Mod
Evil Eye – EvilCraft Addon
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Evil Eye – EvilCraft Addon adds a Curios monocle that controls Vengeance Spirits. Spirits only spawn near players who choose to wear the Evil Eye, keeping the chaos opt-in instead of server-wide. It introduces a dedicated Monocle curio slot.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes aesthetic items like decoration, clothing, and visual effects.
Adds extra equipment such special items and accessories specifically using the Baubles or Curios mods.
Adds extra features or content to an existing mod.
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Description
Evil Eye – EvilCraft Addon
By default, EvilCraft spawns Vengeance Spirits globally as long as the mod is installed — whether anyone actually wants to interact with them or not. This addon changes that behavior.
Instead, Vengeance Spirits will only spawn when a player wearing the Evil Eye is nearby. No monocle, no spirits.
This keeps the mechanic opt-in, reduces unnecessary entities, and prevents those mysterious floating health bars that appear when entity-overlay mods notice something you can’t even see.
In short:
- Vengeance spirit only appears when someone explicitly asks for it
- Fewer idle entities doing nothing in the background
- No random health bars haunting your screen
- Modpack authors get control without disabling EvilCraft features entirely
Minimal. Targeted. Politely judgmental.
Note: This mod was created primarily for our modpack Creatopia Unbound, but it’s free to use in any pack.
Features
Curios integration
- Adds a custom Curios slot: Monocle
- The Evil Eye equips into this slot
- Renders visibly on the player’s face
- Position, rotation, and scale are configurable
Vengeance Spirit spawn gating
EvilCraft still attempts to spawn Vengeance Spirits as usual, but this addon steps in before they appear:
| Condition | Result |
|---|---|
| Player wearing the Evil Eye is nearby | Spirit spawns normally |
| No wearer in range | Spawn is blocked |
The search radius is configurable.
This means EvilCraft can remain installed without constantly creating invisible or unwanted entities.
Client-side render tuning
Fine-tune how the monocle sits on your character:
- X / Y / Z offsets
- Scale
- Rotation per axis
Useful for different skins or model proportions.
How it works
-
EvilCraft attempts to create a Vengeance Spirit
-
This addon intercepts the spawn attempt
-
Nearby players are scanned for the Evil Eye
- Outcome:
- Wearer found → spawn allowed
- No wearer → spawn denied
EvilCraft’s internal logic stays untouched; only the final spawn decision is gated.
Configuration
Configs are generated after first launch.
Common (server-side)
evil_eye_evilcraft_addon-common.toml
vengeanceCheckRadius- Default:
48.0 - How far the mod searches for a player wearing the Evil Eye.
Client (visual only)
evil_eye_evilcraft_addon-client.toml
monocleOffsetX,monocleOffsetY,monocleOffsetZmonocleScalemonocleRotXDeg,monocleRotYDeg
These settings affect visuals only.
Requirements
- EvilCraft
- Cyclops Core
- Curios API (Forge)
Notes
- Does not alter EvilCraft balance or mechanics beyond spawn gating
- Prevents unnecessary Vengeance Spirit entities when nobody wants them
- Helps avoid stray health bars from entity-overlay mods
- Safe for servers and modpacks
Adds only:
- one item
- one Curios slot
- one narrowly scoped behavior change
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