KxttyKxt04

KxttyKxt04

@kxttykxt04

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software engineer, gaymer extraordinaire. I make modpacks sometimes.
I'm also on the ModDex.gg team! you'll probably see me around. I mainly moderate reviews and program our in-progress discord bot.

my projects never have, never do, and never will contain any AI generated code, assets, or other content.

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Unlocks image attachments on reviews and raises your stacks & drafts limit to 5

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7 reviews
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How many votes this user received on all their reviews.
3 tag suggestions / 1 promoted
Joined May 2026 Active 1 day ago
7
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7
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4.4/ 5
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3
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5.0
KxttyKxt04

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Posted: July 6, 2026 at 4:42:37 PM UTC
MC 26.2, 26.… MC 26.2, 26.1, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.12
The version(s) the reviewer played
Performance
5.0

Does what it says: it culls entities. Entities and block entities that you cannot see (be they behind a wall or in a direction you're not facing) are not rendered. In crowded areas this is especially helpful. It is also easy to toggle using a keybind that's unbound by default called debug toggle culling. I usually set it to comma ,.

This plays nice in cases where another culling mod might overlap, such as Brute Force Rendered Culling (and it fork Revived).

0
0
5.0
KxttyKxt04

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Posted: July 6, 2026 at 4:42:37 PM UTC
MC 26.2, 26.… MC 26.2, 26.1, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.12
The version(s) the reviewer played
Performance
5.0

Does what it says: it culls entities. Entities and block entities that you cannot see (be they behind a wall or in a direction you're not facing) are not rendered. In crowded areas this is especially helpful. It is also easy to toggle using a keybind that's unbound by default called debug toggle culling. I usually set it to comma ,.

This plays nice in cases where another culling mod might overlap, such as Brute Force Rendered Culling (and it fork Revived).

0
0
5.0
Entity Culling Fabric/Forge
KxttyKxt04

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Posted: July 6, 2026 at 4:42:37 PM UTC
MC 26.2, 26.… MC 26.2, 26.1, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.12
The version(s) the reviewer played
0
4.5
KxttyKxt04

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Explorer 0 pts
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Posted: July 6, 2026 at 4:38:57 PM UTC
MC 1.20, 1.1… MC 1.20, 1.19, 1.18
The version(s) the reviewer played
Performance
5.0

(Note, most of this is extracted from my review on a fork of this mod, Brute Force Rendering Culling Revived, for 1.20.1.)

Brute Force Rendering Culling (and its 1.20.1 fork Revived) is the sole reason I can play the modpacks I love with a playable framerate. We're talking from 6-18 fps to a whopping 25-85 fps increase. (And yes, my laptop performs that poorly.)

What it does is simple: brute force rendering culling. If it's not on your screen, the mod will prevent it from rendering before it even reaches the CPU. This applies to entities, block/tile entities, particles, and even chunks. The result is less RAM, CPU, and GPU usage across the board. The chunk culling is especially impactful, but it's worth noting that it can cause pop-in if you turn really hard really fast.

These are all toggleable and configurable in the mod's config or with a lightweight popup menu in-game which is bound to R by default.

Do note that this can sometimes cause crashes, especially when used with other mods that affect rendering pipelines. It does seem to behave with overlapping culling mods, though, like EntityCulling. On 1.20.1, Revived fixes a bunch of hard-to-diagnose crashes caused by the original.

This is also generally a drag'n'drop you can add to any modpack. Probably.

0
0
4.5
KxttyKxt04

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Posted: July 6, 2026 at 4:38:57 PM UTC
MC 1.20, 1.1… MC 1.20, 1.19, 1.18
The version(s) the reviewer played
Performance
5.0

(Note, most of this is extracted from my review on a fork of this mod, Brute Force Rendering Culling Revived, for 1.20.1.)

Brute Force Rendering Culling (and its 1.20.1 fork Revived) is the sole reason I can play the modpacks I love with a playable framerate. We're talking from 6-18 fps to a whopping 25-85 fps increase. (And yes, my laptop performs that poorly.)

What it does is simple: brute force rendering culling. If it's not on your screen, the mod will prevent it from rendering before it even reaches the CPU. This applies to entities, block/tile entities, particles, and even chunks. The result is less RAM, CPU, and GPU usage across the board. The chunk culling is especially impactful, but it's worth noting that it can cause pop-in if you turn really hard really fast.

These are all toggleable and configurable in the mod's config or with a lightweight popup menu in-game which is bound to R by default.

Do note that this can sometimes cause crashes, especially when used with other mods that affect rendering pipelines. It does seem to behave with overlapping culling mods, though, like EntityCulling. On 1.20.1, Revived fixes a bunch of hard-to-diagnose crashes caused by the original.

This is also generally a drag'n'drop you can add to any modpack. Probably.

0
0
4.5
Brute force Rendering Culling
KxttyKxt04

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Posted: July 6, 2026 at 4:38:57 PM UTC
MC 1.20, 1.1… MC 1.20, 1.19, 1.18
The version(s) the reviewer played
0
5.0
KxttyKxt04

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Explorer 0 pts
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Guide 500 pts
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Posted: July 6, 2026 at 4:34:31 PM UTC
MC 1.20
The version(s) the reviewer played
Performance
5.0

Brute Force Rendering Culling Revived is the sole reason I can play the modpacks I love with a playable framerate. We're talking from 6-18 fps to a whopping 25-85 fps increase. (And yes, my laptop performs that poorly.)

What it does is simple: brute force rendering culling. If it's not on your screen, the mod will prevent it from rendering before it even reaches the CPU. This applies to entities, block/tile entities, particles, and even chunks. The result is less RAM, CPU, and GPU usage across the board. The chunk culling is especially impactful, but it's worth noting that it can cause pop-in if you turn really hard really fast.

These are all toggleable and configurable in the mod's config or with a lightweight popup menu in-game which is bound to R by default.

On other game versions, the original Brute Force Rendering Culling is supreme. On 1.20.1, Revived fixes a bunch of hard-to-diagnose crashes caused by the original.

This is also generally a drag'n'drop you can add to any modpack. Probably.

0
0
5.0
KxttyKxt04

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: July 6, 2026 at 4:34:31 PM UTC
MC 1.20
The version(s) the reviewer played
Performance
5.0

Brute Force Rendering Culling Revived is the sole reason I can play the modpacks I love with a playable framerate. We're talking from 6-18 fps to a whopping 25-85 fps increase. (And yes, my laptop performs that poorly.)

What it does is simple: brute force rendering culling. If it's not on your screen, the mod will prevent it from rendering before it even reaches the CPU. This applies to entities, block/tile entities, particles, and even chunks. The result is less RAM, CPU, and GPU usage across the board. The chunk culling is especially impactful, but it's worth noting that it can cause pop-in if you turn really hard really fast.

These are all toggleable and configurable in the mod's config or with a lightweight popup menu in-game which is bound to R by default.

On other game versions, the original Brute Force Rendering Culling is supreme. On 1.20.1, Revived fixes a bunch of hard-to-diagnose crashes caused by the original.

This is also generally a drag'n'drop you can add to any modpack. Probably.

0
0
5.0
Brute Force Rendering Culling Revived
KxttyKxt04

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Posted: July 6, 2026 at 4:34:31 PM UTC
MC 1.20
The version(s) the reviewer played
0
5.0
KxttyKxt04

Reputation ranks

Explorer 0 pts
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Posted: June 16, 2026 at 5:51:44 PM UTC
100 hrs
Total hours played at time of review
MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16 Playing
The version(s) the reviewer played
Performance
5.0

I've been following Fabulously Optimized and OptiFine parity endeavors for Fabric for a very long time. Not only does the game load insanely fast but it also uses far less of my GPU and RAM, both of which are bottlenecks on my office-oriented laptop.

In terms of OptiFine parity, Fabric can now do pretty much everything and more, and Fabulously Optimized wraps it up into a nice, neat bow with all the mods included. Resource packs that use custom models or CIT that were/are designed for OptiFine have drag-n-drop compatibility; it's as simple as that.

