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Exotic Worlds(Toroidal World)
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Sail west and come home from the east. Cross the world's edge and you come back in from the opposite side. No walls, no teleports, one seamless world.
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Must be installed on both the client and the server.
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Exotic Worlds
Sail west and come home from the east. Exotic Worlds wraps your world around. Walk, fly or sail across the world's edge and you come back in from the opposite side. There is no barrier and no teleport, and nothing marks the spot where you crossed.

Make a world small enough that every player on the server lives a short walk away, or just keep going in one direction until you spot your own base ahead of you. Mobs, arrows, maps and compasses all treat the world as round; the details are in how it works.
World shapes
Toroidal: the world loops both ways. Go east and you come back from the west, go north and you come back from the south.

A tiny toroidal world on JourneyMap. The same world repeats in every direction, and the white lines mark the edge.

The same world with a shift. Each row of copies is offset sideways from the rows next to it.
Cylinder: the world loops one way, east to west or north to south, and goes on forever the other way, as in vanilla. The Nether and the End loop along the same direction.

A cylinder. The world repeats along X and runs on along Z.
Settings
Pick a shape under World Shape on the world-creation screen, then tune it:
- Size: five presets from Tiny to Huge, or your own size in chunks, with X and Z set separately.
- Nether scale: 1:2, 1:4 or 1:8 against the overworld. The End gets a size of its own.
- Shift (toroidal only): crossing the north or south edge also moves you east or west, so getting back to where you started can take several laps.
- Compact biomes: shrinks biomes so a full range of climates fits into a small world. Without it a small world may be all forest or all desert.
- Guaranteed land and Guaranteed fortress and bastion: keep a small world from coming out all ocean, and a small Nether from having no fortress or bastion at all.
The shape is chosen when the world is created. An existing world cannot be converted into a shaped one, and a shaped world cannot be turned back.
Dedicated servers
One line in server.properties creates a shaped world. Use level-type=exotic_worlds:torus_medium for a toroidal world or level-type=exotic_worlds:cylinder_medium for a cylinder. Both come in five sizes (tiny, small, medium, large, huge). Custom sizes and the full walkthrough are in the dedicated server guide.
Compatibility
Runs on NeoForge and Fabric.
- Sodium and Iris Shaders.
- JourneyMap, Xaero's Minimap and Xaero's World Map.
- Distant Horizons: the far side of the world shows across the world's edge, out to half the world width.
Every mod we have checked against a shaped world, with the game versions and loaders it applies to, is in the supported mods list.
Bug reports
Found something broken, especially near the world's edge? Report it on the issue tracker.
Exotic Worlds
Sail west and come home from the east. Exotic Worlds wraps your world around. Walk, fly or sail across the world's edge and you come back in from the opposite side. There is no barrier and no teleport, and nothing marks the spot where you crossed.
Make a world small enough that every player on the server lives a short walk away, or just keep going in one direction until you spot your own base ahead of you. Mobs, arrows, maps and compasses all treat the world as round; the details are in how it works.
World shapes
Toroidal
The world loops both ways. Go east and you come back from the west, go north and you come back from the south.
A tiny toroidal world on JourneyMap. The same world repeats in every direction, and the white lines mark the edge.
The same world with a shift. Each row of copies is offset sideways from the rows next to it.
Cylinder
The world loops one way, east to west or north to south, and goes on forever the other way, as in vanilla. The Nether and the End loop along the same direction.
A cylinder. The world repeats along X and runs on along Z.
Settings
Pick a shape under World Shape on the world-creation screen, then tune it:
- Size: five presets from Tiny to Huge, or your own size in chunks, with X and Z set separately.
- Nether scale: 1:2, 1:4 or 1:8 against the overworld. The End gets a size of its own.
- Shift (toroidal only): crossing the north or south edge also moves you east or west, so getting back to where you started can take several laps.
- Compact biomes: shrinks biomes so a full range of climates fits into a small world. Without it a small world may be all forest or all desert.
- Guaranteed land and Guaranteed fortress and bastion: keep a small world from coming out all ocean, and a small Nether from having no fortress or bastion at all.
The shape is chosen when the world is created. An existing world cannot be converted into a shaped one, and a shaped world cannot be turned back.
Dedicated servers
One line in server.properties creates a shaped world. Use level-type=exotic_worlds:torus_medium for a toroidal world or level-type=exotic_worlds:cylinder_medium for a cylinder. Both come in five sizes (tiny, small, medium, large, huge). Custom sizes and the full walkthrough are in the dedicated server guide.
Compatibility
Runs on NeoForge and Fabric.
- Sodium and Iris Shaders.
- JourneyMap, Xaero's Minimap and Xaero's World Map.
- Distant Horizons: the far side of the world shows across the world's edge, out to half the world width.
Every mod we have checked against a shaped world, with the game versions and loaders it applies to, is in the supported mods list.
Bug reports
Found something broken, especially near the world's edge? Report it on the issue tracker.
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