Extra Enchantments Plus!
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Unlock powerful new enchantments and take your gear beyond vanilla.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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📖 More Enchantments
More Enchantments expands the magic system of Minecraft by adding brand new enchantments with unique mechanics that go far beyond vanilla. Designed for both survival progression and late–game creativity, these enchantments bring fresh strategies to combat, mining, and tool management.
✨ Main Features
⚔️ Combat Enchantments
- Vampirism (I–III) – Heal for 10% / 20% / 30% of the damage dealt, with a minimum of half a heart restored per hit. Perfect for sustained fighting.
- Bleed (I–II) – Inflicts bleeding damage on enemies that aren’t undead. Enemies take extra damage every half–second for 3 seconds after being struck.
- Phantom Arrow (I–III) – Arrows partially ignore enemy armor, dealing 10% / 20% / 30% bonus damage as pure magic damage.
- Volatile (I–II) – Crossbow shots may trigger small explosions on impact. Higher levels increase both the chance and the blast power.
⛏️ Utility & Mining Enchantments
- Vein Breaker (I) – Breaks up to 12 connected blocks of the same type instantly (like ores or logs).
- Pulse Mining (I–III) – Rewards fast mining streaks with temporary Haste. The higher the level, the faster the trigger and the stronger/longer the effect.
- Auto Smelt (I) – Automatically smelts block drops (e.g. iron ore → iron ingot) when mined.
- Preserver (I–II) – Chance to not consume durability on use (10% / 20% chance depending on level).
🎨 Extras
- All enchantments are available through creative mode books for testing, and can be obtained in survival via the enchanting table, loot, or trades (depending on your datapack/loot settings).
📖 More Enchantments
More Enchantments expands the magic system of Minecraft by adding brand new enchantments with unique mechanics that go far beyond vanilla. Designed for both survival progression and late–game creativity, these enchantments bring fresh strategies to combat, mining, and tool management.
✨ Main Features
⚔️ Combat Enchantments Vampirism (I–III) – Heal for 10% / 20% / 30% of the damage dealt, with a minimum of half a heart restored per hit. Perfect for sustained fighting. Bleed (I–II) – Inflicts bleeding damage on enemies that aren’t undead. Enemies take extra damage every half–second for 3 seconds after being struck. Phantom Arrow (I–III) – Arrows partially ignore enemy armor, dealing 10% / 20% / 30% bonus damage as pure magic damage. Volatile (I–II) – Crossbow shots may trigger small explosions on impact. Higher levels increase both the chance and the blast power. ⛏️ Utility & Mining Enchantments Vein Breaker (I) – Breaks up to 12 connected blocks of the same type instantly (like ores or logs). Pulse Mining (I–III) – Rewards fast mining streaks with temporary Haste. The higher the level, the faster the trigger and the stronger/longer the effect. Auto Smelt (I) – Automatically smelts block drops (e.g. iron ore → iron ingot) when mined. Preserver (I–II) – Chance to not consume durability on use (10% / 20% chance depending on level).
🎨 Extras All enchantments are available through creative mode books for testing, and can be obtained in survival via the enchanting table, loot, or trades (depending on your datapack/loot settings).
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