FabOpt is faster than OptiFine. FabOpt can do everything OptiFine can do (and more). And, importantly, it keeps up with the latest game version so you'll always be able to play!

1
1
5.0
KxttyKxt04

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Posted: June 16, 2026 at 5:51:44 PM UTC
100 hrs
Total hours played at time of review
MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16 Playing
The version(s) the reviewer played
Performance
5.0

I've been following Fabulously Optimized and OptiFine parity endeavors for Fabric for a very long time. Not only does the game load insanely fast but it also uses far less of my GPU and RAM, both of which are bottlenecks on my office-oriented laptop.

In terms of OptiFine parity, Fabric can now do pretty much everything and more, and Fabulously Optimized wraps it up into a nice, neat bow with all the mods included. Resource packs that use custom models or CIT that were/are designed for OptiFine have drag-n-drop compatibility; it's as simple as that.

FabOpt is faster than OptiFine. FabOpt can do everything OptiFine can do (and more). And, importantly, it keeps up with the latest game version so you'll always be able to play!

1
1
5.0
Fabulously Optimized
KxttyKxt04

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
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Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 16, 2026 at 5:51:44 PM UTC
100 hrs
Total hours played at time of review
MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16 Playing
The version(s) the reviewer played
1
3.5
KxttyKxt04

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Explorer 0 pts
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Posted: May 26, 2026 at 7:54:45 PM UTC
20 hrs
Total hours played at time of review
MC 1.16 Paused
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
4.0
Performance
3.0

Using ProjectMMO as the crux of its leveling system with a lot of returning mods and some new mods, RAD2 is a refreshing experience.

However, it is incredibly grindy, as ProjectMMO tends to be. I can see this being a plus for a lot of people, but not for me. I find myself going an hour or two out of my way just to level something up.

RAD2 also includes Apotheosis, whose gem system and other RPG elements are a slippery slope that can become quite unbalanced if not handled with care. It can be overstimulating for some and clogs the inventory, but all things considered I believe RAD2 does a decent job handling this.

Lastly, bring friends if you can! They really enhance the experience, especially because ProjectMMO encourages you to specialize.

0
0
3.5
KxttyKxt04

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
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Ranks only ever go up; points can drop but your rank stays.

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Posted: May 26, 2026 at 7:54:45 PM UTC
20 hrs
Total hours played at time of review
MC 1.16 Paused
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
4.0
Performance
3.0

Using ProjectMMO as the crux of its leveling system with a lot of returning mods and some new mods, RAD2 is a refreshing experience.

However, it is incredibly grindy, as ProjectMMO tends to be. I can see this being a plus for a lot of people, but not for me. I find myself going an hour or two out of my way just to level something up.

RAD2 also includes Apotheosis, whose gem system and other RPG elements are a slippery slope that can become quite unbalanced if not handled with care. It can be overstimulating for some and clogs the inventory, but all things considered I believe RAD2 does a decent job handling this.

Lastly, bring friends if you can! They really enhance the experience, especially because ProjectMMO encourages you to specialize.

0
0
3.5
Roguelike Adventures and Dungeons 2
KxttyKxt04

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Posted: May 26, 2026 at 7:54:45 PM UTC
20 hrs
Total hours played at time of review
MC 1.16 Paused
The version(s) the reviewer played
0
4.0
KxttyKxt04

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

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Posted: May 26, 2026 at 7:46:56 PM UTC
500 hrs
Total hours played at time of review
MC 1.12 Completed · 100 hrs
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
3.5
Performance
3.0

Roguelike Adventures and Dungeons is an action-packed exploration and combat RPG with a wide variety of melee, ranged, and magical options. It has a lot of the greats like Thaumcraft, The Betweenlands, the Aether, Vampirism, Dungeon Crawl, DungeonTactics and more. There is a thinly-veiled tech option found in the complicated world of Embers for those out there wanting a tech-ish experience. It also includes my favorite magic mod of all time, Electroblob's Wizardry. At times, it can be a little overwhelming as it shows its borderline kitchen-sink side, but it could definitely be worse.

Performance is generally very good, even with a lot of mobs around. However, using texture packs (especially mod compat ones), at least in my case, cripples my FPS. OptiFine fixes this, but it also causes the pack to crash on startup 50% of the time.

Even today, in 2026, eight years after its creation, it's still updated and it's still just as fun as it was all those years ago. Give it a shot!

0
0
4.0
KxttyKxt04

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Explorer 0 pts
Contributor 100 pts
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Posted: May 26, 2026 at 7:46:56 PM UTC
500 hrs
Total hours played at time of review
MC 1.12 Completed · 100 hrs
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
3.5
Performance
3.0

Roguelike Adventures and Dungeons is an action-packed exploration and combat RPG with a wide variety of melee, ranged, and magical options. It has a lot of the greats like Thaumcraft, The Betweenlands, the Aether, Vampirism, Dungeon Crawl, DungeonTactics and more. There is a thinly-veiled tech option found in the complicated world of Embers for those out there wanting a tech-ish experience. It also includes my favorite magic mod of all time, Electroblob's Wizardry. At times, it can be a little overwhelming as it shows its borderline kitchen-sink side, but it could definitely be worse.

Performance is generally very good, even with a lot of mobs around. However, using texture packs (especially mod compat ones), at least in my case, cripples my FPS. OptiFine fixes this, but it also causes the pack to crash on startup 50% of the time.

Even today, in 2026, eight years after its creation, it's still updated and it's still just as fun as it was all those years ago. Give it a shot!

0
0
4.0
Roguelike Adventures and Dungeons
KxttyKxt04

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
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Ranks only ever go up; points can drop but your rank stays.

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Posted: May 26, 2026 at 7:46:56 PM UTC
500 hrs
Total hours played at time of review
MC 1.12 Completed · 100 hrs
The version(s) the reviewer played
0
4.0
KxttyKxt04

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 23, 2026 at 9:55:12 PM UTC
20 hrs
Total hours played at time of review
MC 1.18 Playing
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.0
Performance
2.0

As someone with little experience or knowledge with the typical gameplay of tech mods, this was a really gentle introduction. I appreciate how the Create early game feels very meaningful. The Tinkers Construct experience was refreshing and I enjoyed the use of the Smeltery as a core method of alloying and processing metals. I did not use Tinkers Construct tools very often, though.

The quests are a bit loose and don't give clear direction, but this could just be a matter of my personal opinion. The questlines for specific mods overlook how the mods themselves progress and generally assume you already know what you're doing; they feel more like achievement tasks than quest lines.

FPS is rough on my laptop HP Pavilion laptop. Adding ModernFix and FastSuite brought my average framerate from 15 fps to 64 fps, but it was still incredibly unstable. Strangely, 5GB of RAM is enough for a singleplayer world but NOT when joining a server.

Good pack. Compared to Stoneblock 4 this is a lot tamer and not at all RPG-focused.

0
0
4.0
KxttyKxt04

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

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Posted: May 23, 2026 at 9:55:12 PM UTC
20 hrs
Total hours played at time of review
MC 1.18 Playing
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.0
Performance
2.0

As someone with little experience or knowledge with the typical gameplay of tech mods, this was a really gentle introduction. I appreciate how the Create early game feels very meaningful. The Tinkers Construct experience was refreshing and I enjoyed the use of the Smeltery as a core method of alloying and processing metals. I did not use Tinkers Construct tools very often, though.

The quests are a bit loose and don't give clear direction, but this could just be a matter of my personal opinion. The questlines for specific mods overlook how the mods themselves progress and generally assume you already know what you're doing; they feel more like achievement tasks than quest lines.

FPS is rough on my laptop HP Pavilion laptop. Adding ModernFix and FastSuite brought my average framerate from 15 fps to 64 fps, but it was still incredibly unstable. Strangely, 5GB of RAM is enough for a singleplayer world but NOT when joining a server.

Good pack. Compared to Stoneblock 4 this is a lot tamer and not at all RPG-focused.

0
0
4.0
FTB StoneBlock 3
KxttyKxt04

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Posted: May 23, 2026 at 9:55:12 PM UTC
20 hrs
Total hours played at time of review
MC 1.18 Playing
The version(s) the reviewer played
0