Mobbility [Addon: Combat Roll]
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Gives mobs player dodging abilities for Combat Roll - dodge attacks with roll animations just like players.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Adds or enhances hostile creatures and enemies.
Adds extra features or content to an existing mod.
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Features
- Player-Like Dodging: Mobs dodge attacks with roll animations, just like players
- Automatic Ability: All mobs gain dodge capability on spawn
- Combat Roll Integration: Uses Combat Roll mod mechanics
- Configurable: Dodge chance, ranged/melee dodge, spell cast interruption
How It Works
Event-based dodge detection system (no AI goals):
Fabric Events:
ServerLivingEntityEvents.ALLOW_DAMAGE- Detects melee and projectile hits before damage appliesUseItemCallback.EVENT- Detects ranged weapon usage (bow, crossbow, trident)MobbilityEvents.SPELL_CAST_START- Detects spell casts targeting the mob
Forge Events:
LivingAttackEvent- Detects melee and projectile hits before damage appliesArrowLooseEvent- Detects player bow shots with charge calculationLivingEntityUseItemEvent.Finish- Detects crossbow/trident usageMobbilityEvents.SPELL_CAST_START- Detects spell casts targeting the mob
Dodge Process:
- Event fires when mob is targeted by attack/spell
- System checks: dodge chance, cooldown, humanoid model, casting state
- If conditions met: triggers Combat Roll animation, cancels damage/spell cast
- Dodge strategy adapts to mob health (aggressive/balanced/defensive)
Configuration
Fully customizable via config/mobbility/combat_roll.toml:
[combatRoll]
enabled = true
mobRollChance = 0.3
dodgeRangedAttacks = true
dodgeMeleeAttacks = true
cancelCastOnDodge = true
allowDodgeDuringChanneling = falseRequirements
- Minecraft: 1.20.1
- Forge: 1.20.1-47.4.10+ (Forge version) OR Fabric Loader: 0.15.11+ (Fabric version)
- Mobbility [Core]: Required core mod (matching platform)
- Combat Roll: The combat mod this addon integrates with
- Fzzy Config: For configuration

Features
- Player-Like Dodging: Mobs dodge attacks with roll animations, just like players
- Automatic Ability: All mobs gain dodge capability on spawn
- Combat Roll Integration: Uses Combat Roll mod mechanics
- Configurable: Dodge chance, ranged/melee dodge, spell cast interruption
How It Works
Event-based dodge detection system (no AI goals):
Fabric Events:
ServerLivingEntityEvents.ALLOW_DAMAGE- Detects melee and projectile hits before damage appliesUseItemCallback.EVENT- Detects ranged weapon usage (bow, crossbow, trident)MobbilityEvents.SPELL_CAST_START- Detects spell casts targeting the mob
Forge Events:
LivingAttackEvent- Detects melee and projectile hits before damage appliesArrowLooseEvent- Detects player bow shots with charge calculationLivingEntityUseItemEvent.Finish- Detects crossbow/trident usageMobbilityEvents.SPELL_CAST_START- Detects spell casts targeting the mob
Dodge Process:
- Event fires when mob is targeted by attack/spell
- System checks: dodge chance, cooldown, humanoid model, casting state
- If conditions met: triggers Combat Roll animation, cancels damage/spell cast
- Dodge strategy adapts to mob health (aggressive/balanced/defensive)
Configuration
Fully customizable via config/mobbility/combat_roll.toml:
Dodge Settings
[combatRoll]
enabled = true
mobRollChance = 0.3
dodgeRangedAttacks = true
dodgeMeleeAttacks = true
cancelCastOnDodge = true
allowDodgeDuringChanneling = false
Requirements
- Minecraft: 1.20.1
- Fabric Loader: 0.15.11+ (Fabric version) OR Forge: 1.20.1-47.4.10+ (Forge version)
- Mobbility [Core]: Required core mod (matching platform)
- Combat Roll: The combat mod this addon integrates with
- Fzzy Config: For configuration
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