Engraving

Quick rating

Engraving

No reviews yet

Simple tweak utility for SlashBlade mod.

No Theme
No Genre
Mod Addon
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
engraving-1.7.0.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Engraving

image


Overview

Engraving (named after the meaning of Hanzi "錾", patterns that carved on the body of sword) is a simple tweak utility for SlashBlade mod.

Currentyly Engraving has features below:

Tweak Features

  • Proudsoul items can be crafted from materials with different enchantments now, while the result item will have no enchantment.
  • Roukan and Hakurou Zenpurin has alter recipes if Thaumcraft is not present. Need to be enabled in config before use this feature.

Features below are merged into SlashBlade Japanese Addon Pack (SJAP) 1.7.0+; only if you have legacy SJAP versions (below 1.7.0), Engraving will apply these features:

  • All wood fences (whose item has fenceWood oredict) can be turned into Blade Stand, not only the oak one.
  • Breaking the Blade Stand will drop the original fence.

Alternate Recipes(Since v1.7)

Engraving provides alternate crafting table recipes for Thaumcraft and Botania compat SlashBlades that added by The Last Smith and SJAP.

These alternate recipes are disabled by default, if you need them, you may enable them via the corresponding configurations.

CraftTweaker Expansion

New CraftTweaker event

Engraving adds a new CraftTweaker event: EntityStylishChangeEvent. It fires when your Stylish Rank changes.

(The capital letter shown on the screen when you are in combat is your Stylish Rank, from D to SSS.)

import mods.engraving.event.EntityStylishChangeEvent;

It extends IEntityEvent.

event.entity is the entity whose Stylish Rank changes (it is most possibly the player). 

event.amount is both ZenGetter and ZenSetter, to get/set the Stylish Rank points as integer.

event.reason is a string representing the reason why Stylish Rank changes.

It has 3 possible result:

"DropLongTime" -> event.entity is attacked and more than a specified threshold of time has passed since the player's last rating update.

"DropShortTime" -> event.entity is attacked and less than a specified threshold of time has passed since the player's last rating update.

"" -> Other reason.

IItemDefinition Expansion (Since v1.4)

Engraving extends IItemDefinition and adds these new ZenMethods below:

  • isSlashBlade()
    • return true if this item is a SlashBlade.
  • isSlashBladeTLS()
    • return true if this item is a SlashBlade from The Last Smith mod.
    • This method needs The Last Smith mod to be present. As you think, The Last Smith mod is a soft dependency of Engraving now, while it should be optional; if not, it would be a bug and please report it to me.)
  • isTools(isAxeIncluded as bool)
    • return true if this item is a Pickaxe, Spade, or Hoe.
    • If you consider Axes are tools, feed this method a true, and it will return true when this item is an Axe.
  • isWeapons(isAxeIncluded as bool)
    • return true if this item is a Sword.
    • If you consider Axes are weapons, feed this method a true, and it will return true when this item is an Axe.
  • isArmor()
    • return true if this item is a piece of Armor.
  • isAxes()
    • return true if this item is an Axe.

With these ZenMethods, you can easily determine if an IItemStack in your ZenScript is a certain type of players' equipments.

AnvilUpdateEvent Expansion (Since v1.5)

AnvilUpdateEvent is fired multiple times every time player put 2 items on slots of Anvil, rather than single time.

Besides, the numbers of times it is fired on each side are nearly random (2 or 3 typically) . These two factors make tracking this event difficult.

Engraving adds a new ZenMethod for AnvilUpdateEvent: getTimeStamp(), it will return UNIX Timestamp of the time when the event fired.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~33,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works