Mod
Endercage
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A tool for capturing and carrying mobs.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Features machines that process raw materials or automation processes.
Mechanics and features that improve on the Vanilla redstone system, from QoL to compact circuit substitutes.
Adds decorative items and furniture for more detailed building.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Features systems for better item storage and organization.
Adds new methods of transportation for players.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
The endercage is a tool/block for capturing and easily transporting mobs. Other than that it also has some other functionalities including the ability to play sounds from contained entities and displaying the entity as decoration.
Features:
= General functionality:
-> Capture entities by rightclicking them with the cage.
-> Transfer entities between a placed cage and a cage in your hand by rightclicking them with it.
-> Entities inside the cage will play their ambient sound once in a while. You can mute a cage by rightclicking it with a feather and unmute it by rightclicking it with a noteblock.
= Redstone functionality:
-> If a cage is powered it will:
-->> Release the contained entity / capture the entity above if the block above is air.
-->> Steal from/give the contained entity to a cage above.
-> Noteblocks above cages will always play the ambient of the entity below, even if the cage is muted.
-> Comparators will output a redstone signal of 15 if the cage is filled and 0 if not.
= Misc:
-> If a filled endercage is placed in a itemframe it will just show the entitiy. If the itemframe is facing up the entity will stand normally.
There are some settings to enable/disable containment of hostiles (disabled by default), disable redstone functionality, mute them altogether and ban certain entities from being captured at all.
Note: If a entity renders as a question mark it errored while trying to render and its model got replaced with the "?" to prevent a crash. If released it will look normal.
The endercage is a tool/block for capturing and easily transporting mobs. Other than that it also has some other functionalities including the ability to play sounds from contained entities and displaying the entity as decoration.
Features:
= General functionality:
-> Capture entities by rightclicking them with the cage.
-> Transfer entities between a placed cage and a cage in your hand by rightclicking them with it.
-> Entities inside the cage will play their ambient sound once in a while. You can mute a cage by rightclicking it with a feather and unmute it by rightclicking it with a noteblock.
= Redstone functionality:
-> If a cage is powered it will:
-->> Release the contained entity / capture the entity above if the block above is air.
-->> Steal from/give the contained entity to a cage above.
-> Noteblocks above cages will always play the ambient of the entity below, even if the cage is muted.
-> Comparators will output a redstone signal of 15 if the cage is filled and 0 if not.
= Misc:
-> If a filled endercage is placed in a itemframe it will just show the entitiy. If the itemframe is facing up the entity will stand normally.
There are some settings to enable/disable containment of hostiles (disabled by default), disable redstone functionality, mute them altogether and ban certain entities from being captured at all.
Note: If a entity renders as a question mark it errored while trying to render and its model got replaced with the "?" to prevent a crash. If released it will look normal.
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