E.G.O Weapons

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E.G.O Weapons

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Face the Fear. Manufacture the E.G.O. Endure the City.

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
EGOWeapons-1.01.10.jar
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description


Be it a feather of a Wing,
A rat of the backstreets,
A Fixer of the Nest,
or a member of the Syndicates.
They all endure the cruelty of the city.


Overview

The goal of this mod is to implement a variety of mechanics from the Project Moon games. Namely "Limbus Company", "Library of Ruina" and "Lobotomy Corporation". These mechanics are adapted utilizing the Epic Fight mod as a base.

Features

Abilities

Newly added Weapons and Armor now each have an ability card. These can be utilized using special armor and weapon ability keybinds to use a special skill of the Weapon.

Light

Players now have a combat resource called "Light". This resource is used to cast abilities and enhance certain skills. It passively regenerates and uses the attribute system to set a limit.

Emotion Levels

In order to increase max light the player can increase their "Emotion Level". This stat is increased via combat actions such as attacking, parrying etc. and decays passively.

Sanity

Players now have "Sanity". This stat passively regenerates and can be drained via status effects such as sinking. When reaching 0 Sanity the player will enter a Panic state. Becoming stunned for the duration of the state.

Stagger

In addition to Sanitys players now have a "Stagger" bar. This bar decreases when taking damage or blocking and increases when parrying or utilizing certain skills. When stagger reaches 0 the entity is "Staggered". In this state incoming damage is doubled and the player is stunned.

Damage Types

Attacks are now categorized into "Slash, Pierce, Blunt" and "Red, White, Black, Pale" Attack and Damage Types respectively. Certain armor sets provide different resistances to different damage types.

Status Effects

Certain weapons inflict Status Effects similar to Limbus Companys system of "Count" and "Potency". Most effects decay in a 15 second cycle and some effects instantly decay entirely once that time elapses (such as Offense Level Up).

Complex Kits

This mod contains a wide variety of Weapons. Most either based off of fixer weapons or E.G.O Weapons. These weapons usually contain a large variety of mechanics involving status effects, teammates etc. The different armor sets and weapons can be combined in different ways and will usually lead to interesting results. 

Detailed Descriptions

Most items in the mod have detailed, multi page descriptions detailing their precise mechanics.
Pages can be switched with the arrow keys by default and status descriptions can be viewed by holding shift.

Epic Fight Mechanic Changes

The Weapons added to this mod utilize adjusted Epic Fight mechanics. For instance parrying attacks with high impact can still stun the Player if they don't have enough sanity. Most parries also have a penalty for being "spammed" now. (Primarily applied to parries with associated effects).

Dialogue System

Player characters will have Dialogue Bubbles pop up above them during certain events (Attacks, Health / Sanity thresholds, On Kill etc.). These can also be triggered via commands.

Blood System

When taking damage blood will gradually accumulate on player characters. This is not affected by healing effects and will only decay over time.

For more precise explainations of commands and features please consult the Wiki [TBD]

Showcases

Contacts

Updates and Devblogs on this mod are usually posted on the Epic Fight Discord server. Teasers are generally posted on Youtube.

Issues

Please report any bugs or issues via the GitHub issue tracker.


Roadmap

Please note that this roadmap may change.

Release 1.0 | Release Update

A hopefully mostly bug free and playable version of the mod.

Intervallo Update I | A Raid on a Certain Facility

Addition of several new kits.

Release 1.1 | To be Pierced

Addition of several pierce related kits.

Release 1.2 | Shin, Mang and the Psychoments

???

- A port to 1.18.2 is planned in the near future. I have no plans to port past that version as of now.


Special Thanks to:

  • The EpicFight Team for assisting me with development occasionally.
  • FallFrost for providing translations for the ludicrous amount of text in the mod.
  • Project Moon for creating such fun games and concepts.
  • TechnoBen and all the other testers for giving honest and useful feedback.

Be it a feather of a Wing, A rat of the backstreets, A Fixer of the Nest, or a member of the Syndicates. They all endure the cruelty of the city.

Overview

The goal of this mod is to implement a variety of mechanics from the Project Moon games. Namely "Limbus Company", "Library of Ruina" and "Lobotomy Corporation". These mechanics are adapted utilizing the Epic Fight mod as a base.

Features

Abilities

Newly added Weapons and Armor now each have an ability card. These can be utilized using special armor and weapon ability keybinds to use a special skill of the Weapon.

Light

Players now have a combat resource called "Light". This resource is used to cast abilities and enhance certain skills. It passively regenerates and uses the attribute system to set a limit.

Emotion Levels

In order to increase max light the player can increase their "Emotion Level". This stat is increased via combat actions such as attacking, parrying etc. and decays passively.

Sanity

Players now have "Sanity". This stat passively regenerates and can be drained via status effects such as sinking. When reaching 0 Sanity the player will enter a Panic state. Becoming stunned for the duration of the state.

Stagger

In addition to Sanitys players now have a "Stagger" bar. This bar decreases when taking damage or blocking and increases when parrying or utilizing certain skills. When stagger reaches 0 the entity is "Staggered". In this state incoming damage is doubled and the player is stunned.

Damage Types

Attacks are now categorized into "Slash, Pierce, Blunt" and "Red, White, Black, Pale" Attack and Damage Types respectively. Certain armor sets provide different resistances to different damage types.

Status Effects

Certain weapons inflict Status Effects similar to Limbus Companys system of "Count" and "Potency". Most effects decay in a 15 second cycle and some effects instantly decay entirely once that time elapses (such as Offense Level Up).

Complex Kits

This mod contains a wide variety of Weapons. Most either based off of fixer weapons or E.G.O Weapons. These weapons usually contain a large variety of mechanics involving status effects, teammates etc. The different armor sets and weapons can be combined in different ways and will usually lead to interesting results. 

Detailed Descriptions

Most items in the mod have detailed, multi page descriptions detailing their precise mechanics. Pages can be switched with the arrow keys by default and status descriptions can be viewed by holding shift.

Epic Fight Mechanic Changes

The Weapons added to this mod utilize adjusted Epic Fight mechanics. For instance parrying attacks with high impact can still stun the Player if they don't have enough sanity. Most parries also have a penalty for being "spammed" now. (Primarily applied to parries with associated effects).

Dialogue System

Player characters will have Dialogue Bubbles pop up above them during certain events (Attacks, Health / Sanity thresholds, On Kill etc.). These can also be triggered via commands.

Blood System

When taking damage blood will gradually accumulate on player characters. This is not affected by healing effects and will only decay over time.

For more precise explainations of commands and features please consult the Wiki [TBD]

Showcases

Contacts

Updates and Devblogs on this mod are usually posted on the Epic Fight Discord server. Teasers are generally posted on Youtube.

Issues

Please report any bugs or issues via the GitHub issue tracker.

Roadmap

Please note that this roadmap may change.

Release 1.0 | Release Update

A hopefully mostly bug free and playable version of the mod.

Intervallo Update I | A Raid on a Certain Facility

Addition of several new kits.

Release 1.1 | To be Pierced

Addition of several pierce related kits.

Release 1.2 | Shin, Mang and the Psychoments

???

  • A port to 1.18.2 is planned in the near future. I have no plans to port past that version as of now.

Special Thanks to:

  • The EpicFight Team for assisting me with development occasionally.
  • FallFrost for providing translations for the ludicrous amount of text in the mod.
  • Project Moon for creating such fun games and concepts.
  • TechnoBen and all the other testers for giving honest and useful feedback.

Screenshots

Gallery

  • aura.png
    aura.png Burn upon thee
  • Magic bullet firing
    Magic bullet firing Woe upon thee
  • burn upon thee
    burn upon thee

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~7,000
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Modrinth
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