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Entity Battle API — Native Creatures to Pokémon Battles
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Entity Battle API connects compatible Minecraft creatures to Cobblemon battles through reusable profiles, configurable conversion rules, native behavior support, custom bosses, abilities, moves, items, models, animations, and mod integration hooks.
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Entity Battle API is a modular Cobblemon addon framework that allows compatible Minecraft entities to participate in Cobblemon battles through reusable data-driven profiles.
The framework supports two integration modes:
• Native World Mode: the original Minecraft entity remains in the world with its native behavior, model, animations, AI, and drops. Players can convert it into a Cobblemon battle entity when needed.
• Direct Cobblemon Mode: the compatible entity is registered and spawned directly as a Cobblemon battle entity.
Features include:
• Configurable entity-to-Cobblemon conversion
• Reuse of the Cobblemon battle engine, UI, moves, abilities, items, and party system
• Native model and animation integration where supported
• Boss battles with custom teams, phases, damage sharing, minions, rewards, and special abilities
• Configurable levels, stats, moves, held items, drops, capture rules, and battle behavior
• Data-driven JSON profiles for easy addon development
• Integration hooks for other Minecraft mods
Entity Battle API is designed as a foundation for mod authors who want to turn their own creatures, bosses, and NPCs into Cobblemon-compatible battle entities without recreating models, animations, or the battle system from scratch.
Requires Cobblemon.
Author: RunWater1.
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