[ESL] Extra Special LIB

Quick rating

Community listing page, reviews here may not be monitored by the author.

[ESL] Extra Special LIB

No reviews yet

Backend helpers for Extra Special Studio mods—shared config, mod-list checks, and registries with no GUI or gameplay of its own.

Mod Loaders
Forge
NeoForge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
extraspeciallib-1.0.1+1.21.1-neoforge.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

ExtraSpecialLib


Shared backend helpers for Extra Special Studio mods—mod-list checks, small registries, and optional Forge config-builder utilities without every ES mod re‑implementing the same glue.

ExtraSpecialLib (ESL) is a library mod. It doesn’t add gameplay, items, screens, or a “main feature” by itself. It also doesn’t own any player-facing config files. Other Extra Special Studio mods depend on it for thin shared backend utilities so soft dependencies and registries stay consistent across the stack.


What it does:

ESL ships a small Esl* API: EslMods for “is this mod loaded?” checks and run-if-present hooks, EslRegistry for thread-safe keyed registries, EslStrings for tiny string helpers, and EslConfig for optional ForgeConfigSpec builder helpers (begin / push / pop only). Those config helpers are structure only—they define no keys and write no TOML. Actual settings always live in the consuming mod (e.g. ExtraSpecialCore theme configs, ES Hub client settings). ESL has zero GUI, render, or screen-loop code.


How it works:

Dependent ES mods call ESL from their own code. Soft integrations use EslMods instead of hard class references. When an ESS-stack mod wants shared config section scaffolding, it can use EslConfig while still declaring and owning its own Forge config files. ESL does not open menus, draw UI, decide game rules, or centralize pack settings.


How to use it:

Players: If a mod’s page says ExtraSpecialLib / ESL is required (often because ExtraSpecialCore needs it), add the same Minecraft + loader (Forge / NeoForge) build the author tested with. You won’t get a new menu or a new config from ESL alone—it’s there because another mod needs it.
Authors (Extra Special Studio / future ES mods): Declare ESL as a dependency; use EslMods / EslRegistry / EslStrings as needed. Use EslConfig only as optional builder helpers—keep every real config key and TOML in your own mod. Content mods outside the ESS stack should keep their configs fully in-house.


Important:

ESL is a dependency, not a standalone content pack and not a shared settings dump. Configs stay in their own mods; only the ESS stack (ExtraSpecialCore, ES Hub, Extra Special GUI, and future ES mods) should lean on ESL helpers. Match loader and game version with the mods that require it (Forge and NeoForge variants are separate if published that way). If something fails to load, check the mod that depends on ESL first, then confirm ESL version and loader match the pack.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~6,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works