Entity Culling Fabric/Forge

A must-have performance mod that especially helps with animations and high-res entity textures

Entity Culling Fabric/Forge

Review for

Entity Culling Fabric/Forge

5.0

A must-have performance mod that especially helps with animations and high-res entity textures

KxttyKxt04

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Posted: July 6, 2026 at 4:42:37 PM UTC
MC 26.2, 26.… MC 26.2, 26.1, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.12
The version(s) the reviewer played
Performance
5.0

Does what it says: it culls entities. Entities and block entities that you cannot see (be they behind a wall or in a direction you're not facing) are not rendered. In crowded areas this is especially helpful. It is also easy to toggle using a keybind that's unbound by default called debug toggle culling. I usually set it to comma ,.

This plays nice in cases where another culling mod might overlap, such as Brute Force Rendered Culling (and it fork Revived).

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