Community listing page, reviews here may not be monitored by the author.
Entity Player Compat
No reviews yet
Fresh Animations: Player Extension x Better Combat and PlayerAnimator compatibility
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Runs entirely on the client. Works on vanilla servers.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Entity Player Compat is a compatibility layer for Entity Model Features and a very big number of libraries and animations for mods, including but not limited to:
(extensive tested compatibility for now)
-NeoForge 1.21.1:
- ✅ Fresh Animations: Player Extension should now work seamlessly and flawless combining animations with the below listed mods
- ✅ Better Combat and mods that directly add new custom animations as well as datapacks/resourcepacks that modify their animations
- ✅ Iron's Spells 'n Spellbooks casting animations (or any other) and most addons for NeoForge 1.21.1 (haze n stuff, discerning the eldritch, cataclysmic spellbooks and a lot more)
- ✅ NEW! Iron's Arms 'n Artifice gun dow you enemies now with more style!
- ✅ NEW! Paragliders now correctly hangs from the glider using EMF resourcepacks
- ✅ NEW! Carry On hold things properly while animating legs cooler
- ✅ Not Enough Animations from eating to holding a map and everything
- ✅ Azurelib modded armors align and render perfectly in combation with between EMF and PlayerAnimator
- ✅ Geckolib modded armors same as Azurelib armors
- ✅ Essential animations and cosmetic render properly along with EMF resourcepacks
- 🟨 ParCool! ~ Minecraft Parkour ~ and any other mod altering its behavior work (some animations like wall sliding not working properly right now)
-Fabric 1.21.1:
- ✅ Fresh Animations: Player Extension should now work seamlessly and flawless combining animations with the below listed mods
- ✅ Better Combat and mods that directly add new custom animations as well as datapacks/resourcepacks that modify their animations
- ✅ RPG Series pretty much any mod or addon using the Spell Engine API from daedelus_dev (which uses Player Animator for animations) as a library for animations should work fine
- ✅ NEW! Carry On hold things properly while animating legs cooler
- ✅ NEW! Gliding now correctly hangs from the glider using EMF resourcepacks
- ✅ Azurelib modded armors align and render perfectly in combation with between EMF and PlayerAnimator
- ✅ Geckolib modded armors same as Azurelib armors
- ✅ Not Enough Animations from eating to holding a map and everything
- ✅ Essential animations and cosmetic render properly along with EMF resourcepacks!
Key Features
•🧊 Dedicated FA: Player Extension support
•⚔️ Better Combat Compatibility
•🧩 Per-Part Animation Blending
• ༄ Smooth transitions
• And a lot, lot, more!
🟨 Note for first person:
Since FA: Player Extension now adds first person animations it is recommended to either go into Entity Model Features and enable "Prevent first person hand animations" in their config if you experience incompatibilities, or install a mod like Punchy!, that will let you have a broader customization as well.
📦 Versions
| Minecraft | Loaders | Requires | Optional |
|---|---|---|---|
| 1.20.1 | Fabric, Forge | EMF + PlayerAnimator | Fabric: Forge Config Api Port (In-game config) |
| 1.21.1 | Fabric, NeoForge | EMF + PlayerAnimator or PAL or both | Fabric: Forge Config Api Port (In-game config) |
| 1.21.11 | Fabric, NeoForge | EMF + PAL (Player Animation Library) | Fabric: Forge Config Api Port (In-game config) |
| 26.1.2 | Fabric, NeoForge | EMF + PAL (Player Animation Library) | Fabric: Forge Config Api Port (In-game config) |
| 26.2 | Fabric, NeoForge | EMF + PAL (Player Animation Library) | Fabric: Forge Config Api Port (In-game config) |
This means now you can play Fresh animations player extension with Better Combat!
And pretty much every other resource pack using Entity Model Features (for player animations only) should be compatible with any Player Animator mod
This is an unofficial fork of Mob Player Animator for NeoForge 1.21.1 but focused only in the attempt of making Entity Model Features and every mod that uses Player animator compatible (like Better Combat), the other functions of the original mod have been removed mainly for optimization and performance issues.
