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Epoch: Machine Crisis
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Industrial energy, tactical transformations, and evolving mechanical fortresses in one survival world.
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Industrial energy, tactical transformations, and evolving mechanical fortresses in one survival world. The tech section is included in EpochTechnology.
Start with flow-powered generation, build energy and logistics networks, craft components and mech chips, then confront cooperating machines and the fortified bases of their stationary command cores.
Power and logistics
Hydro generators turn flowing fluids into energy. Cables power machinery, charging stations and wireless transmitters recharge equipment, and logistics pipes automate material delivery.
Build a Black Hole Generator to consume blocks and increase density for energy production. Store up to 10 trillion FE in an Energy Cube. Both multiblocks display animated central effects when operating. 
Defend your base
The forcefield offers adjustable range and access rules while intercepting hostile creatures and projectiles. A powered, active player shield prevents enemy brains from building, clearing construction space, or spawning owned units inside it.
Tactical transformations
Craft bracelets and chips at the Chip Workstation. Transform into Space Marine T1 or Ender Dragon Girl T2, keep vanilla weapon combat, and select specialized abilities with the skill wheel: propulsion slam, missiles, defensive bastion, Ender beam, blink, regeneration and tail volleys. The dragon form also supports winged flight.
A cooperating mechanical army
Mechanical dogs, sentries and heavy units fight alongside healing, ignition and frost drones. Basic enemies have a 1% chance to appear as stronger, larger elite entities. Dedicated guards use their own models and abilities.

Evolving command cores
Persistent stationary brains claim territories, gain resource and evolution points, and develop through four levels. They construct factories, research, repair, resource and defense facilities. Units patrol, construction drones clear obstacles and raise alarms, and entity-based turrets defend the fortress. Level three has three wall rings; level four reinforces the interior.
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