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Epic Fight × Twilight Forest Compat
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Epic Fight × Twilight Forest Compat is a compatibility add-on that bridges combat mechanics between the Epic Fight Mod and the Twilight Forest Mod, focusing heavily on modernized weapon combat and move-set integration.
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🌲⚔️ Twilight Forest X Epic Forest Compat
Bring Twilight Forest weapons into Epic Fight with custom movesets, skills, combat effects, ranged systems, and balance changes.
Existing Twilight Forest equipment is enhanced directly — no duplicate weapons are added.
✨ Features
⚔️ Custom Epic Fight movesets for swords, dual swords, axes, dual axes, greatswords, pickaxes, Spears, Tridents, bows, crossbows, Battlescepters, Peacock Feather Fans, Bokken, and unarmed combat.
💥 New innate skills including Mortis Sarabande, Axe Barrage, Ruin Slam, Infernal Call, Skewer Reversal, Undertow Rush, and unique Battlescepter abilities.
⚔️ Dual Wielding for supported swords, axes, and Peacock Feather Fans, with dedicated animations and combat behavior.
🏹 Reworked bow combat with manual aiming, attack chains, finishers, limited-range shots, and weapon-specific effects.
🎯 Expanded crossbow combat with charged shots, melee attacks, magazine-style reloading, armor penetration, specialized ammunition, and a custom HUD.
💫 Advanced combat effects including launchers, aerial combos, stagger, knockdown, Bleeding, Freezing, Shocked, chain lightning, shield disruption, armor reduction, and elemental attacks.
🔗 Combo Continuity lets supported melee weapons resume their combos after short pauses or dodges, with roll cancellation and innate insertion during valid attack windows.
🦵 A configurable Universal Kick for striking, launching, repositioning, and punishing vulnerable enemies.
🪶 Peacock Feather Fan combat with wind attacks, projectile deflection, mobility tools, and dedicated dual-fan movesets.
🔮 Epic Fight integration for Twilight Forest utility weapons and items such as the Crumble Horn, Ore Magnet, and magical Scepters.
🛡️ Expanded shield and heavy-weapon mechanics with improved guarding, shield breaking, poise interactions, and committed finishers.
🔱 Complete Spear and Trident combat with four-hit combos, dash and jump attacks, finishers, accurate reach, two-handed handling, and multi-target strikes.
🌊 Unique underwater Trident combat with a full aquatic combo, Undertow Rush, enhanced swimming, a defensive underwater roll, and a double-jump water launch that can end in a superhero landing.
🔵 Tide’s Blessing empowers Trident users in water and exposed rain, improving mobility, oxygen, damage, attack speed, and special water effects.
🌧️ Blessed Trident attacks can inflict Trident’s Curse, slowing enemies and temporarily reducing their defense.
🟠 A new Copper Spear, positioned between Iron and Diamond progression. Its full potential, however, may not be revealed by any ordinary forge.
⚡ “It awaits for the sky to speak its true name.”
🌊 Non-Trident melee weapons gain a shared underwater attack and defensive roll, while Trident retains its full aquatic moveset. Ranged weapons and Battlescepters remain restricted while fully submerged.
🏔️ Weapon-specific impact effects including ground fractures, debris, water pillars, splash waves, and electrical impacts without destroying terrain.
🎨 Custom weapon models, grips, trails, HUD icons, status visuals, and concise Epic Fight-style tooltips.
✨ New enchantments for bows, crossbows, shields, and Battlescepters, supporting more specialized ranged, defensive, and magical builds.
✨Update 1.1.7 "Trident and Spear update"
- Added full Epic Fight combat for all Spears and the vanilla Trident, including combos, dash/jump attacks, finishers, custom grips, trails, and reach.
- Added the craftable Copper Spear and ???
- Added Diamond Bokken with 2x damage and durability
- Added Skewer Reversal for Spears and Trident and Undertow Rush for underwater Trident combat.
- Added a unique four-hit underwater Trident combo, underwater dodge, and double-jump water launch with a damaging landing.
- Added Tide’s Blessing, improving Trident combat and water mobility in water or exposed rain.
- Added Trident’s Curse, applying Slowness and reduced defense from selected blessed attacks.
💫 Planned
- Single-sword innate skill
- Dual PFF inate skill
- Fiery sword combo attack and moves update
- Dagger and TF Block and chain movesets and innate skills
- Throw animation to throwable items (egg, snowball, splash potions and icebomb)
- Totem of Undying change
- Three slot-ammo selection for Crossbow and bows
- TF Fiery sword's moveset and innate skill change
- TF bow Charge innate skill
- Zombie battlescepter's summoned zombie revamp
- Vanilla and TF armor half/full set buffs
🔮 Future Plans
TwilightForestEFCompat will continue expanding beyond weapons and equipment and reaching my intended compats for TF. I will be changing our mod's name once we start adding in some other mod to compat.
- 🧟 Epic Fight Mob Combat — Give vanilla Minecraft and Twilight Forest mobs proper Epic Fight movesets, attacks, and combat behavior.
- 👑 Twilight Forest Boss Reworks — Rework existing TF bosses with new Epic Fight animations, attack patterns, phases, mechanics, and improved difficulty.
- 🏰 Twilight Forest Final Boss — Add a complete new final boss encounter to properly finish the Twilight Forest progression
- 🌍 Beyond Twilight Forest — Expand compatibility to weapons, mobs, bosses, and content from other Minecraft mods.
- ⚔️ Optional Alternate Movesets — Add alternative attack styles and animations using compatible addons such as WOM Plus / Nightfall and Epicfied, while keeping them optional dependencies.
📦 Requirements
Minecraft 1.20.1 Forge - 1.21.1 Neoforge
Required:
- Epic Fight
- P1Nero's Epic Bow
- Weapons of Miracles
Optional:
- Twilight Forest
🐛 Please report bugs, crashes, animation issues, or compatibility problems with your log and mod list when possible.
Twilight Forest weapons. Epic Fight combat.
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