Mod

Brute Force Rendering Culling Revived
Rank 498
Rank 347 among mods

Quick rating

Brute Force Rendering Culling Revived

Overall rating distribution
0.5★ (no ratings)
1.0★ (no ratings)
1.5★ (no ratings)
2.0★ (no ratings)
2.5★ (no ratings)
3.0★ (no ratings)
3.5★ (no ratings)
4.0★ (no ratings)
4.5★ (no ratings)
1 rating (100%) · 5.0★
0.5★ 5★
Gameplay
0.0
Aesthetics
0.0
Performance rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
3.0★ (no reviews)
3.5★ (no reviews)
4.0★ (no reviews)
4.5★ (no reviews)
1 review (100%) · 5.0★
0.5★ 5★

A performance mod that speeds up Minecraft by aggressively culling hidden chunks and entities, reducing lag without trying to change any visuals.

No Theme
No Genre
QoL & Tweaks
Performance & Optimization
Mod Fork/Port
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

5.0
KxttyKxt04

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: July 6, 2026 at 4:34:31 PM UTC
MC 1.20
The version(s) the reviewer played
Performance
5.0

Brute Force Rendering Culling Revived is the sole reason I can play the modpacks I love with a playable framerate. We're talking from 6-18 fps to a whopping 25-85 fps increase. (And yes, my laptop performs that poorly.)

What it does is simple: brute force rendering culling. If it's not on your screen, the mod will prevent it from rendering before it even reaches the CPU. This applies to entities, block/tile entities, particles, and even chunks. The result is less RAM, CPU, and GPU usage across the board. The chunk culling is especially impactful, but it's worth noting that it can cause pop-in if you turn really hard really fast.

These are all toggleable and configurable in the mod's config or with a lightweight popup menu in-game which is bound to R by default.

On other game versions, the original Brute Force Rendering Culling is supreme. On 1.20.1, Revived fixes a bunch of hard-to-diagnose crashes caused by the original.

This is also generally a drag'n'drop you can add to any modpack. Probably.

0
0
5.0
KxttyKxt04

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: July 6, 2026 at 4:34:31 PM UTC
MC 1.20
The version(s) the reviewer played
Performance
5.0

Brute Force Rendering Culling Revived is the sole reason I can play the modpacks I love with a playable framerate. We're talking from 6-18 fps to a whopping 25-85 fps increase. (And yes, my laptop performs that poorly.)

What it does is simple: brute force rendering culling. If it's not on your screen, the mod will prevent it from rendering before it even reaches the CPU. This applies to entities, block/tile entities, particles, and even chunks. The result is less RAM, CPU, and GPU usage across the board. The chunk culling is especially impactful, but it's worth noting that it can cause pop-in if you turn really hard really fast.

These are all toggleable and configurable in the mod's config or with a lightweight popup menu in-game which is bound to R by default.

On other game versions, the original Brute Force Rendering Culling is supreme. On 1.20.1, Revived fixes a bunch of hard-to-diagnose crashes caused by the original.

This is also generally a drag'n'drop you can add to any modpack. Probably.

0
0
5.0
KxttyKxt04

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: July 6, 2026 at 4:34:31 PM UTC
MC 1.20
The version(s) the reviewer played
0
0

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
Brute Force Culling Revived-forge-1.20.1-1.6.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

What does the original mod do?

Brute Force Rendering Culling is a performance mod that improves how Minecraft handles rendering.

It uses advanced occlusion culling techniques to skip drawing chunks, entities, and block entities that the player cannot see. By cutting out this hidden work, the mod reduces the strain on chunk compilation and rendering, which helps keep frame rates steadier in heavy modpacks or areas crowded with blocks and mobs.

The biggest gains show up in enclosed spaces or builds with lots of occlusions, while open landscapes see less impact. Rendering tasks are canceled early at the CPU stage, saving resources before they ever reach the GPU.

Be Aware!


If your graphics card is too old, the mod will automatically turn itself off to avoid crashes. Before installing, make sure your GPU supports at least OpenGL 3.3. 

Modpack creators don’t need to worry! if a player’s hardware isn’t compatible, the mod simply disables itself quietly in the background.

Brute Force Rendering Culling Revived

The description..


Brute Force Culling Revived brings back the original Brute Force Rendering Culling mod with important fixes and updates for modern Minecraft.

The original project introduced aggressive occlusion culling to skip rendering hidden chunks and entities, but it struggled with crashes, outdated code, and limited compatibility.

This version fixes:
NullPointerException problems, thread crashes from RenderSystem being called too early, shader initialization errors, and replaces deprecated or risky APIs with modern ones. It also fixes VRAM leaks, removes unnecessary logic, eliminates GC stutter, avoids uncached reflections, and prevents unnecessary allocations.


This mod will be maintained subtly.

Credits:

Original mod created by Rogo (Brute Force Rendering Culling).

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

1
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~5,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync