 5 (2.5 hearts)
  • Sinner's Robe - offers a bit more Armor points than Skin, but less Health. Can be dyed and each piece can hold an Ability from a unique list that also changes its looks.
  • Ophanim Wings - Elytra alternative, offering increased glide durability - but using fireworks or Riptide will deal a lot of damage to it.
  • Diamond Tipped Ophanim Wings - it has an additional combat ability of stabbing enemies when crouching with it equipped.
  • Eternal Youth - allows you to make pets immortal and forever babies
  • Lucky and Wretched Charms - they give combat oriented benefits based on your luck attribute.
  • Endless Pearl - a reuseable Ender Pearl; can store ten thousand of them as durability.
  • Light Devourer - places Darkness.
  • Hand of Greed - when in off-hand, increases block placement reach by 3.
  • Threads Of The Firmament - a set of boots that gives several buffs related to speed and agility, for the cost of armor points and protective enchantments (a similar trade-off to what elytra vs chestplate is)
  • Warhorn & Hexhorn - allows you to apply a potion effect in a range around you, either to allies or to enemies.

New Weapon Types:

  • Boomstick - explodes on hit, damaging both the attacker and the victim. Destroys blocks.
  • Flamethrower - spews fire that works even on Fire-resistant creatures.
  • Egg Sac - can be thrown. Summons Baby Spiders on impact that attack everything.
  • Knuckles - lower base damage than Swords, but faster attack speed, with an additional "Lunge" ability
  • Heavy Axes - combat oriented Axes, accepting Sword Enchantments.
  • Scythes - higher base damage than Swords, longer reach, but much lower attack speed.
  • Greatswords - higher base damage than Swords, slightly longer reach, with much lower attack speed and slight speed reduction. Can launch a slash projectile.

New Enchantments

By throwing an enchanted item into an Alteration Catalyst, the Enchantments on it can turn into Execrations. These are more volatile versions of the original, either boosting the effect in return for a downside or purely flip it on its head. There are over 25 Execrations to be played with.

New Blocks

A showcase of nearly all blocks in Risus

Risus adds a modest amount of blocks but most do have a function or mechanic. Tissue can decay into Bone; Skin can grow Hair; Zit pops; Remains can be smelted; Blood interacts with other liquids and can be dangerous as well, etc. Of particular note are:

  • Depth Vase: a new storage container that can store between 1 to 81 stacks of items depending on how deep it is in the world. It has no UI but can be interacted with manually or with a Hopper to insert and extract items.
  • Gorger Guts: a new storage container that has 54 slots and can pick up items in a 3x3 area above it.
  • Alteration Catalyst: a new crafting medium; allows the conversion of certain vanilla items into Risus ones.
  • Display Notches: they are a less intrusive alternative to Item Frames, allowing the display of items in various positions and rotations. The scale of flat items displayed matches that of blocks, meanwile 3D items (such as blocks) are at a one eighth (1:8) scale. These are also available as a separate mod for those who wish to use it without the Risus.
  • Weaving Mechanism: capable of turning Experience Orbs into items that can store said experience.

Credits

I'm wholeheartedly thankful for all the help I received in making this mod possible. 

  • GizmoTheMoonPig,  Drullkus and Tama. They contributed the most to the code and development of the mod. Make sure to check out all their other great projects.
  • JoeFoxe let me borrow the Blood fluid and particles from his mod, Hexerei. Make sure to check it out! 
  • Kizbe and Akiak made music for the mod. Check them out if you are interested!
  • Toblerone for the structure builds and some textures
  • My Homie Melo and my Best Friend Sulphorious who have continuously provided positive feedback and motivation so that I could continue.
  • The folks on the Hobbitcraft SMP who showed continuous interest and support for the mod while it was in private development.

Screenshots

Gallery

  • Underground Alteration Catalyst
    Underground Alteration Catalyst
  • It's getting dark, but the Church will always welcome the weary. - Jules
    It's getting dark, but the Church will always welcome the weary. - Jules
  • The Lab Awaits
    The Lab Awaits
  • Ribcage poking through the ground
    Ribcage poking through the ground
  • Faded Statue
    Faded Statue
  • Gorger Trap with the Mirage blocks removed
    Gorger Trap with the Mirage blocks removed
  • Fleshy Alteration Site
    Fleshy Alteration Site
  • House overtaken by Family Tree
    House overtaken by Family Tree
  • The villain's base can be anywhere! The villain's base:
    The villain's base can be anywhere! The villain's base:
  • Ribs Fossil
    Ribs Fossil
  • You vs the church they tell you not to worry about - Tubs
    You vs the church they tell you not to worry about - Tubs
  • A lit up Heart Chamber
    A lit up Heart Chamber
  • Risus logo built from mostly Risus blocks
    Risus logo built from mostly Risus blocks
  • Wearing a Glowing Golden Eye
    Wearing a Glowing Golden Eye
  • Manifestations of the Risus
    Manifestations of the Risus
  • All variations of Sinner's Robe
    All variations of Sinner's Robe
  • Tools, Weapons and Armors
    Tools, Weapons and Armors
  • Blocks
    Blocks
  • Underground Alteration Catalyst
    Underground Alteration Catalyst
  • Faded Statue
    Faded Statue
  • The Lab Awaits You
    The Lab Awaits You
  • Risus Logo built from mostly Risus blocks
    Risus Logo built from mostly Risus blocks
  • Gorger Trap without Mirage Blocks
    Gorger Trap without Mirage Blocks
  • A lit Heart Chamber
    A lit Heart Chamber
  • Wearing a Glowing Golden Eye
    Wearing a Glowing Golden Eye
  • Ribcage poking through the ground
    Ribcage poking through the ground
  • The villain's base can be anywhere! The villain's base:
    The villain's base can be anywhere! The villain's base:
  • You vs the church they tell you not to worry about - Tubs
    You vs the church they tell you not to worry about - Tubs
  • Ribs Fossil
    Ribs Fossil

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