Extra Bows: Restrung
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Extra bows datapack in mod form! (A datapack that adds tiered bows and crossbows)
Does not follow a specific thematic focus apart from vanilla Minecraft.
Introduces new weapons, which may add unique mechanics or abilities.
Adds or enhances hostile creatures and enemies.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Notice: This mod is available in datapack form!
This mod adds tiered bows and crossbows. This means stone to netherite gets their own bow and crossbow.

Their crafting recipes are as follows:
Bows just require you to add two more pieces of your desired material.

Crossbows require you to replace the top and bottom middle with your desired material.

All bows and crossbows have been changed to now have a "ranged damage" and "strafe speed" stat.

Ranged damage adds bonus damage to shot arrows.
Strafe speed affects the speed of which you move when using a bow. For all items, 0.2 is default, 1.0 for spears. This mod adds this to the tiered bows as well.
Stats are as follows:
Do note that wooden bows and crossbow are vanilla bows and crossbows, which had their stats adjusted to match wooden tools. 2 ranged damage is the same as vanilla bows and crossbows.
Ranged Damage chart 
Strafe Speed chart 
Durability and Enchantability stats are the same as their material tiers.
Notice how crossbow damage scaling is higher. This is because they cannot receive the power enchantment. This makes diamond and netherite crossbows deal up to or more than 20 hearts of damage.
Other vanilla changes:
-All bows can now be repaired with planks the same way wooden tools do.
-Crossbows had their crafting recipe changed to require any wood as supposed to iron.

-If a skeleton spawns with higher tier armor, they will also spawn with a bow of that respective tier. For example: a parched spawning with copper armor will cause it to spawn with a copper bow.

-Piglins spawn with a golden crossbow as supposed to a wooden one.

-Pillager patrol leaders will spawn with a stone crossbow as supposed to a wooden one.

Miscellaneous Features:
-Item Components (Fabric only!)
>bows:ranged_damage - ranged damage of any ranged weapon.
>bows:strafe_speed - works like the minecraft:use_effects component added in 1.21.11. This just gives the player a movement speed multiplier when used. Also affects mobs.
Some other notes:
-"Stone" bows/crossbows are only named that way for consistency, they are actually reinforced bows/crossbows.
Compatibilities:
-Mob AI Tweaks: Wither skeleton archers spawn with stone bows. Zombified piglin crossbowers spawn with golden crossbows.
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