Endurance

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Endurance

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Adds a status effect that will save you from dying and (barely) keep you alive.

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
Endurance 2.0.0+1.21.9-beta
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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Source Issues Wiki Discord

About

Description

Description

This mod adds 2 new status effects that are inspired by Dead by Daylight. These status effects only apply to players for now.

  • Endurance
  • Deep Wound

An enchantment Undying and some potions are also added that can give you the Endurance effect.

This comes with a 32x resource pack for the textures in this mod. You can use it if you are using any 32x resource packs. Click here to download.

You can add this mod as a dependency and access the status effects in your code. The set up process is at the bottom.

Here are the simplified descriptions of the 2 status effects. For detailed explanation, please visit Wiki.

Replace this with a description Endurance

Prevents fatal damage once, leaving you at 1 HP and applying Deep Wound. Removes all other Endurance effects.

Does not trigger if you already have Deep Wound.

Obtainable from

  • Eating food
  • Undying enchantment
  • Potion of Endurance
  • Killing mobs

For each amplifier

  • You will gain Deep Wound with the same amplifier of this status effect.

Replace this with a description Deep Wound

Removes all other status effects and applies 20 Bleed Points. Lose 1 point/sec, dies when all bleed points are lost.

Taking damage increases loss speed and can cause instant death after multiple hits.

Sprinting, eating, and drinking slows down bleeding. Increasing mending progress, taking damage or damaging mobs pauses bleeding.

Health restoration is converted to mending progress, conversion rate is increased when sneaking. Remaining still and sneaking will gradually increase mending progress.

Mending progress is gradually lost if it does not increase within 5 seconds.

Reaching 20 mending progress removes Deep Wound, converting a portion of remaining bleed point into Absorption and granting Regeneration IV + Speed I for 2.5s.

While suffering from Deep Wound, your vision will slowly fade. This can be turned on/off using this command /endurance showVignette true/false.

Orange frames = Mending progress, Special red hearts = Bleed points

  • Orange frames = Mending progress
  • Red hearts = Bleed points

Obtainable from

  • Triggering Endurance effect
  • Potion of bleeding

For each amplifier

  • Bleeding speed +8%
  • Mending speed +12%

Set up

If you want to access the status effects in your own mods, follow this set up to depend your mods on this mod.

repositories {
    maven {
        url = "" rel="noopener nofollow" target="_blank">https://api.modrinth.com/maven"
    }
}

dependencies {
    modImplementation "maven.modrinth:deep-wound:{the_version}"
}

The version is in format x.y.z+[mc_version] e.g. 1.0.0+1.21.7.

After that, you can access the status effects from the EnduranceEffects class. For example:

player.addStatusEffect(new StatusEffectInstance(EnduranceStatusEffects.ENDURANCE, 200);

Plan

  • Add bleeding particles (procastinating).

Other

Yes you can include this mod in your modpacks.

Yes you can use this mod as a dependency.

Yes you can post your mods that depend on this mod on mod platforms.

Yes you can freely use the textures in this mod.

Yes you can make the resource pack better and post it although I don't think anyone has got nothing better to do than doing this.

No you cannot copy my code and post it somewhere else under your name.

No you cannot post this mod on other platforms under your name.

No you cannot modify this mod and claim it is yours.

No I will not backport to older versions.

No I will not learn forge/neoforge modding I'm lazy sorry.

This mod is made for fun, and I wouldn't say it's stable, yet. If there are any issues, please report it through my Email [email protected] or through Github.

Description

This mod adds 2 new status effects that are inspired by Dead by Daylight. These status effects only apply to players for now.

  • Endurance
  • Deep Wound

Some enchantments and potions about these 2 status effects are also added.

This comes with a 32x resource pack for the textures in this mod. You can use it if you are using any 32x resource packs. Click here to download.

You can add this mod as a dependency and access the status effects in your code. The set up process is at the bottom.

Here are the simplified descriptions of the 2 status effects. For detailed explanation, please visit Wiki.

Replace this with a description Endurance

Prevents fatal damage once, leaving you at 1 HP and applying Deep Wound. Removes all other Endurance effects.

