Epic Fight: BK's Poise & Stance

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Epic Fight: BK's Poise & Stance

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changes epic fight default stagger system into elden ring/dark souls system with poise

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epicfight_poise-3.2.0.jar
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Epic Fight: BK's Poise & Stance

Mod overhauls Epic Fight stagger system,and makes it closer to Elden Ring/Dark Souls 3,by introducing Poise and Stance systems.

Poise: Once it is depleted entity goes into stagger.

Stance: Once it is depleted entity goes into long stagger and becomes executable.(only for humanoid non-player entities)

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POISE

player can get Poise from:

  Armor            4 Poise per armor point, capped per piece
                   Helmet 15 / Chestplate 40 / Leggings 30 / Boots 15  (100 in full plate)
  Bull-Goat Ring   +20 Poise, in a Curios ring slot. Only one can be worn.
  Weapon      bonus Poise, but only during its swing window - see below

Mobs have a natural 70 poise, and get 8 Poise per armor point
on top of it. Poise refills at 10% of the maximum per second.

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STANCE

A second meter that is carried only by humanoid non-player entities. Mobs have a natural 28 stance, and get 3 per armor point on top of it. Stancerefills at 10% of the maximum every 4 seconds.

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FRONT STAB

After Stance is depleted,enemy goes onto stance broken animation,and becomes executable.
Attack while all three contitions are met:

  you are within 4 blocks
  you are looking at them, within a 45 degree cone
  they are facing you back

and your swing is replaced by an execution. You are moved into position in front
of entity, both you and entity play matching animations, and the attack lands for roughtly x4 damage. Daggers add a further 1.5x on top of that.

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WEAPON WEIGHT CLASSES

Every weapon falls into one of five weight classes. The class comes from the weapon's Epic Fight
weapon category; its vanilla attack speed is only a fallback for weapons whose category doesn't map
cleanly.

  Class                         Poise Damage   Stance Damage
  Dagger          (>1.6)            50              4
  Sword/Tachi(1.35-1.6)         105            6
  Axe             (1.1-1.35)         150             8
 Greatsword  (0.9-1.1)           200           10
  Colossal        (<=0.9)           300           15

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EXTRA POISE DURING SWING WINDOW

  Swords, Tachi and Longswords
      Activates from tick 2 to tick 8 of the swing.
      Bonus Poise only if your off-hand is empty - +45 for tachi,swords and longswords.

  Axes, Greatswords and Colossal weapons
      Activates from tick 3 to tick 11 of the swing.
      +60 bonus Poise no matter if off-hand empty or not.
      Colossal weapons add another +30 if the off-hand is empty.

      These weapons also gain Hyper Armor, halving every point of incoming
      Poise Damage for the length of the window:
        Axes and Greatswords - only with an empty off-hand
        Colossal weapons     - always

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TWO-HANDING AND POWER-STANCE

  Empty off-hand    +33% Poise Damage, +20% Stance Damage
  Power-stance      +33% Poise Damage, +40% Stance Damage

Power-stance is specific style tied to mod epic fight:BK's armory.

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RANGED AND MOB POISE DAMAGE

  Arrows, any bow or crossbow       50 Poise Damage, flat
  Unarmed humanoid mobs             30 Poise Damage
  Mobs holding a weapon             half that weapon's Poise Damage

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STAMINA

Stamina comes back at a steady 6 per second - 0.3 every tick; After an attack, stamina
stays frozen for 1.85/attack speed. After a roll or step it is a flat 0.75
seconds.
Max Stamina itself depends on what you carry:

  Weapon class     Daggers +4, Swords +2, Axes 0, Greatswords -2, Colossal -4

  Armor            -0.2 per armor point, capped per piece
                   Helmet 0.75 / Chestplate 2.0 / Leggings 1.5 / Boots 0.75, never worse than -5

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ISSUES & SUGGESTIONS

if you have any issues or ideas or questions please send it comments or in discord server.

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