Mod

Evil Seagull

Quick rating

Evil Seagull

No reviews yet

The seagulls in Alex's Mob mod can steal food from your ME Interface block and SophisticatedBackpacks.

Mod Loaders
Forge
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
EvilSeagull-1.0.0-NeoForge.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Evil Seagull - Making Seagulls "Smarter" Tired of Alex's Mobs seagulls only stealing food from your hands? Now they've learned some advanced tricks!

What Does This Mod Do?

Evil Seagull makes seagulls smarter (and more mischievous). They can now:

🎒 Steal from Your Backpacks - Your inventory isn't safe anymore! Seagulls will snatch items from Sophisticated Backpacks you're carrying

🏠 Raid Placed Backpacks - Even backpacks placed in the world aren't safe from their claws

⚡ Hack Your ME System - They can steal from AE2 ME Interfaces, consuming your network power in the process

🔌 Infiltrate RS Networks - Refined Storage Interfaces are also vulnerable to these crafty birds

⚙️ Snatch from Conveyor Belts - Create mod belts? Seagulls will hover above and grab items right off them!

🥔 Special Achievement - When a seagull steals a baked potato, nearby players unlock a special advancement

New in 1.4.0

Create Mod Support - Seagulls now target items on Create conveyor belts with unique hovering behavior Refined Storage Support - RS Interfaces are now valid theft targets Steal Any Item Mode - Optional config to let seagulls steal non-food items too Smart Item Handling - When stealing non-food items, seagulls fly away and drop them at a random location instead of eating them Expanded Search Range - Default search range increased to 16 blocks (matching vanilla seagull item detection) Optimized Performance - Improved chunk-based block entity search algorithm Why Use This Mod?

Enhanced Gameplay - Seagulls are no longer just decorative, they're creatures you need to watch out for Perfect Integration - Designed to work seamlessly with Sophisticated Backpacks, Applied Energistics 2, Refined Storage, and Create Highly Customizable - Every feature can be adjusted or disabled through config files Balanced - Seagulls have cooldowns between thefts, so your items won't vanish instantly Main Features

Intelligent Target Detection

Seagulls will search up to 16 blocks for:

Sophisticated Backpacks in player inventories Sophisticated Backpack blocks placed in the world Applied Energistics 2 ME Interfaces Refined Storage Interfaces Create mod Conveyor Belts with items They'll choose the closest valid target to "attack".

Theft Behavior

For Food Items:

Seagull flies toward the target Pecks when close, stealing food Quickly flees with the loot Eventually eats the stolen food Enters cooldown period before attempting another theft For Non-Food Items (when enabled):

Seagull steals the item Flies to a random location (5-15 blocks away) Drops the item on the ground Enters cooldown period Special Belt Behavior:

Seagulls hover in circles above conveyor belts before swooping down to grab items Power/Energy Consumption

When stealing from tech mod interfaces:

ME Interfaces: Consumes ME network power (default 10 AE per theft) RS Interfaces: Consumes RS network energy (default 10 FE per theft) If the network lacks power, seagulls can't steal from it.

Configuration Options

Everything is customizable! Config file located at config/evilseagull-common.toml:

Sophisticated Backpacks

Toggle theft from carried/placed backpacks Adjust search ranges (1-32/50 blocks) Enable stealing any item (not just food) Applied Energistics 2

Toggle ME Interface theft Adjust search range and power cost Enable stealing any item Refined Storage

Toggle RS Interface theft Adjust search range and energy cost Enable stealing any item Create

Toggle belt theft Adjust search range Configure hover time (min/max) Configure drop range for non-food items Steal any item enabled by default General

Theft cooldown modifier (50%-500%) Prioritize player main inventory Drop range for non-food items Dependencies & Compatibility

Required Mods:

Alex's Mobs (provides seagull entity) Optional Mods:

Sophisticated Backpacks (enables backpack theft features) Applied Energistics 2 (enables ME Interface theft features) Refined Storage (enables RS Interface theft features) Create (enables conveyor belt theft features) If optional mods aren't installed, corresponding features automatically disable without causing crashes.

Technical Implementation

Uses Mixin technology to extend seagull AI Fully compatible with Alex's Mobs theft blacklist Smart mod detection with lazy loading Optimized chunk-based search for better performance Proper cooldown system prevents spam stealing

Perfect For

Alex's Mobs fans Players using storage/automation mods Players wanting more gameplay challenge Modpack creators (difficulty adjustable via config) Important Notes

By default, seagulls only steal food items (configurable per mod) Respects Alex's Mobs theft blacklist settings Reasonable cooldowns prevent theft spam (75-150 seconds base) Any feature can be disabled at any time through config Make your Minecraft world more lively! Seagulls are no longer docile seabirds, but crafty thieves you need to watch out for!

Version: 1.4.0 | Minecraft 1.20.1 | Forge 47.3.10+

Evil Seagull - Making Seagulls "Smarter"

Tired of Alex's Mobs seagulls only stealing food from your hands? Now they've learned some advanced tricks!

