Mobbility [Core]
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Give mobs player abilities - spell casting with animations and cooldowns, dodging, and more. Core mod with shared functionality for Mobbility addons.
Provides a framework or library for other mods to use.
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What is Mobbility?
Mobbility [Mob Ability] - a modular mod that gives mobs the same abilities players have. Mobs can cast spells with animations and cooldowns, dodge attacks, and use combat mechanics just like players do.
Important: The core mod provides shared functionality and commands. All major features are implemented in addons - you must install at least one addon for the mod to do anything useful.
Available Addons
Mobbility uses an addon system. Install the core mod + any addons for mods you have:
Magic Addons
- Mobbility [Addon: Iron's Spells 'n Spellbooks] (Forge) - Wizard AI with spell casting
- Mobbility [Addon: Spell Engine] (Fabric) - Alternative spell system integration
Combat Addons
- Mobbility [Addon: Combat Roll] (Fabric/Forge) - Mob dodging mechanics
How It Works
Mobs automatically gain new abilities when they spawn with appropriate items. Configure behavior via in-game config menus.
Requirements
- Minecraft: 1.20.1
- Fabric Loader: 0.15.11+ (for Fabric version)
- Forge: 1.20.1-47.4.10+ (for Forge version)
- Mob Player Animator: Required for mob animations
- Fzzy Config: Required for configuration
Configuration
Core and addons use TOML configuration files in config/mobbility/:
mobbility.toml- Core settingsirons_spellbooks.toml- Iron's Spells 'n Spellbooks addonspellcategories.toml- Spell categories for Iron's Spells 'n Spellbooksspell_engine.toml- Spell Engine addoncombat_roll.toml- Combat Roll addon
Access via Mod Menu (Fabric) or Forge config menu.
Commands
/mobbility spawn <mobType> <presetName> [position]
/mobbility debug polygon spawn <presetMobs> <golems>
/mobbility debug polygon despawn

What is Mobbility?
Mobbility [Mob Ability] - a modular mod that gives mobs the same abilities players have. Mobs can cast spells with animations and cooldowns, dodge attacks, and use combat mechanics just like players do.
Important: The core mod provides shared functionality and commands. All major features are implemented in addons - you must install at least one addon for the mod to do anything useful.
Available Addons
Mobbility uses an addon system. Install the core mod + any addons for mods you have:
Magic Addons
- Mobbility [Addon: Iron's Spells 'n Spellbooks] (Forge) - Wizard AI with spell casting
- Mobbility [Addon: Spell Engine] (Fabric) - Alternative spell system integration
Combat Addons
- Mobbility [Addon: Combat Roll] (Fabric/Forge) - Mob dodging mechanics
How It Works
Mobs automatically gain new abilities when they spawn with appropriate items. Configure behavior via in-game config menus.
Requirements
- Minecraft: 1.20.1
- Fabric Loader: 0.15.11+ (for Fabric version)
- Forge: 1.20.1-47.4.10+ (for Forge version)
- Mob Player Animator: Required for mob animations
- Fzzy Config: Required for configuration
Configuration
Core and addons use TOML configuration files in config/mobbility/:
mobbility.toml- Core settingsirons_spellbooks.toml- Iron's Spells 'n Spellbooks addonspellcategories.toml- Spell categories for Iron's Spells 'n Spellbooksspell_engine.toml- Spell Engine addoncombat_roll.toml- Combat Roll addon
Access via Mod Menu (Fabric) or Forge config menu.
Commands
/mobbility spawn <mobType> <presetName> [position]
/mobbility debug polygon spawn <presetMobs> <golems>
/mobbility debug polygon despawn
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