Credits:
the_infamous_1 (original author of the mod)
Tfarecnim who did the original port of Mob Player Animator to NeoForge.
Entity Player Compat is a compatibility layer for Player Animations using Entity Model Features and any mod using PlayerAnimator as a library for player movements. (making Better Combat and FA: Player Extensions compatible for example!)
Key Features
•🧩 Per-Part Animation Blending:
◦ Automatically detects which specific body parts (Head, Torso, Arms, Legs) are being animated by PlayerAnimator and only pauses EMF animations for the specific parts currently in use, allowing EMF to continue animating the rest of the model
• 🧠Virtual Follow" System:
◦ Dynamically re-parents limbs to follow the torso's axis in real-time, ensuring visual consistency during complex movement.
• 🌊 Smooth transitions:
◦ when an attack ends, your pack's pose eases back smoothly.
• ⚡️ Zero config, FPS-friendly:
◦ Uses a high-performance tick-based caching system to minimize CPU overhead, client-side only, does its work in a handful of hooks per frame..
•⚔️ Better Combat Compatibility:
◦ Specifically tuned to handle two-handed weapon idle stances and attack animations, ensuring limbs and armor stay perfectly aligned with the torso.
Extensive tested compatibility for now:
-NeoForge 1.21.1:
- ✅ Fresh Animations: Player Extension should now work seamlessly and flawless combining animations with the below listed mods
- ✅ Better Combat and mods that directly add new custom animations as well as datapacks/resourcepacks that modify their animations
- ✅ Iron's Spells 'n Spellbooks casting animations (or any other) and most addons for NeoForge 1.21.1 (haze n stuff, discerning the eldritch, cataclysmic spellbooks and a lot more)
- ✅ Azurelib modded armors align and render perfectly with any idle pose, dynamic and fluid animations in combation with between EMF and PlayerAnimator
- ✅ Geckolib modded armors same as Azurelib armors
- ✅NEW! Not Enough Animations this is officially the first "collateral" compatibility
- 🟨 ParCool! ~ Minecraft Parkour ~ and any other mod altering its behavior work (some animations like wall sliding not working properly right now)
-Fabric 1.21.1:
- ✅ Fresh Animations: Player Extension should now work seamlessly and flawless combining animations with the below listed mods
- ✅ Better Combat and mods that directly add new custom animations as well as datapacks/resourcepacks that modify their animations
- ✅ RPG Series pretty much any mod or addon using the Spell Engine API from daedelus_dev (which uses Player Animator for animations) as a library for animations should work fine
- ✅ Azurelib modded armors align and render perfectly with any idle pose, dynamic and fluid animations in combation with between EMF and PlayerAnimator
- ✅ Geckolib modded armors same as Azurelib armors
- ✅NEW! Not Enough Animations this is officially the first "collateral" compatibility
📦 Versions Minecraft Loaders Requires
- 1.20.1 Fabric, Forge EMF + PlayerAnimator
- 1.21.1 Fabric, NeoForge EMF + PlayerAnimator
- 1.21.11 Fabric, NeoForge EMF + Player Animation Library
- 26.2 Fabric, NeoForge EMF + Player Animation Library
🟨 Note for first person:
Since FA: Player Extension now adds first person animations and right now EPC has no fix for this, I recommend using Punchy! or another mod that has direct compatibility with Better Combat first person and can override other first person animations like EMF if you use Better Combat first person animations
This means now you can play Fresh animations player extension with Better Combat!
And pretty much every other resource pack using Entity Model Features (for player animations only) should be compatible with any Player Animator mod
This is an unofficial fork of Mob Player Animator for NeoForge 1.21.1 but focused only in the attempt of making Entity Model Features and every mod that uses Player animator compatible (like Better Combat), the other functions of the original mod have been removed mainly for optimization and performance issues.
Credits: the_infamous_1 (original author of the mod) Tfarcenim who did the port to NeoForge (technically this a fork of their fork)
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
(opens in a new tab)
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources