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Enwithered

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Enwithered

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Restrict Biomes by a timer system that will wither or kill if you stay too long in it - inspired by Enshrouded

Adventure/Exploration
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Minecraft

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
Enwithered 0.5.0
Authors
CurseForge
Modrinth

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About

Description

Enwithered

Enwithered adds a new survival twist to Minecraft inspired by Enshrouded: certain places (like specific biomes or heights in the world) become dangerous if you stay there too long. A timer starts when you enter one of these risky areas. If you don’t leave in time, the environment “overwhelms” you — either knocking you out quickly or wearing you down bit by bit.

What it feels like in game

  • You wander into a restricted biome or climb too high/low.
  • A timer quietly starts. You’ll get clear warnings (HUD cues and visual effects) so you know you’re on the clock.
  • Leave the area before the timer runs out to stay safe.
  • Stay too long and you’ll be defeated — instantly or gradually, depending on the settings.

Why it’s fun

  • Adds tension and route‑planning: dash in for loot, then get out before time’s up.
  • Great for challenge worlds, speedruns, or cooperative “in‑and‑out” expeditions.

Key features

  • Area limits by place: Specific biomes can be marked as risky.
  • Area limits by height: Going too high or too deep can trigger the timer.
  • Clear feedback: On‑screen hints and atmosphere changes help you track your remaining time.
  • Two danger styles: Quick defeat (instant) or slow drain (over time).
  • Customizable: Server or world owners can tweak which places are risky and how the timer behaves.

Customization (for world/server owners)

  • You can configure which biomes or height ranges are restricted.
  • Choose how fast the danger ramps up and whether defeat is instant or gradual.
  • Adjust visuals and HUD cues to match your preferred level of urgency.

Enwithered

Enwithered adds a new survival twist to Minecraft inspired by Enschrouded: certain places (like specific biomes or heights in the world) become dangerous if you stay there too long. A timer starts when you enter one of these risky areas. If you don’t leave in time, the environment “overwhelms” you — either knocking you out quickly or wearing you down bit by bit.

What it feels like in game

  • You wander into a restricted biome or climb too high/low.
  • A timer quietly starts. You’ll get clear warnings (HUD cues and visual effects) so you know you’re on the clock.
  • Leave the area before the timer runs out to stay safe.
  • Stay too long and you’ll be defeated — instantly or gradually, depending on the settings.

Why it’s fun

  • Adds tension and route‑planning: dash in for loot, then get out before time’s up.
  • Great for challenge worlds, speedruns, or cooperative “in‑and‑out” expeditions.

Key features

  • Area limits by place: Specific biomes can be marked as risky.
  • Area limits by height: Going too high or too deep can trigger the timer.
  • Clear feedback: On‑screen hints and atmosphere changes help you track your remaining time.
  • Two danger styles: Quick defeat (instant) or slow drain (over time).
  • Customizable: Server or world owners can tweak which places are risky and how the timer behaves.

Customization (for world/server owners)

  • You can configure which biomes or height ranges are restricted.
  • Choose how fast the danger ramps up and whether defeat is instant or gradual.
  • Adjust visuals and HUD cues to match your preferred level of urgency.

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  • Enwithered
    Enwithered
  • Enwithered
    Enwithered

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~3,000
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CurseForge
~2,000
Modrinth
<1,000
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CurseForge
Modrinth
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