What Does This Mod Do?

Evil Seagull makes seagulls smarter (and more mischievous). They can now:

🎒 Steal from Your Backpacks - Your inventory isn't safe anymore! Seagulls will snatch items from Sophisticated Backpacks you're carrying

🏠 Raid Placed Backpacks - Even backpacks placed in the world aren't safe from their claws

⚡ Hack Your ME System - They can steal from AE2 ME Interfaces, consuming your network power in the process

🔌 Infiltrate RS Networks - Refined Storage Interfaces are also vulnerable to these crafty birds

⚙️ Snatch from Conveyor Belts - Create mod belts? Seagulls will hover above and grab items right off them!

🥔 Special Achievement - When a seagull steals a baked potato, nearby players unlock a special advancement

New in 1.4.0

  • Create Mod Support - Seagulls now target items on Create conveyor belts with unique hovering behavior
  • Refined Storage Support - RS Interfaces are now valid theft targets
  • Steal Any Item Mode - Optional config to let seagulls steal non-food items too
  • Smart Item Handling - When stealing non-food items, seagulls fly away and drop them at a random location instead of eating them
  • Expanded Search Range - Default search range increased to 16 blocks (matching vanilla seagull item detection)
  • Optimized Performance - Improved chunk-based block entity search algorithm

Why Use This Mod?

  • Enhanced Gameplay - Seagulls are no longer just decorative, they're creatures you need to watch out for
  • Perfect Integration - Designed to work seamlessly with Sophisticated Backpacks, Applied Energistics 2, Refined Storage, and Create
  • Highly Customizable - Every feature can be adjusted or disabled through config files
  • Balanced - Seagulls have cooldowns between thefts, so your items won't vanish instantly

Main Features

Intelligent Target Detection

Seagulls will search up to 16 blocks for:

  • Sophisticated Backpacks in player inventories
  • Sophisticated Backpack blocks placed in the world
  • Applied Energistics 2 ME Interfaces
  • Refined Storage Interfaces
  • Create mod Conveyor Belts with items

They'll choose the closest valid target to "attack".

Theft Behavior

For Food Items:

  1. Seagull flies toward the target
  2. Pecks when close, stealing food
  3. Quickly flees with the loot
  4. Eventually eats the stolen food
  5. Enters cooldown period before attempting another theft

For Non-Food Items (when enabled):

  1. Seagull steals the item
  2. Flies to a random location (5-15 blocks away)
  3. Drops the item on the ground
  4. Enters cooldown period

Special Belt Behavior:

  • Seagulls hover in circles above conveyor belts before swooping down to grab items

Power/Energy Consumption

When stealing from tech mod interfaces:

  • ME Interfaces: Consumes ME network power (default 10 AE per theft)
  • RS Interfaces: Consumes RS network energy (default 10 FE per theft)

If the network lacks power, seagulls can't steal from it.

Configuration Options

Everything is customizable! Config file located at config/evilseagull-common.toml:

Sophisticated Backpacks

  • Toggle theft from carried/placed backpacks
  • Adjust search ranges (1-32/50 blocks)
  • Enable stealing any item (not just food)

Applied Energistics 2

  • Toggle ME Interface theft
  • Adjust search range and power cost
  • Enable stealing any item

Refined Storage

  • Toggle RS Interface theft
  • Adjust search range and energy cost
  • Enable stealing any item

Create

  • Toggle belt theft
  • Adjust search range
  • Configure hover time (min/max)
  • Configure drop range for non-food items
  • Steal any item enabled by default

General

  • Theft cooldown modifier (50%-500%)
  • Prioritize player main inventory
  • Drop range for non-food items

Dependencies & Compatibility

Required Mods:

  • Alex's Mobs (provides seagull entity)

Optional Mods:

  • Sophisticated Backpacks (enables backpack theft features)
  • Applied Energistics 2 (enables ME Interface theft features)
  • Refined Storage (enables RS Interface theft features)
  • Create (enables conveyor belt theft features)

If optional mods aren't installed, corresponding features automatically disable without causing crashes.

Technical Implementation

  • Uses Mixin technology to extend seagull AI
  • Fully compatible with Alex's Mobs theft blacklist
  • Smart mod detection with lazy loading
  • Optimized chunk-based search for better performance
  • Proper cooldown system prevents spam stealing

Perfect For

  • Alex's Mobs fans
  • Players using storage/automation mods
  • Players wanting more gameplay challenge
  • Modpack creators (difficulty adjustable via config)

Important Notes

  • By default, seagulls only steal food items (configurable per mod)
  • Respects Alex's Mobs theft blacklist settings
  • Reasonable cooldowns prevent theft spam (75-150 seconds base)
  • Any feature can be disabled at any time through config

Make your Minecraft world more lively! Seagulls are no longer docile seabirds, but crafty thieves you need to watch out for!

Version: 1.4.0 | Minecraft 1.20.1 | Forge 47.3.10+

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~14,000
Total Downloads
CurseForge
<1,000
Modrinth
~14,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync