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Entity modifier
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Visual entity attribute/effect editor with Curios, persistent global sync.
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🛠️ Entity Modifier
Based on NeoForge 26.1.2 | Visual, globally‑effective entity editing tool – no coding required, all through an intuitive GUI.
✨ Core Features
Exclusive Item Access
Use the custom itementity_modifier_item(right‑click) to open the main GUI. All operations are client‑side; changes are automatically synchronised over the network.Entity List & 3D Preview
Browse all registered entities (localised name + registry name) with a real‑time 3D model preview on the right, automatically scaled to fit. Supports multi‑dimensional filtering (11 categories, mod origin, search) and sorting (by name, registry name, mod, or type).Attribute & Advanced Effect Editing
Dynamically displays editable attributes per entity type (general, living, projectile, vehicle, item, global multipliers), with input limits up to Java type maxima. Includes 30+ advanced effects (offensive, defensive, survival, phase‑transition, special) – each independently togglable and parametrisable.Configuration Profile Management
All changes (base attributes, advanced effects, Curios presets) can be saved as named configuration profiles underconfig/entity_modifier/. Supports hot‑reloading; profiles can be switched or applied at any time and take effect globally.FTB Quest Integration
When FTB quest mods are installed, a new reward type “Apply Entity Modifier Profile” becomes available. Upon claiming the reward, the specified profile is automatically applied.
⚙️ Attribute Modification Overview
| Category | Adjustable Items (Selected) |
|---|---|
| General | Invulnerability, silent, no gravity, glowing, invisible, fire immunity, scale, pushable, can be picked up (items) |
| Living | Health, armour, armour toughness, attack damage, attack speed, movement speed, flying speed, knockback resistance, follow range, jump strength |
| Living Advanced | Baby, persistent, can pick up loot, disable AI, custom name |
| Projectile / Vehicle / Item | Damage / piercing / knockback; max speed / vehicle invulnerability; pickup delay / lifespan / never pick up |
| Global Multipliers | One‑click multiplicative adjustment for all living‑entity attributes |
🎯 Advanced Effects (Highlights)
- Offensive: Life steal, critical hit, multi‑strike, percentage damage bonus, true damage, execution (threshold), fire, wither, knock‑up
- Defensive: Thorns, dodge, damage absorption, extended invulnerability frames, thorn aura, explosion/magic/all‑damage reduction
- Survival: Percentage/fixed HP regeneration per second, heal on kill, low‑HP accelerated regen, resurrection (charges + cooldown)
- Phase Transition: Threshold‑based stage switching (attribute bonuses), damage increase/reduction and speed boost proportional to missing HP
- Special: Spawn entities on death, explosion on death, experience/drop multipliers, slowing aura, projectile reflection, full heal after idle time
💍 Curios Integration
Automatically detects whether Curios is loaded; hides related UI if not installed. Assign default accessories for each slot (head, necklace, ring, etc.). Even non‑player entities can benefit from Curios effects (via reflection compatibility).
💾 Persistence & Global Application
- Profiles are stored as JSON files. When an entity enters the world (
EntityJoinLevelEvent), its corresponding modifications are automatically applied. - Server‑client network synchronisation (custom packets) ensures consistency between sides.
🧩 Technical Highlights
- NeoForge 26.1.2 + Java 25, mod ID:
entity_modifier - Reflection‑based Curios compatibility – no hard dependency
- Event‑driven (combat/life/tick/death events), independent of vanilla attribute system
- Gson serialisation with hot‑reload support – changes take effect immediately after saving
📦 Summary
From basic numeric tweaks to complex combat mechanics, from accessory presets to configuration profiles – everything is managed through a straightforward graphical interface, requiring zero code or commands. With FTB quest integration, profile switching becomes fully automated, giving you complete control over in‑game entities!
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