Everhome

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Everhome

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It All Starts As It Ended.

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everhome-b-3.0.jar
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Description

!!!! PLEASE READ !!!!!!

For a playable version, I recommend going with "[archive]everhome-prototype".

As of now, Everhome is undergoing some changes and fixes for it's CORE phases and this ARCHIVED version acts as a good prototype to get an idea of what Everhome is leading towards.

The other versions are playable and are usually more stable, but may be missing much of what is offered in the prototype. Be sure to check the changelog of newly added Files to see if it's something you believe is worth trying.

You can also stay up to date with development progression over on the Patreon - LostInChaos


Something's not right.

You start your minecraft world for the 100th time. You start chopping your 50,000th tree. 

But something's not right.

The moment the block is broken. It gets replaced. Like something overwrote what you did.

Then it speaks to you.

What is this thing? Who is this thing? Why did it choose you?


FAQ

What is this mod?

Everhome is a psychological adventure mod that changes how it behaves according to the player's actions. As you play through this mod, your actions will be recorded and scored according to "The Host" and it's many assistants. 

With Everhome, your actions will mean something.

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  • Everhome 2.0: Derailment Tasks
    Everhome 2.0: Derailment Tasks During Derailment, the player will be required to complete 4 random tasks that will be assigned to them. These tasks are timed.
  • Everhome 2.0: Derailment Stability Message
    Everhome 2.0: Derailment Stability Message In Derailment phase, the player has to complete tasks in order to succesfully recover Everhome to it's Stability path.
  • Everhome 2.0: Milestones
    Everhome 2.0: Milestones Everhome has progression milestones and reacts each time the player completes one. These milestones are secret and affect Everhome's "opinion" of the player.

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