Entity Player Compat

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Entity Player Compat

By Exers

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Fresh Animations: Player Extension x Better Combat and PlayerAnimator compatibility

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Performance & Optimization
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Forge
NeoForge
Fabric
Minecraft
26.2

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entity_player_compat-fabric-2.2.0.jar

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Description

Entity Player Compat is a compatibility layer for Player Animations using Entity Model Features and any mod using PlayerAnimator as a library for player movements. (making Better Combat and FA: Player Extensions compatible for example!)


Key Features


•🧩 Per-Part Animation Blending:
  ◦ Automatically detects which specific body parts (Head, Torso, Arms, Legs) are being animated by PlayerAnimator and only pauses EMF animations for the specific parts currently in use, allowing EMF to continue animating the rest of the model

• 🧠Virtual Follow" System:
  ◦ Dynamically re-parents limbs to follow the torso's axis in real-time, ensuring visual consistency during complex movement.

• 🌊 Smooth transitions:
   ◦ when an attack ends, your pack's pose eases back smoothly.


• ⚡️ Zero config, FPS-friendly:
 ◦ Uses a high-performance tick-based caching system to minimize CPU overhead, client-side only, does its work in a handful of hooks per frame..


•⚔️ Better Combat Compatibility:
  ◦ Specifically tuned to handle two-handed weapon idle stances and attack animations, ensuring limbs and armor stay perfectly aligned with the torso.


Extensive tested compatibility for now:

-NeoForge 1.21.1:

  • Fresh Animations: Player Extension should now work seamlessly and flawless combining animations with the below listed mods
  • ✅ Better Combat and mods that directly add new custom animations as well as datapacks/resourcepacks that modify their animations
  • Iron's Spells 'n Spellbooks casting animations (or any other) and most addons for NeoForge 1.21.1 (haze n stuff, discerning the eldritch, cataclysmic spellbooks and a lot more)  
  • Azurelib modded armors align and render perfectly with any idle pose, dynamic and fluid animations in combation with between EMF and PlayerAnimator
  • Geckolib modded armors same as Azurelib armors
  • ✅NEW! Not Enough Animations this is officially the first "collateral" compatibility
  • 🟨 ParCool! ~ Minecraft Parkour ~ and any other mod altering its behavior work (some animations like wall sliding not working properly right now)

-Fabric 1.21.1:

  • Fresh Animations: Player Extension should now work seamlessly and flawless combining animations with the below listed mods
  • ✅ Better Combat and mods that directly add new custom animations as well as datapacks/resourcepacks that modify their animations
  • ✅ RPG Series pretty much any mod or addon using the Spell Engine API from daedelus_dev (which uses Player Animator for animations) as a library for animations should work fine
  • Azurelib modded armors align and render perfectly with any idle pose, dynamic and fluid animations in combation with between EMF and PlayerAnimator
  • Geckolib modded armors same as Azurelib armors
  • ✅NEW! Not Enough Animations this is officially the first "collateral" compatibility

📦 Versions

Minecraft Loaders Requires
1.20.1 Fabric, Forge EMF + PlayerAnimator
1.21.1 Fabric, NeoForge EMF + PlayerAnimator
1.21.11 Fabric, NeoForge EMF + Player Animation Library
26.2 Fabric, NeoForge EMF + Player Animation Library

🟨 Note for first person:

Since FA: Player Extension now adds first person animations and right now EPC has no fix for this, I recommend using Punchy! or another mod that has direct compatibility with Better Combat first person and can override other first person animations like EMF if you use Better Combat first person animations


This means now you can play Fresh animations player extension with Better Combat!

And pretty much every other resource pack using Entity Model Features (for player animations only) should be compatible with any Player Animator mod

This is an unofficial fork of Mob Player Animator for NeoForge 1.21.1 but focused only in the attempt of making Entity Model Features and every mod that uses Player animator compatible (like Better Combat), the other functions of the original mod have been removed mainly for optimization and performance issues.


Credits:
the_infamous_1 (original author of the mod)
Tfarcenim who did the port to NeoForge (technically this a fork of their fork)

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