Does not trigger if you already have Deep Wound.

Obtainable from

  • Eating food
  • Undying enchantment
  • Potion of Endurance

For each amplifier

  • You will gain Deep Wound with the same amplifier of this status effect.

Replace this with a description Deep Wound

Removes all other status effects and applies 20 Bleed Points (BP). Lose 1 BP/sec, dies when all BP are lost.

Taking damage increases loss speed and can cause instant death after multiple hits.

Sprinting, eating, and drinking slows down bleeding. Increasing MP, taking damage or damaging mobs pauses bleeding.

Health restoration is converted to mending progress (MP), conversion rate is increased when sneaking. Remaining still and sneaking will gradually increase MP.

MP is gradually lost if it does not increase within 5 seconds.

Reaching 20 MP removes Deep Wound, converting a portion of remaining BP into Absorption and granting Regeneration IV + Speed I for 2s.

While suffering from Deep Wound, your vision will slowly fade. This can be turned on/off using this command /endurance showVignette true/false.

Orange frames = Mending progress, Special red hearts = Bleed points

  • Orange frames = Mending progress
  • Red hearts = Bleed points

Obtainable from

  • Triggering Endurance effect
  • Borrowed Life enchantment
  • Potion of bleeding

For each amplifier

  • Time it takes to lose all BP -2s
  • Time it takes to fully mend -1s

Set up

If you want to access the status effects in your own mods, follow this set up to depend your mods on this mod.

repositories {
    maven {
        url = "https://api.modrinth.com/maven"
    }
}

dependencies {
    modImplementation "maven.modrinth:deep-wound:{the_version}"
}

The version is in format x.y.z+[mc_version] e.g. 1.0.0+1.21.7.

The code is documented in the Wiki page. You also need to add the DuskyWisp's Library mod in your mods folder for your dev client to run. It can be downloaded via the link below.

Dependencies

Languages

  • English (US)
  • English (UK)
  • Chinese (Taiwan)
  • Chinese (Hong Kong)
  • French (Canada)
  • French (France)

Huge thank you to ysob64 for translating to French!

MISC

Yes you can include this mod in your modpacks.

Yes you can use this mod as a dependency.

Yes you can post your mods that depend on this mod on mod platforms.

Yes you can freely use the textures in this mod.

Yes you can make the resource pack better and post it although I don't think anyone has got nothing better to do than doing this.

Yes I might release Neoforge version but I'm still learning.

No you cannot copy my code and post it somewhere else under your name.

No you cannot post this mod on other platforms under your name.

No you cannot modify this mod and claim it is yours.

No I will not backport to older versions.

If there are any issues, please report it through my Email [email protected] or through Github, thank you.

Screenshots

Gallery

  • 5df91baaa41e272a1c53b2b5f3cb7cc8eedfddae_350.webp
    5df91baaa41e272a1c53b2b5f3cb7cc8eedfddae_350.webp 5df91baaa41e272a1c53b2b5f3cb7cc8eedfddae_350.webp
  • 78a2cde7af68fed1ab7462fbf7ed5496bd2361d9_350.webp
    78a2cde7af68fed1ab7462fbf7ed5496bd2361d9_350.webp 78a2cde7af68fed1ab7462fbf7ed5496bd2361d9_350.webp
  • 98369594ea1ae88fcfe81f0b640dcafd4faafc5f_350.webp
    98369594ea1ae88fcfe81f0b640dcafd4faafc5f_350.webp 98369594ea1ae88fcfe81f0b640dcafd4faafc5f_350.webp
  • 130bc8aca8b00006cceca5a9090b38664c8a648c_350.webp
    130bc8aca8b00006cceca5a9090b38664c8a648c_350.webp 130bc8aca8b00006cceca5a9090b38664c8a648c_350.webp
  • Deep Wound
    Deep Wound Orange heart containers are mending progress; Special red hearts are bleed points.
  • Endurance effect
    Endurance effect
  • Undying enchantment
    Undying enchantment
  • Also Undying enchantment but in cooldown
    Also Undying enchantment but in cooldown

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