Endless Gravity

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Endless Gravity

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Adds Low Gravity to The End Dimension. The End now feels like a true void, with low gravity and muffled space ambient filter. Compatible with the physics engine Sable.

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Mod
Latest Version
1.1.7
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About

Description

Endless Gravity

Low gravity for The End and layered atmosphere physics for the Overworld. Jump higher, fall slower, float longer — and fly to space with a starship.

Features

  • The End — reduced gravity for players, items, arrows, thrown projectiles, and falling blocks, fully configurable per entity type
  • Overworld atmosphere — a continuous pressure curve (8 configurable layers) drives gravity, audio muffling, temperature, and oxygen above Y 64, up to full vacuum at Y 3500
  • Fall damage — three modes: normal, disabled, or velocity-based with configurable scale and minimum velocity
  • Stellar Suit — full armor set; the chestplate carries an oxygen tank with an inventory durability bar, and helmet + chestplate let you breathe in thin air
  • Sable integration — configurable physics datapack (gravity, pressure, drag) auto-generated for The End and the Overworld with configurable priorities
  • Modded config screen — Cloth Config (bundled, no extra install) with All, The End, Overworld, and General tabs, color-coded entries, and per-entry reset
  • Addon APIEndlessGravityAPI utility (pressure, atmosphere progress, real Y projection, Sable helpers) plus the endless_gravity:gravity_immune entity type tag
  • Compatible with any modded dimension or Sable sub-level; config is synced from server to client on login

Configuration

Open the mod settings from the NeoForge mod list (or Config → Endless Gravity). Changes apply live where possible; the audio filter and Sable datapack need a restart.

The End

Setting Default Description
End Gravity ON Master toggle for low gravity in The End
Player Gravity Offset 0.055 Upward force per tick. Higher = less gravity
Item Gravity Offset 0.025 Upward force per tick for items
Arrow Gravity Offset 0.03 Upward force per tick for arrows/tridents
Thrown Projectile Offset 0.018 Upward force per tick for thrown projectiles
Falling Block Offset 0.035 Upward force per tick for sand, gravel, anvils, dragon eggs
Particle Gravity Multiplier 0.3 0 = no gravity, 1 = vanilla
Fall Damage Mode Velocity-Based Normal / Disabled / Velocity-Based (shared with the Overworld)
Fall Damage Velocity Scale 1.0 Damage multiplier for velocity-based mode
Fall Damage Min Velocity 0.6 Minimum fall velocity before damage applies
Audio Filter Gain 0.1 Low-pass filter volume in The End (lower = more muffled)
Audio Filter Gain HF 0.05 Low-pass filter high-frequency volume

Overworld

Setting Default Description
Enable Atmosphere ON Master toggle for Overworld space effects
Entity Gravity ON Apply gravity from the pressure curve to entities
Max Gravity Offset 0.08 Upward force at full vacuum (progress × max)
Muffle Gain 0.01 Low-pass gain at full vacuum (interpolated from 1.0 at ground)
Muffle Gain HF 0.005 Low-pass high-frequency gain at full vacuum
Atmosphere Layers 8 layers Altitude → pressure pairs: -64:1.25, 64:1.0, 400:0.5, 900:0.2, 1200:0.08, 1800:0.01, 2500:0.001, 3500:0.0
Enable Temperature ON Freeze (ice overlay) when pressure drops in space
Freeze Interval 20 Ticks between freeze damage applications
Enable Oxygen ON Suffocation in thin air without a Stellar Suit
Oxygen Rate 8 Air units consumed per second at altitude
Tank Capacity 1000 Stellar chestplate oxygen tank capacity
Recharge Rate 5 Tank recharges per second at full pressure
Suffocation Fade Ticks 100 Ticks of oxygen left at which the suffocation effect fades in

Stellar Suit

Four-piece armor set with a custom in-game model and texture:

  • Chestplate — oxygen tank (default 1000 units). Shows a durability-style bar in the inventory; cyan at >25%, red when low. Drains faster at altitude, recharges at full pressure.
  • Helmet — must be worn with the chestplate to breathe in thin air.
  • Leggings & Boots — set bonuses; complete the suit.

Addon API

EndlessGravityAPI (Java, dinner.dev.endless_gravity.EndlessGravityAPI) provides:

  • getPressure(y) / getAtmosphereProgress(y) — read the configured pressure curve
  • getAtmosphereOffset(y), getAtmosphereMuffleGain(y), getAtmosphereMuffleGainHF(y) — derived atmosphere values
  • getTemperatureProgress(y), getOxygenProgress(y) — environment progress
  • getRealY(entity), getRealY(level, pos) — project positions out of Sable sub-levels into global space
  • isSableLoaded(), isSableManaged(level), isOverworldOrSable(level) — dimension/Sable helpers
  • GRAVITY_IMMUNE tag — add entity types to data/endless_gravity/tags/entity/gravity_immune.json to make them ignore low gravity in The End

All gameplay-affecting config values are synced from server to client on login via ConfigSyncPayload.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1+
  • Cloth Config — bundled (via Jar-in-Jar), no manual install
  • Sable (required)
  • Create: Aeronautics (required)

License

Apache 2.0

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