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EUCALIPTUS Advanced Randomizer
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Shuffles every loot table in the game — blocks, mobs, chests, and more — into a new permutation derived from your world seed. The same seed always produces the same shuffle, and it's fully reproducible across singleplayer and dedicated servers.
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Description
DISCLAMER* This mod was inspired by the other drop randomizer mods. but revamped for better control and FRESH TABLES!!!!
Features
- **Seed-derived shuffle**: no two seeds shuffle the same way, and the same seed always reshuffles identically, every time.
- **Two modes**:
- **CHAOS** (default) — every loot table shares one pool. A dirt block might drop a Woodland Mansion chest.
- **BUCKETED** — shuffling stays within categories (blocks→blocks, mobs→mobs, chests→chests, etc.) for a more playable experience.
- **Cross-bucket loot** toggle — let chests, blocks, and mobs share one pool without going full CHAOS.
- **Food source control** — force all food to come from mobs only, blocks only, or let it shuffle freely.
- **Wood randomization** toggle — logs and leaves are excluded by default (so a run always has a path to basic tools), but can be turned on.
- **In-game Loot Tracker book** — a creative-menu-styled screen (accessible from a blue tab button in your inventory) that tracks every block, mob, and chest you've personally discovered:
- Laid out and categorized using the game's own real creative-menu tab data (Building, Natural, Functional, Redstone, Colored, plus Mobs and Chests).
- Grid slots stay grey until *you* personally trigger them — nothing about the shuffle is ever spoiled ahead of time.
- A gold border marks anything whose full loop you've completely discovered.
- A dedicated **Progress** tab lists your discoveries in the order you found them.
- Click any discovered slot to open its full multi-step chain (A → B → C → …), as far as you've personally uncovered it.
- Fully multiplayer-aware — every player tracks their own discoveries independently, synced from the server.
- **Op commands** for admin control (`/lootrandomizer status`, `mode`, `wood`, `crossbucket`, `food`, `reshuffle [salt]`, `reset`, `lookup`, `reverse`, `dump`, `reloadconfig`).
- Config file (`config/loot_randomizer.json`) exposes per-category shuffle toggles, custom table exclusions, starting mode/salt, and mapping-log output.
## Requirements
- Minecraft **1.21.1**
- **Fabric Loader** 0.16.0+
- **Fabric API** (required dependency)
- **Java 21**
- Works in both singleplayer and dedicated servers — no client-side install needed for players to join a server running this mod.
## Known limitations
- No progression/reachability logic yet. In CHAOS mode especially, a seed can occasionally produce an unwinnable early game (e.g. nothing reachable drops wood or iron). BUCKETED mode is safer but not guaranteed either. Worth testing a seed before committing a full playthrough to it.
- Default exclusions cover logs/leaves (toggleable) and copper (permanent, config-editable) to reduce dead ends and shuffle clutter.
## Commands
All require operator permission (level 2):
- `/lootrandomizer status` — current seed, mode, and toggle state
- `/lootrandomizer mode bucketed|chaos`
- `/lootrandomizer wood on|off`
- `/lootrandomizer crossbucket on|off`
- `/lootrandomizer food off|mobs|blocks|random`
- `/lootrandomizer reshuffle [salt]` — reshuffle in place, optionally with a specific salt for reproducibility
- `/lootrandomizer reset` — restore the seed-derived mapping
- `/lootrandomizer lookup <table>` / `reverse <table>` — check what a table maps to/from
- `/lootrandomizer dump` — write the full mapping to a text file
- `/lootrandomizer reloadconfig`
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