EpicFight Sword Light Modifications
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Adjusted the sword light in EpicFight to make it shine.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Improves the visual aspects of the game with better textures, models, etc.
Includes aesthetic items like decoration, clothing, and visual effects.
Adds extra features or content to an existing mod.
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Runs entirely on the client. Works on vanilla servers.
Required on the client. Installing it on the server adds functionality.
Must be installed on both the client and the server.
Varies by version.
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This mod has been redesigned!!!
谢谢你,东非大野猪!
The zylob:acg_trail blade effect included in this mod comes from assets by Epic ACG.
To experience the full version of this mod, please add the Fancy Trail , EpicFight-Nightfall , and Epic Fight - Limbus Company Moveset mods.
When you add the Fancy Trai mod, EpicFight-Nightfall mod, or Epic Fight - Limbus Company Moveset, their trail effects will automatically be added to the list.There are a total of 41
Inside, the Epicfight mod offers 1 trail, this mod provides 4 trails, EpicFight-Nightfall offers 3 trails, Epic Fight - Limbus Company Moveset offers 12 trails, and Fancy Trail offers 21 trails.There are a total of 41 trail .
Currently, this mod focuses on the Epic Fight mod for the latest version of Minecraft 1.20.1 and will be prioritized for updates.
The current setting replaces the global epicfight:swing_trail blade trail particles, and also generates other particles whenever any blade trail particles are created.
The priority of these settings is Global Config < Personal Config < Resource Pack
Also, this module is already set up to sync resource pack settings and personal configurations, so other players can see it too. The effect is: when the swing trail belongs to another entity, it will first use the player's own resource pack settings, and then the global settings; if the swing trail belongs to a player, it will first use the other person's resource pack settings, and if they don't have any, it will show their personal configuration.
Here's the example resource pack setup:
<modid>.item_skins.s_iron_sword.json
"trail": {
"color": [152, 122, 57],
"begin_pos": [0.0, 0.1, 2],
"end_pos": [0.0, -0.05, -2],
"lifetime": 6,
"interpolations": 5,
"texture_path": "epicfight:textures/particle/swing_trail.png",
"particle_type": "zylob:swing_trail",
"overlays": ["zylob:acg_trail","zylob:ender_rift_trail"],
"ender_rift_trail_texture": "zylob:textures/effect/star2.png"
}
}
The values in "overlays" are used to store other trajectory effects generated by this weapon at the same time.
When you use the “zylob:ender_rift_trail” trail effect, you can set a value in "ender_rift_trail_texture" to specify its texture path.
Descriptions are all translated using Bing.( )
Something like that, maybe?

Try to keep the number of overlapping blade flashes to a minimum, because I'm actually generating these particles at the same time as the blade flashes, so having too many overlapping will cause serious lag.
This mod has been redesigned!!!
谢谢你,东非大野猪!
The zylob:acg_trail blade effect included in this mod comes from assets by Epic ACG.
To experience the full version of this mod, please add the Fancy Trail , EpicFight-Nightfall , and Epic Fight - Limbus Company Moveset mods.
When you add the Fancy Trai mod, EpicFight-Nightfall mod, or Epic Fight - Limbus Company Moveset, their trail effects will automatically be added to the list.There are a total of 41
Inside, the Epicfight mod offers 1 trail, this mod provides 4 trails, EpicFight-Nightfall offers 3 trails, Epic Fight - Limbus Company Moveset offers 12 trails, and Fancy Trail offers 21 trails.There are a total of 41 trail .
Currently, this mod focuses on the Epic Fight mod for the latest version of Minecraft 1.20.1 and will be prioritized for updates.
The current setting replaces the global epicfight:swing_trail blade trail particles, and also generates other particles whenever any blade trail particles are created.
The priority of these settings is Global Config < Personal Config < Resource Pack
Also, this module is already set up to sync resource pack settings and personal configurations, so other players can see it too. The effect is: when the swing trail belongs to another entity, it will first use the player's own resource pack settings, and then the global settings; if the swing trail belongs to a player, it will first use the other person's resource pack settings, and if they don't have any, it will show their personal configuration.
Here's the example resource pack setup: .item_skins.s_iron_sword.json { "trail": { "color": [152, 122, 57], "begin_pos": [0.0, 0.1, 2], "end_pos": [0.0, -0.05, -2], "lifetime": 6, "interpolations": 5, "texture_path": "epicfight:textures/particle/swing_trail.png", "particle_type": "zylob:swing_trail", "overlays": ["zylob:acg_trail","zylob:ender_rift_trail"], "ender_rift_trail_texture": "zylob:textures/effect/star2.png" } }
The values in "overlays" are used to store other trajectory effects generated by this weapon at the same time. When you use the “zylob:ender_rift_trail” trail effect, you can set a value in "ender_rift_trail_texture" to specify its texture path. Descriptions are all translated using Bing.( ) Something like that, maybe?


Try to keep the number of overlapping blade flashes to a minimum, because I'm actually generating these particles at the same time as the blade flashes, so having too many overlapping will cause serious lag.
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