Endless Highways

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Endless Highways

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Infinite procedurally generated roads with turns, dead ends, tunnels, and supported bridges.

Mod Loaders
Minecraft

About

Description

Procedurally generated tracks that stretch infinitely across your world, branching and twisting as you explore. No two paths are the same — turns, forks, and dead ends generate on the fly, creating routes that never end and never repeat.

Features

  • Infinite generation — tracks extend endlessly as you travel, generated dynamically ahead of the player
  • Turns & forks — the path curves naturally and splits into multiple branches
  • Dead ends — not every branch leads somewhere; some routes simply stop
  • Tunnels — automatically carved through terrain when the track meets elevation changes
  • Supported bridges — realistic support pillars hold the track up when crossing valleys and low terrain

Roadmap

v1

  • Improved bridge design
  • Biome-dependent pillar/support variations
  • Externalized config file

v2

  • Multiple bridge design variants
  • Unusual bridge types (collapsed sections, wrecks, abandoned vehicles)
  • Compatibility with Aeronautics and other mods (spawning structures/vehicles on bridges based on those mods)
  • Roadside structures (houses, gas stations, parking lots)

v3

  • Generation rework — main highway + secondary/side roads

Feedback & Contributions

Got ideas, found a bug, or want to suggest a feature? Feel free to reach out — feedback and suggestions are always welcome and help shape the roadmap above.

Procedurally generated tracks that stretch infinitely across your world, branching and twisting as you explore. No two paths are the same - turns, forks, and dead ends generate on the fly, creating routes that never end and never repeat.

Features

Infinite generation - tracks extend endlessly as you travel, generated dynamically ahead of the player Turns&forks - the path curves naturally and splits into multiple branches Deadends - not every branch leads somewhere; some routes simply stop Tunnels - automatically carved through terrain when the track meets elevation changes Supported bridges - realistic support pillars hold the track up when crossing valleys and low terrain

Roadmap

v1

  • Improved bridge design
  • Biome-dependent pillar/support variations
  • Externalized config file

v2

  • Multiple bridge design variants
  • Unusual bridge types (collapsed sections, wrecks, abandoned vehicles)
  • Compatibility with Aeronautics and other mods (spawning structures/vehicles on bridges based on those mods)
  • Roadside structures (houses, gas stations, parking lots)

v3

  • Generation rework - main highway + secondary/side roads

Feedback & Contributions

Got ideas, found a bug, or want to suggest a feature? Feel free to reach out — feedback and suggestions are always welcome and help shape the roadmap above.