eqbalance
No reviews yet
Dynamic covalence loss per item for ProjectE. The more you burn an item, the closer its EMC return approaches 100%.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Equivalence Balance
What it does
ProjectE's global covalenceLoss config applies the same conversion penalty to every item. This means you can farm thousands of cobblestone and get full EMC return just like burning a Nether Star.
Equivalence Balance replaces that with a per-item, per-player, burn-count-based dynamic loss system.
How it works
Every time you burn an item in the Transmutation Table/Tablet, that specific item type "progresses" toward its true EMC value. The more you burn it, the closer the return rate gets to 100%.
Formula:
targetBurns = maxBurns / (EMC^accelerateExponent)
coefficient = minLoss + (1-minLoss) × min(1.0, burnCount / targetBurns)
EMC received = round(rawEMC × coefficient)
Example (default config)
| Item | EMC | Burns to 100% | Equivalent |
|---|---|---|---|
| Cobblestone | 1 | 64,000 | ~1,000 stacks |
| Iron Ingot | 256 | 9,183 | ~144 stacks |
| Diamond | 8,192 | 2,735 | ~43 stacks |
| Dark Matter | 139,264 | 1,014 | ~16 stacks |
| Red Matter | 466,944 | 664 | ~10 stacks |
| Red Matter Block | 4,202,496 | 320 | ~5 stacks |
Config
All parameters are adjustable in config/eqbalance-common.toml:
[covalence_curve]
minLoss = 0.5
# Starting coefficient when an item has never been burned.
# 0.5 = 50% EMC on first burn.
maxBurns = 64000.0
# How many burns for an EMC=1 item (cobblestone) to reach 100%.
# 64000 ≈ 1000 stacks.
accelerateExponent = 0.35
# How much faster expensive items converge.
# 0.35 = Red Matter Block ~5 stacks, Iron ~144 stacks.
# Higher = expensive items converge MUCH faster.
Use /reload after editing — no restart or recompile needed.
Requirements
- Minecraft 1.20.1
- Forge 47.4+
- ProjectE (required — this is an addon)
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources