Mod

Entity Player Compat

Quick rating

Entity Player Compat

No reviews yet

Fresh Animations: Player Extension x Better Combat and PlayerAnimator compatibility

No Theme
No Genre
Performance & Optimization
Mod Fork/Port
Mod Loaders
Forge
NeoForge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
entity_player_compat-fabric-2.1.0.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Entity Player Compat bridges player animation resources using Entity Model Features and any mod using PlayerAnimator as a library for player movements.


Key Features


•🔎 Per-Part Animation Blending:
  ◦ Automatically detects which specific body parts (Head, Torso, Arms, Legs) are being animated by PlayerAnimator.
  ◦ Only pauses EMF animations for the specific parts currently in use, allowing EMF to continue animating the rest of the model (e.g., Arms follow a Better Combat sword animation while the Head and Torso follow Fresh Animations: Player Extension for example).


• 🧠Virtual Follow" System:
  ◦ Dynamically re-parents limbs to follow the torso's axis in real-time, ensuring visual consistency during complex movement.


• ⚡️FPS Optimized:
 ◦ Stripped of all non-player logic to focus exclusively on the player entity (meaning this does not work for mobs resource packs).
 ◦ Uses a high-performance tick-based caching system to minimize CPU overhead.


•⚔️ Better Combat Compatibility:
  ◦ Specifically tuned to handle two-handed weapon idle stances and attack animations, ensuring limbs and armor stay perfectly aligned with the torso.


Extensive tested compatibility for now:

-NeoForge 1.21.1:

  • Fresh Animations: Player Extension should now work seamlessly and flawless combining animations with the below listed mods
  • ✅ Better Combat and mods that directly add new custom animations as well as datapacks/resourcepacks that modify their animations
  • Iron's Spells 'n Spellbooks casting animations (or any other) and most addons for NeoForge 1.21.1 (haze n stuff, discerning the eldritch, cataclysmic spellbooks and a lot more)  
  • Azurelib modded armors align and render perfectly with any idle pose, dynamic and fluid animations in combation with between EMF and PlayerAnimator
  • Geckolib modded armors same as Azurelib armors
  • 🟨 ParCool! ~ Minecraft Parkour ~ and any other mod altering its behavior work (some animations like wall sliding not working properly right now)

-Fabric 1.21.1:

  • Fresh Animations: Player Extension should now work seamlessly and flawless combining animations with the below listed mods
  • ✅ Better Combat and mods that directly add new custom animations as well as datapacks/resourcepacks that modify their animations
  • ✅ RPG Series pretty much any mod or addon using the Spell Engine API from daedelus_dev (which uses Player Animator for animations) as a library for animations should work fine
  • Azurelib modded armors align and render perfectly with any idle pose, dynamic and fluid animations in combation with between EMF and PlayerAnimator
  • Geckolib modded armors same as Azurelib armors

This means now you can play Fresh animations player extension with Better Combat!

And pretty much every other resource pack using Entity Model Features (for player animations only) should be compatible with any Player Animator mod

This is an unofficial fork of Mob Player Animator for NeoForge 1.21.1 but focused only in the attempt of making Entity Model Features and every mod that uses Player animator compatible (like Better Combat), the other functions of the original mod have been removed mainly for optimization and performance issues.


Credits:
the_infamous_1 (original author of the mod)
Tfarcenim who did the port to NeoForge (technically this a fork of their fork)

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~17,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync