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EntityBatch
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Entity Render Batching — sorts entities by type before drawing them so the GPU can render all cows together, all pigs together, etc. instead of switching between types randomly. Fewer GPU state switches = better performance in crowded scenes.
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Runs entirely on the client. Works on vanilla servers.
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EntityBatch is a lightweight client-side performance mod for Minecraft 1.21.11 that boosts FPS by optimizing how entities are rendered each frame. Features:
Entity Render Batching — groups entities of the same type together during rendering, reducing GPU state switches and draw call overhead
Distance LOD Culling — skips rendering small entities that are too far away to see, eliminating unnecessary draw calls
Best used in: mob farms, crowded multiplayer servers, villages, and any scene with large numbers of entities Safe to use on servers — purely client-side, no gameplay changes
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